private void DoHeapshotObjects(List <HeapshotWindow.HeapshotUIObject> objects, SplitterState splitter, int indent, HeapshotWindow.OnSelect onSelect) { if (objects == null) { return; } Event current1 = Event.current; using (List <HeapshotWindow.HeapshotUIObject> .Enumerator enumerator = objects.GetEnumerator()) { while (enumerator.MoveNext()) { HeapshotWindow.HeapshotUIObject current2 = enumerator.Current; Rect position = new Rect(14f * (float)indent, this.guiRect.y, 14f, this.guiRect.height); Rect[] rectArray = new Rect[this.titleNames.Length]; float x = 14f * (float)(indent + 1); for (int index = 0; index < rectArray.Length; ++index) { float width = index != 0 ? (float)splitter.realSizes[index] : (float)splitter.realSizes[index] - x; rectArray[index] = new Rect(x, this.guiRect.y, width, this.guiRect.height); x += width; } if (current1.type == EventType.Repaint) { ((this.itemIndex & 1) != 0 ? HeapshotWindow.Styles.entryOdd : HeapshotWindow.Styles.entryEven).Draw(new Rect(0.0f, 16f * (float)this.itemIndex, this.position.width, 16f), GUIContent.none, false, false, this.itemIndex == this.selectedItem, false); } if (current2.HasChildren) { GUI.changed = false; bool flag = GUI.Toggle(position, current2.IsExpanded, GUIContent.none, HeapshotWindow.Styles.foldout); if (GUI.changed) { if (flag) { current2.Expand(); } else { current2.Collapse(); } } } GUI.changed = false; bool flag1 = GUI.Toggle(rectArray[0], this.itemIndex == this.selectedItem, current2.Name, HeapshotWindow.Styles.numberLabel); if (!current2.IsDummyObject) { GUI.Toggle(rectArray[1], this.itemIndex == this.selectedItem, current2.TypeName, HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[2], this.itemIndex == this.selectedItem, "0x" + current2.Code.ToString("X"), HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[3], this.itemIndex == this.selectedItem, current2.Size.ToString(), HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[4], this.itemIndex == this.selectedItem, string.Format("{0} / {1}", (object)current2.ReferenceCount, (object)current2.InverseReferenceCount), HeapshotWindow.Styles.numberLabel); if (GUI.changed && flag1 && onSelect != null) { this.selectedItem = this.itemIndex; onSelect(current2); } } ++this.itemIndex; this.guiRect.y += 16f; this.DoHeapshotObjects(current2.Children, splitter, indent + 1, onSelect); } } }