public static void DisableMinDragDifferenceBasedOnSnapping(Vector3 positionBeforeSnapping, Vector3 positionAfterSnapping) { for (int i = 0; i < 3; i++) { if (positionBeforeSnapping[i] != positionAfterSnapping[i]) { ManipulationToolUtility.DisableMinDragDifferenceForAxis(i); } } }
public static void DisableMinDragDifferenceBasedOnSnapping(Vector3 positionBeforeSnapping, Vector3 positionAfterSnapping) { for (int axis = 0; axis < 3; ++axis) { if ((double)positionBeforeSnapping[axis] != (double)positionAfterSnapping[axis]) { ManipulationToolUtility.DisableMinDragDifferenceForAxis(axis); } } }