public static SetPerTriangleUV2 ( |
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src | ||
triUV | Vector2 | |
return | void |
public static void GenerateSecondaryUVSet(Mesh src) { MeshUtility.SetPerTriangleUV2(src, GeneratePerTriangleUV(src)); }
public static void GenerateSecondaryUVSet(Mesh src, UnwrapParam settings) { MeshUtility.SetPerTriangleUV2(src, GeneratePerTriangleUV(src, settings)); }
// Will auto generate uv2 with default settings for provided mesh, and fill them in public static bool GenerateSecondaryUVSet(Mesh src) { return(MeshUtility.SetPerTriangleUV2(src, GeneratePerTriangleUV(src))); }