public void OnEnable() { m_Constraints = serializedObject.FindProperty("m_Constraints"); m_ShowInfo.valueChanged.AddListener(Repaint); m_RequiresConstantRepaint = false; PhysicsDebugWindow.UpdateSelectionOnComponentAdd(); }
public void OnEnable() { m_Mass = serializedObject.FindProperty("m_Mass"); m_Immovable = serializedObject.FindProperty("m_Immovable"); m_UseGravity = serializedObject.FindProperty("m_UseGravity"); m_ImplicitCom = serializedObject.FindProperty("m_ImplicitCom"); m_ImplicitTensor = serializedObject.FindProperty("m_ImplicitTensor"); m_CenterOfMass = serializedObject.FindProperty("m_CenterOfMass"); m_InertiaTensor = serializedObject.FindProperty("m_InertiaTensor"); m_InertiaRotation = serializedObject.FindProperty("m_InertiaRotation"); m_CollisionDetectionMode = serializedObject.FindProperty("m_CollisionDetectionMode"); m_LinearDamping = serializedObject.FindProperty("m_LinearDamping"); m_AngularDamping = serializedObject.FindProperty("m_AngularDamping"); m_JointFriction = serializedObject.FindProperty("m_JointFriction"); m_ParentAnchorPosition = serializedObject.FindProperty("m_ParentAnchorPosition"); m_ParentAnchorRotation = serializedObject.FindProperty("m_ParentAnchorRotation"); m_AnchorPosition = serializedObject.FindProperty("m_AnchorPosition"); m_AnchorRotation = serializedObject.FindProperty("m_AnchorRotation"); m_MatchAnchors = serializedObject.FindProperty("m_MatchAnchors"); m_ArticulationJointType = serializedObject.FindProperty("m_ArticulationJointType"); m_LinearX = serializedObject.FindProperty("m_LinearX"); m_LinearY = serializedObject.FindProperty("m_LinearY"); m_LinearZ = serializedObject.FindProperty("m_LinearZ"); m_SwingY = serializedObject.FindProperty("m_SwingY"); m_SwingZ = serializedObject.FindProperty("m_SwingZ"); m_Twist = serializedObject.FindProperty("m_Twist"); m_XDrive = serializedObject.FindProperty("m_XDrive"); m_YDrive = serializedObject.FindProperty("m_YDrive"); m_ZDrive = serializedObject.FindProperty("m_ZDrive"); // Info foldout m_ShowInfo.valueChanged.AddListener(Repaint); m_RequiresConstantRepaint = false; PhysicsDebugWindow.UpdateSelectionOnComponentAdd(); }
public void OnEnable() { m_Mass = serializedObject.FindProperty("m_Mass"); m_Drag = serializedObject.FindProperty("m_Drag"); m_AngularDrag = serializedObject.FindProperty("m_AngularDrag"); m_ImplicitCom = serializedObject.FindProperty("m_ImplicitCom"); m_CenterOfMass = serializedObject.FindProperty("m_CenterOfMass"); m_ImplicitTensor = serializedObject.FindProperty("m_ImplicitTensor"); m_InertiaTensor = serializedObject.FindProperty("m_InertiaTensor"); m_InertiaRotation = serializedObject.FindProperty("m_InertiaRotation"); m_UseGravity = serializedObject.FindProperty("m_UseGravity"); m_IsKinematic = serializedObject.FindProperty("m_IsKinematic"); m_Interpolate = serializedObject.FindProperty("m_Interpolate"); m_CollisionDetection = serializedObject.FindProperty("m_CollisionDetection"); m_Constraints = serializedObject.FindProperty("m_Constraints"); m_ShowInfo.valueChanged.AddListener(Repaint); m_RequiresConstantRepaint = false; PhysicsDebugWindow.UpdateSelectionOnComponentAdd(); }