internal void OnGUI() { Event e = Event.current; LoadIcons(); if (!m_HasUpdatedGuiStyles) { m_LineHeight = Mathf.RoundToInt(Constants.ErrorStyle.lineHeight); m_BorderHeight = Constants.ErrorStyle.border.top + Constants.ErrorStyle.border.bottom; UpdateListView(); } GUILayout.BeginHorizontal(Constants.Toolbar); // Clear button and clearing options bool clearClicked = false; if (EditorGUILayout.DropDownToggle(ref clearClicked, Constants.Clear, EditorStyles.toolbarDropDownToggle)) { var clearOnPlay = HasFlag(ConsoleFlags.ClearOnPlay); var clearOnBuild = HasFlag(ConsoleFlags.ClearOnBuild); GenericMenu menu = new GenericMenu(); menu.AddItem(Constants.ClearOnPlay, clearOnPlay, () => { SetFlag(ConsoleFlags.ClearOnPlay, !clearOnPlay); }); menu.AddItem(Constants.ClearOnBuild, clearOnBuild, () => { SetFlag(ConsoleFlags.ClearOnBuild, !clearOnBuild); }); var rect = GUILayoutUtility.GetLastRect(); rect.y += EditorGUIUtility.singleLineHeight; menu.DropDown(rect); } if (clearClicked) { LogEntries.Clear(); GUIUtility.keyboardControl = 0; } int currCount = LogEntries.GetCount(); if (m_ListView.totalRows != currCount && m_ListView.totalRows > 0) { // scroll bar was at the bottom? if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight) { m_ListView.scrollPos.y = currCount * RowHeight - ms_LVHeight; } } bool wasCollapsed = HasFlag(ConsoleFlags.Collapse); SetFlag(ConsoleFlags.Collapse, GUILayout.Toggle(wasCollapsed, Constants.Collapse, Constants.MiniButton)); bool collapsedChanged = (wasCollapsed != HasFlag(ConsoleFlags.Collapse)); if (collapsedChanged) { // unselect if collapsed flag changed m_ListView.row = -1; // scroll to bottom m_ListView.scrollPos.y = LogEntries.GetCount() * RowHeight; } if (HasSpaceForExtraButtons()) { SetFlag(ConsoleFlags.ErrorPause, GUILayout.Toggle(HasFlag(ConsoleFlags.ErrorPause), Constants.ErrorPause, Constants.MiniButton)); PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(m_ConsoleAttachToPlayerState, EditorStyles.toolbarDropDown); } GUILayout.FlexibleSpace(); // Search bar if (HasSpaceForExtraButtons()) { SearchField(e); } // Flags int errorCount = 0, warningCount = 0, logCount = 0; LogEntries.GetCountsByType(ref errorCount, ref warningCount, ref logCount); EditorGUI.BeginChangeCheck(); bool setLogFlag = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelLog), new GUIContent((logCount <= 999 ? logCount.ToString() : "999+"), logCount > 0 ? iconInfoSmall : iconInfoMono), Constants.MiniButton); bool setWarningFlag = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelWarning), new GUIContent((warningCount <= 999 ? warningCount.ToString() : "999+"), warningCount > 0 ? iconWarnSmall : iconWarnMono), Constants.MiniButton); bool setErrorFlag = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelError), new GUIContent((errorCount <= 999 ? errorCount.ToString() : "999+"), errorCount > 0 ? iconErrorSmall : iconErrorMono), Constants.MiniButtonRight); // Active entry index may no longer be valid if (EditorGUI.EndChangeCheck()) { SetActiveEntry(null); } SetFlag(ConsoleFlags.LogLevelLog, setLogFlag); SetFlag(ConsoleFlags.LogLevelWarning, setWarningFlag); SetFlag(ConsoleFlags.LogLevelError, setErrorFlag); GUILayout.EndHorizontal(); // Console entries SplitterGUILayout.BeginVerticalSplit(spl); GUIContent tempContent = new GUIContent(); int id = GUIUtility.GetControlID(0); int rowDoubleClicked = -1; /////@TODO: Make Frame selected work with ListViewState using (new GettingLogEntriesScope(m_ListView)) { int selectedRow = -1; bool openSelectedItem = false; bool collapsed = HasFlag(ConsoleFlags.Collapse); foreach (ListViewElement el in ListViewGUI.ListView(m_ListView, ListViewOptions.wantsRowMultiSelection, Constants.Box)) { if (e.type == EventType.MouseDown && e.button == 0 && el.position.Contains(e.mousePosition)) { selectedRow = m_ListView.row; if (e.clickCount == 2) { openSelectedItem = true; } } else if (e.type == EventType.Repaint) { int mode = 0; string text = null; LogEntries.GetLinesAndModeFromEntryInternal(el.row, Constants.LogStyleLineCount, ref mode, ref text); bool entryIsSelected = m_ListView.selectedItems != null && el.row < m_ListView.selectedItems.Length && m_ListView.selectedItems[el.row]; // offset value in x for icon and text var offset = Constants.LogStyleLineCount == 1 ? 4 : 8; // Draw the background GUIStyle s = el.row % 2 == 0 ? Constants.OddBackground : Constants.EvenBackground; s.Draw(el.position, false, false, entryIsSelected, false); // Draw the icon GUIStyle iconStyle = GetStyleForErrorMode(mode, true, Constants.LogStyleLineCount == 1); Rect iconRect = el.position; iconRect.x += offset; iconRect.y += 2; iconStyle.Draw(iconRect, false, false, entryIsSelected, false); // Draw the text tempContent.text = text; GUIStyle errorModeStyle = GetStyleForErrorMode(mode, false, Constants.LogStyleLineCount == 1); var textRect = el.position; textRect.x += offset; if (string.IsNullOrEmpty(m_SearchText)) { errorModeStyle.Draw(textRect, tempContent, id, m_ListView.row == el.row); } else { //the whole text contains the searchtext, we have to know where it is int startIndex = text.IndexOf(m_SearchText, StringComparison.OrdinalIgnoreCase); if (startIndex == -1) // the searchtext is not in the visible text, we don't show the selection { errorModeStyle.Draw(textRect, tempContent, id, m_ListView.row == el.row); } else // the searchtext is visible, we show the selection { int endIndex = startIndex + m_SearchText.Length; const bool isActive = false; const bool hasKeyboardFocus = true; // This ensure we draw the selection text over the label. const bool drawAsComposition = false; Color selectionColor = GUI.skin.settings.selectionColor; errorModeStyle.DrawWithTextSelection(textRect, tempContent, isActive, hasKeyboardFocus, startIndex, endIndex, drawAsComposition, selectionColor); } } if (collapsed) { Rect badgeRect = el.position; tempContent.text = LogEntries.GetEntryCount(el.row) .ToString(CultureInfo.InvariantCulture); Vector2 badgeSize = Constants.CountBadge.CalcSize(tempContent); if (Constants.CountBadge.fixedHeight > 0) { badgeSize.y = Constants.CountBadge.fixedHeight; } badgeRect.xMin = badgeRect.xMax - badgeSize.x; badgeRect.yMin += ((badgeRect.yMax - badgeRect.yMin) - badgeSize.y) * 0.5f; badgeRect.x -= 5f; GUI.Label(badgeRect, tempContent, Constants.CountBadge); } } } if (selectedRow != -1) { if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight) { m_ListView.scrollPos.y = m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight - 1; } } // Make sure the selected entry is up to date if (m_ListView.totalRows == 0 || m_ListView.row >= m_ListView.totalRows || m_ListView.row < 0) { if (m_ActiveText.Length != 0) { SetActiveEntry(null); } } else { LogEntry entry = new LogEntry(); LogEntries.GetEntryInternal(m_ListView.row, entry); SetActiveEntry(entry); // see if selected entry changed. if so - clear additional info LogEntries.GetEntryInternal(m_ListView.row, entry); if (m_ListView.selectionChanged || !m_ActiveText.Equals(entry.message)) { SetActiveEntry(entry); } // If copy, get the messages from selected rows if (e.type == EventType.ExecuteCommand && e.commandName == EventCommandNames.Copy && m_ListView.selectedItems != null) { m_CopyString.Clear(); for (int rowIndex = 0; rowIndex < m_ListView.selectedItems.Length; rowIndex++) { if (m_ListView.selectedItems[rowIndex]) { LogEntries.GetEntryInternal(rowIndex, entry); m_CopyString.AppendLine(entry.message); } } } } // Open entry using return key if ((GUIUtility.keyboardControl == m_ListView.ID) && (e.type == EventType.KeyDown) && (e.keyCode == KeyCode.Return) && (m_ListView.row != 0)) { selectedRow = m_ListView.row; openSelectedItem = true; } if (e.type != EventType.Layout && ListViewGUI.ilvState.rectHeight != 1) { ms_LVHeight = ListViewGUI.ilvState.rectHeight; } if (openSelectedItem) { rowDoubleClicked = selectedRow; e.Use(); } } // Prevent dead locking in EditorMonoConsole by delaying callbacks (which can log to the console) until after LogEntries.EndGettingEntries() has been // called (this releases the mutex in EditorMonoConsole so logging again is allowed). Fix for case 1081060. if (rowDoubleClicked != -1) { LogEntries.RowGotDoubleClicked(rowDoubleClicked); } // Display active text (We want word wrapped text with a vertical scrollbar) m_TextScroll = GUILayout.BeginScrollView(m_TextScroll, Constants.Box); string stackWithHyperlinks = StacktraceWithHyperlinks(m_ActiveText); float height = Constants.MessageStyle.CalcHeight(GUIContent.Temp(stackWithHyperlinks), position.width); EditorGUILayout.SelectableLabel(stackWithHyperlinks, Constants.MessageStyle, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.MinHeight(height + 10)); GUILayout.EndScrollView(); SplitterGUILayout.EndVerticalSplit(); // Copy & Paste selected item if ((e.type == EventType.ValidateCommand || e.type == EventType.ExecuteCommand) && e.commandName == EventCommandNames.Copy && m_CopyString != null) { if (e.type == EventType.ExecuteCommand) { EditorGUIUtility.systemCopyBuffer = m_CopyString.ToString(); } e.Use(); } }