public static bool SetStaticFlags(UnityEngine.Object[] targetObjects, int changedFlags, bool flagValue) { bool flag = changedFlags == -1; StaticEditorFlags staticEditorFlags = (StaticEditorFlags)((!flag) ? ((int)Enum.Parse(typeof(StaticEditorFlags), changedFlags.ToString())) : 0); GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(targetObjects.OfType <GameObject>(), "Change Static Flags", (!flag) ? string.Concat(new string[] { "Do you want to ", (!flagValue) ? "disable" : "enable", " the ", ObjectNames.NicifyVariableName(staticEditorFlags.ToString()), " flag for all the child objects as well?" }) : ("Do you want to " + ((!flagValue) ? "disable" : "enable") + " the static flags for all the child objects as well?")); if (shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.Cancel) { GUIUtility.ExitGUI(); return(false); } GameObject[] objects = SceneModeUtility.GetObjects(targetObjects, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren); Undo.RecordObjects(objects, "Change Static Flags"); GameObject[] array = objects; for (int i = 0; i < array.Length; i++) { GameObject go = array[i]; int num = (int)GameObjectUtility.GetStaticEditorFlags(go); num = ((!flagValue) ? (num & ~changedFlags) : (num | changedFlags)); GameObjectUtility.SetStaticEditorFlags(go, (StaticEditorFlags)num); } return(true); }
public static bool SetStaticFlags(UnityEngine.Object[] targetObjects, int changedFlags, bool flagValue) { bool flag = changedFlags == -1; StaticEditorFlags staticEditorFlags1 = !flag ? (StaticEditorFlags)Enum.Parse(typeof(StaticEditorFlags), changedFlags.ToString()) : (StaticEditorFlags)0; IEnumerable <GameObject> gameObjects = targetObjects.OfType <GameObject>(); string title = "Change Static Flags"; string message; if (flag) { message = "Do you want to " + (!flagValue ? "disable" : "enable") + " the static flags for all the child objects as well?"; } else { message = "Do you want to " + (!flagValue ? "disable" : "enable") + " the " + ObjectNames.NicifyVariableName(staticEditorFlags1.ToString()) + " flag for all the child objects as well?"; } GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(gameObjects, title, message); if (shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.Cancel) { GUIUtility.ExitGUI(); return(false); } GameObject[] objects = SceneModeUtility.GetObjects(targetObjects, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren); Undo.RecordObjects((UnityEngine.Object[])objects, "Change Static Flags"); foreach (GameObject go in objects) { int staticEditorFlags2 = (int)GameObjectUtility.GetStaticEditorFlags(go); int num = !flagValue ? staticEditorFlags2 & ~changedFlags : staticEditorFlags2 | changedFlags; GameObjectUtility.SetStaticEditorFlags(go, (StaticEditorFlags)num); } return(true); }
private UnityEngine.Object[] GetObjects(bool includeChildren) => SceneModeUtility.GetObjects(base.targets, includeChildren);
UnityObject[] GetObjects(bool includeChildren) { return(SceneModeUtility.GetObjects(targets, includeChildren)); }
private UnityEngine.Object[] GetObjects(bool includeChildren) { return((UnityEngine.Object[])SceneModeUtility.GetObjects(this.targets, includeChildren)); }
private Object[] GetObjects(bool includeChildren) { return(SceneModeUtility.GetObjects(base.targets, includeChildren)); }