コード例 #1
0
 public override void OnGUI(Rect rect)
 {
   if (LayoutDropdownWindow.s_Styles == null)
     LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
   if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Return)
     this.editorWindow.Close();
   GUI.Label(new Rect(rect.x + 5f, rect.y + 3f, rect.width - 10f, 16f), new GUIContent("Anchor Presets"), EditorStyles.boldLabel);
   GUI.Label(new Rect(rect.x + 5f, (float) ((double) rect.y + 3.0 + 16.0), rect.width - 10f, 16f), new GUIContent("Shift: Also set pivot     Alt: Also set position"), EditorStyles.label);
   Color color = GUI.color;
   GUI.color = LayoutDropdownWindow.s_Styles.tableLineColor * color;
   GUI.DrawTexture(new Rect(0.0f, 37f, 400f, 1f), (Texture) EditorGUIUtility.whiteTexture);
   GUI.color = color;
   GUI.BeginGroup(new Rect(rect.x, rect.y + 38f, rect.width, rect.height - 38f));
   this.TableGUI(rect);
   GUI.EndGroup();
 }
コード例 #2
0
        internal static void DrawLayoutMode(Rect position, LayoutDropdownWindow.LayoutMode hMode, LayoutDropdownWindow.LayoutMode vMode, bool doPivot, bool doPosition)
        {
            if (LayoutDropdownWindow.s_Styles == null)
            {
                LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
            }
            Color color = GUI.color;
            int   num1  = (int)Mathf.Min(position.width, position.height);

            if (num1 % 2 == 0)
            {
                --num1;
            }
            int num2 = num1 / 2;

            if (num2 % 2 == 0)
            {
                ++num2;
            }
            Vector2 vector2_1 = (float)num1 * Vector2.one;
            Vector2 vector2_2 = (float)num2 * Vector2.one;
            Vector2 vector2_3 = (position.size - vector2_1) / 2f;

            vector2_3.x = Mathf.Floor(vector2_3.x);
            vector2_3.y = Mathf.Floor(vector2_3.y);
            Vector2 vector2_4 = (position.size - vector2_2) / 2f;

            vector2_4.x = Mathf.Floor(vector2_4.x);
            vector2_4.y = Mathf.Floor(vector2_4.y);
            Rect position1 = new Rect(position.x + vector2_3.x, position.y + vector2_3.y, vector2_1.x, vector2_1.y);
            Rect position2 = new Rect(position.x + vector2_4.x, position.y + vector2_4.y, vector2_2.x, vector2_2.y);

            if (doPosition)
            {
                for (int index1 = 0; index1 < 2; ++index1)
                {
                    LayoutDropdownWindow.LayoutMode layoutMode = index1 != 0 ? vMode : hMode;
                    if (layoutMode == LayoutDropdownWindow.LayoutMode.Min)
                    {
                        Vector2 center = position2.center;
                        // ISSUE: variable of a reference type
                        Vector2& local;
                        int      index2;
                        // ISSUE: explicit reference operation
                        // ISSUE: explicit reference operation
                        double num3 = (double)(^ (local = @center))[index2 = index1] + ((double)position1.min[index1] - (double)position2.min[index1]);
コード例 #3
0
		public override void OnGUI(Rect rect)
		{
			if (LayoutDropdownWindow.s_Styles == null)
			{
				LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
			}
			if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Return)
			{
				base.editorWindow.Close();
			}
			GUI.Label(new Rect(rect.x + 5f, rect.y + 3f, rect.width - 10f, 16f), new GUIContent("Anchor Presets"), EditorStyles.boldLabel);
			GUI.Label(new Rect(rect.x + 5f, rect.y + 3f + 16f, rect.width - 10f, 16f), new GUIContent("Shift: Also set pivot     Alt: Also set position"), EditorStyles.label);
			Color color = GUI.color;
			GUI.color = LayoutDropdownWindow.s_Styles.tableLineColor * color;
			GUI.DrawTexture(new Rect(0f, 37f, 400f, 1f), EditorGUIUtility.whiteTexture);
			GUI.color = color;
			GUI.BeginGroup(new Rect(rect.x, rect.y + 38f, rect.width, rect.height - 38f));
			this.TableGUI(rect);
			GUI.EndGroup();
		}
コード例 #4
0
        internal static void DrawLayoutMode(Rect position, LayoutDropdownWindow.LayoutMode hMode, LayoutDropdownWindow.LayoutMode vMode, bool doPivot, bool doPosition)
        {
            if (LayoutDropdownWindow.s_Styles == null)
            {
                LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
            }
            Color color = GUI.color;
            int   num   = (int)Mathf.Min(position.width, position.height);

            if (num % 2 == 0)
            {
                num--;
            }
            int num2 = num / 2;

            if (num2 % 2 == 0)
            {
                num2++;
            }
            Vector2 b      = (float)num * Vector2.one;
            Vector2 b2     = (float)num2 * Vector2.one;
            Vector2 vector = (position.size - b) / 2f;

            vector.x = Mathf.Floor(vector.x);
            vector.y = Mathf.Floor(vector.y);
            Vector2 vector2 = (position.size - b2) / 2f;

            vector2.x = Mathf.Floor(vector2.x);
            vector2.y = Mathf.Floor(vector2.y);
            Rect position2 = new Rect(position.x + vector.x, position.y + vector.y, b.x, b.y);
            Rect position3 = new Rect(position.x + vector2.x, position.y + vector2.y, b2.x, b2.y);

            if (doPosition)
            {
                for (int i = 0; i < 2; i++)
                {
                    LayoutDropdownWindow.LayoutMode layoutMode = (i != 0) ? vMode : hMode;
                    if (layoutMode == LayoutDropdownWindow.LayoutMode.Min)
                    {
                        Vector2 center = position3.center;
                        int     index;
                        center[index = i] = center[index] + (position2.min[i] - position3.min[i]);
                        position3.center  = center;
                    }
                    if (layoutMode == LayoutDropdownWindow.LayoutMode.Middle)
                    {
                    }
                    if (layoutMode == LayoutDropdownWindow.LayoutMode.Max)
                    {
                        Vector2 center2 = position3.center;
                        int     index2;
                        center2[index2 = i] = center2[index2] + (position2.max[i] - position3.max[i]);
                        position3.center    = center2;
                    }
                    if (layoutMode == LayoutDropdownWindow.LayoutMode.Stretch)
                    {
                        Vector2 min = position3.min;
                        Vector2 max = position3.max;
                        min[i]        = position2.min[i];
                        max[i]        = position2.max[i];
                        position3.min = min;
                        position3.max = max;
                    }
                }
            }
            Rect    rect  = default(Rect);
            Vector2 zero  = Vector2.zero;
            Vector2 zero2 = Vector2.zero;

            for (int j = 0; j < 2; j++)
            {
                LayoutDropdownWindow.LayoutMode layoutMode2 = (j != 0) ? vMode : hMode;
                if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Min)
                {
                    zero[j]  = position2.min[j] + 0.5f;
                    zero2[j] = position2.min[j] + 0.5f;
                }
                if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Middle)
                {
                    zero[j]  = position2.center[j];
                    zero2[j] = position2.center[j];
                }
                if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Max)
                {
                    zero[j]  = position2.max[j] - 0.5f;
                    zero2[j] = position2.max[j] - 0.5f;
                }
                if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Stretch)
                {
                    zero[j]  = position2.min[j] + 0.5f;
                    zero2[j] = position2.max[j] - 0.5f;
                }
            }
            rect.min = zero;
            rect.max = zero2;
            if (Event.current.type == EventType.Repaint)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.parentColor * color;
                LayoutDropdownWindow.s_Styles.frame.Draw(position2, false, false, false, false);
            }
            if (hMode != LayoutDropdownWindow.LayoutMode.Undefined && hMode != LayoutDropdownWindow.LayoutMode.Stretch)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.simpleAnchorColor * color;
                GUI.DrawTexture(new Rect(rect.xMin - 0.5f, position2.y + 1f, 1f, position2.height - 2f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(rect.xMax - 0.5f, position2.y + 1f, 1f, position2.height - 2f), EditorGUIUtility.whiteTexture);
            }
            if (vMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Stretch)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.simpleAnchorColor * color;
                GUI.DrawTexture(new Rect(position2.x + 1f, rect.yMin - 0.5f, position2.width - 2f, 1f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(position2.x + 1f, rect.yMax - 0.5f, position2.width - 2f, 1f), EditorGUIUtility.whiteTexture);
            }
            if (hMode == LayoutDropdownWindow.LayoutMode.Stretch)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.stretchAnchorColor * color;
                LayoutDropdownWindow.DrawArrow(new Rect(position3.x + 1f, position3.center.y - 0.5f, position3.width - 2f, 1f));
            }
            if (vMode == LayoutDropdownWindow.LayoutMode.Stretch)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.stretchAnchorColor * color;
                LayoutDropdownWindow.DrawArrow(new Rect(position3.center.x - 0.5f, position3.y + 1f, 1f, position3.height - 2f));
            }
            if (Event.current.type == EventType.Repaint)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.selfColor * color;
                LayoutDropdownWindow.s_Styles.frame.Draw(position3, false, false, false, false);
            }
            if (doPivot && hMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Undefined)
            {
                Vector2 vector3 = new Vector2(Mathf.Lerp(position3.xMin + 0.5f, position3.xMax - 0.5f, LayoutDropdownWindow.kPivotsForModes[(int)hMode]), Mathf.Lerp(position3.yMin + 0.5f, position3.yMax - 0.5f, LayoutDropdownWindow.kPivotsForModes[(int)vMode]));
                GUI.color = LayoutDropdownWindow.s_Styles.pivotColor * color;
                GUI.DrawTexture(new Rect(vector3.x - 2.5f, vector3.y - 1.5f, 5f, 3f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(vector3.x - 1.5f, vector3.y - 2.5f, 3f, 5f), EditorGUIUtility.whiteTexture);
            }
            if (hMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Undefined)
            {
                GUI.color = LayoutDropdownWindow.s_Styles.anchorCornerColor * color;
                GUI.DrawTexture(new Rect(rect.xMin - 1.5f, rect.yMin - 1.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(rect.xMax - 0.5f, rect.yMin - 1.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(rect.xMin - 1.5f, rect.yMax - 0.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
                GUI.DrawTexture(new Rect(rect.xMax - 0.5f, rect.yMax - 0.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
            }
            GUI.color = color;
        }
コード例 #5
0
		internal static void DrawLayoutMode(Rect position, LayoutDropdownWindow.LayoutMode hMode, LayoutDropdownWindow.LayoutMode vMode, bool doPivot, bool doPosition)
		{
			if (LayoutDropdownWindow.s_Styles == null)
			{
				LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
			}
			Color color = GUI.color;
			int num = (int)Mathf.Min(position.width, position.height);
			if (num % 2 == 0)
			{
				num--;
			}
			int num2 = num / 2;
			if (num2 % 2 == 0)
			{
				num2++;
			}
			Vector2 b = (float)num * Vector2.one;
			Vector2 b2 = (float)num2 * Vector2.one;
			Vector2 vector = (position.size - b) / 2f;
			vector.x = Mathf.Floor(vector.x);
			vector.y = Mathf.Floor(vector.y);
			Vector2 vector2 = (position.size - b2) / 2f;
			vector2.x = Mathf.Floor(vector2.x);
			vector2.y = Mathf.Floor(vector2.y);
			Rect position2 = new Rect(position.x + vector.x, position.y + vector.y, b.x, b.y);
			Rect position3 = new Rect(position.x + vector2.x, position.y + vector2.y, b2.x, b2.y);
			if (doPosition)
			{
				for (int i = 0; i < 2; i++)
				{
					LayoutDropdownWindow.LayoutMode layoutMode = (i != 0) ? vMode : hMode;
					if (layoutMode == LayoutDropdownWindow.LayoutMode.Min)
					{
						Vector2 center = position3.center;
						int index;
						int expr_181 = index = i;
						float num3 = center[index];
						center[expr_181] = num3 + (position2.min[i] - position3.min[i]);
						position3.center = center;
					}
					if (layoutMode == LayoutDropdownWindow.LayoutMode.Middle)
					{
					}
					if (layoutMode == LayoutDropdownWindow.LayoutMode.Max)
					{
						Vector2 center2 = position3.center;
						int index;
						int expr_1E5 = index = i;
						float num3 = center2[index];
						center2[expr_1E5] = num3 + (position2.max[i] - position3.max[i]);
						position3.center = center2;
					}
					if (layoutMode == LayoutDropdownWindow.LayoutMode.Stretch)
					{
						Vector2 min = position3.min;
						Vector2 max = position3.max;
						min[i] = position2.min[i];
						max[i] = position2.max[i];
						position3.min = min;
						position3.max = max;
					}
				}
			}
			Rect rect = default(Rect);
			Vector2 zero = Vector2.zero;
			Vector2 zero2 = Vector2.zero;
			for (int j = 0; j < 2; j++)
			{
				LayoutDropdownWindow.LayoutMode layoutMode2 = (j != 0) ? vMode : hMode;
				if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Min)
				{
					zero[j] = position2.min[j] + 0.5f;
					zero2[j] = position2.min[j] + 0.5f;
				}
				if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Middle)
				{
					zero[j] = position2.center[j];
					zero2[j] = position2.center[j];
				}
				if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Max)
				{
					zero[j] = position2.max[j] - 0.5f;
					zero2[j] = position2.max[j] - 0.5f;
				}
				if (layoutMode2 == LayoutDropdownWindow.LayoutMode.Stretch)
				{
					zero[j] = position2.min[j] + 0.5f;
					zero2[j] = position2.max[j] - 0.5f;
				}
			}
			rect.min = zero;
			rect.max = zero2;
			if (Event.current.type == EventType.Repaint)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.parentColor * color;
				LayoutDropdownWindow.s_Styles.frame.Draw(position2, false, false, false, false);
			}
			if (hMode != LayoutDropdownWindow.LayoutMode.Undefined && hMode != LayoutDropdownWindow.LayoutMode.Stretch)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.simpleAnchorColor * color;
				GUI.DrawTexture(new Rect(rect.xMin - 0.5f, position2.y + 1f, 1f, position2.height - 2f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(rect.xMax - 0.5f, position2.y + 1f, 1f, position2.height - 2f), EditorGUIUtility.whiteTexture);
			}
			if (vMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Stretch)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.simpleAnchorColor * color;
				GUI.DrawTexture(new Rect(position2.x + 1f, rect.yMin - 0.5f, position2.width - 2f, 1f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(position2.x + 1f, rect.yMax - 0.5f, position2.width - 2f, 1f), EditorGUIUtility.whiteTexture);
			}
			if (hMode == LayoutDropdownWindow.LayoutMode.Stretch)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.stretchAnchorColor * color;
				LayoutDropdownWindow.DrawArrow(new Rect(position3.x + 1f, position3.center.y - 0.5f, position3.width - 2f, 1f));
			}
			if (vMode == LayoutDropdownWindow.LayoutMode.Stretch)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.stretchAnchorColor * color;
				LayoutDropdownWindow.DrawArrow(new Rect(position3.center.x - 0.5f, position3.y + 1f, 1f, position3.height - 2f));
			}
			if (Event.current.type == EventType.Repaint)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.selfColor * color;
				LayoutDropdownWindow.s_Styles.frame.Draw(position3, false, false, false, false);
			}
			if (doPivot && hMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Undefined)
			{
				Vector2 vector3 = new Vector2(Mathf.Lerp(position3.xMin + 0.5f, position3.xMax - 0.5f, LayoutDropdownWindow.kPivotsForModes[(int)hMode]), Mathf.Lerp(position3.yMin + 0.5f, position3.yMax - 0.5f, LayoutDropdownWindow.kPivotsForModes[(int)vMode]));
				GUI.color = LayoutDropdownWindow.s_Styles.pivotColor * color;
				GUI.DrawTexture(new Rect(vector3.x - 2.5f, vector3.y - 1.5f, 5f, 3f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(vector3.x - 1.5f, vector3.y - 2.5f, 3f, 5f), EditorGUIUtility.whiteTexture);
			}
			if (hMode != LayoutDropdownWindow.LayoutMode.Undefined && vMode != LayoutDropdownWindow.LayoutMode.Undefined)
			{
				GUI.color = LayoutDropdownWindow.s_Styles.anchorCornerColor * color;
				GUI.DrawTexture(new Rect(rect.xMin - 1.5f, rect.yMin - 1.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(rect.xMax - 0.5f, rect.yMin - 1.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(rect.xMin - 1.5f, rect.yMax - 0.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
				GUI.DrawTexture(new Rect(rect.xMax - 0.5f, rect.yMax - 0.5f, 2f, 2f), EditorGUIUtility.whiteTexture);
			}
			GUI.color = color;
		}
コード例 #6
0
 internal static void DrawLayoutMode(Rect position, LayoutDropdownWindow.LayoutMode hMode, LayoutDropdownWindow.LayoutMode vMode, bool doPivot, bool doPosition)
 {
   if (LayoutDropdownWindow.s_Styles == null)
     LayoutDropdownWindow.s_Styles = new LayoutDropdownWindow.Styles();
   Color color = GUI.color;
   int num1 = (int) Mathf.Min(position.width, position.height);
   if (num1 % 2 == 0)
     --num1;
   int num2 = num1 / 2;
   if (num2 % 2 == 0)
     ++num2;
   Vector2 vector2_1 = (float) num1 * Vector2.one;
   Vector2 vector2_2 = (float) num2 * Vector2.one;
   Vector2 vector2_3 = (position.size - vector2_1) / 2f;
   vector2_3.x = Mathf.Floor(vector2_3.x);
   vector2_3.y = Mathf.Floor(vector2_3.y);
   Vector2 vector2_4 = (position.size - vector2_2) / 2f;
   vector2_4.x = Mathf.Floor(vector2_4.x);
   vector2_4.y = Mathf.Floor(vector2_4.y);
   Rect position1 = new Rect(position.x + vector2_3.x, position.y + vector2_3.y, vector2_1.x, vector2_1.y);
   Rect position2 = new Rect(position.x + vector2_4.x, position.y + vector2_4.y, vector2_2.x, vector2_2.y);
   if (doPosition)
   {
     for (int index1 = 0; index1 < 2; ++index1)
     {
       LayoutDropdownWindow.LayoutMode layoutMode = index1 != 0 ? vMode : hMode;
       if (layoutMode == LayoutDropdownWindow.LayoutMode.Min)
       {
         Vector2 center = position2.center;
         // ISSUE: variable of a reference type
         Vector2& local;
         int index2;
         // ISSUE: explicit reference operation
         // ISSUE: explicit reference operation
         double num3 = (double) (^(local = @center))[index2 = index1] + ((double) position1.min[index1] - (double) position2.min[index1]);
         // ISSUE: explicit reference operation
         (^local)[index2] = (float) num3;