public static ConeHandleCap ( int controlID, Vector3 position, |
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controlID | int | The control ID for the handle. |
position | Vector3 | The world-space position of the handle's start point. |
rotation | The rotation of the handle. | |
size | float | The size of the handle in world-space units. |
eventType | EventType | Event type for the handle to act upon. By design it handles EventType.Layout and EventType.Repaint events. |
return | void |
public override void Draw() { InitDraw(); if (m_PrimaryShape != null) { m_PrimaryShape.Draw(); } for (int i = 0; i < m_Points.Length; i++) { Handles.DrawLine(m_Points[i], m_SecondaryPoints[i], c_LineThickness); // Makes the arrow heads a lot nicer for close casts var cone = Mathf.Lerp(0f, c_ConeSize, m_Distance / 20f); cone = Mathf.Clamp(cone, 0.1f, c_ConeSize); Handles.ConeHandleCap(0, m_ConePoints[i], m_LookRotation, cone, EventType.Repaint); } if (m_IsFiniteDistance && m_SecondaryShape != null) { m_SecondaryShape.Draw(); } }