AddDisabledItem() public method

public AddDisabledItem ( GUIContent content ) : void
content UnityEngine.GUIContent
return void
コード例 #1
0
ファイル: ModelList.cs プロジェクト: alasdairhurst/ELB
 private void ContextMenu(Model instance)
 {
     var menu = new GenericMenu();
     menu.AddItem(new GUIContent("New"), false, New);
     if (instance != null) {
         menu.AddItem(new GUIContent("Edit"), false, ShowEditWindow, instance);
     } else {
         menu.AddDisabledItem(new GUIContent("Edit"));
     }
     menu.AddSeparator("");
     if (instance != null) {
         menu.AddItem(new GUIContent("Copy"), false, Copy, instance);
     } else {
         menu.AddDisabledItem(new GUIContent("Copy"));
     }
     if (CanPaste()) {
         menu.AddItem(new GUIContent("Paste"), false, Paste);
     } else {
         menu.AddDisabledItem(new GUIContent("Paste"));
     }
     if (instance != null) {
         menu.AddItem(new GUIContent("Delete"), false, Delete, instance);
     } else {
         menu.AddDisabledItem(new GUIContent("Delete"));
     }
     menu.ShowAsContext();
 }
コード例 #2
0
        /// <summary>
        /// Shows a context menu to add a new parent.
        /// </summary>
        void OnContextMenu()
        {
            var menu = new UnityEditor.GenericMenu();
            // Get the active game object
            var gameObject = Selection.activeGameObject;

            // The selected game object is not null?
            if (gameObject != null)
            {
                // Gets all scripts that inherits from ParentBehaviour class
                MonoScript[] scripts = FileUtility.GetScripts <ParentBehaviour>();
                for (int i = 0; i < scripts.Length; i++)
                {
                    var type = scripts[i].GetClass();

                    // Get the component path
                    string           componentPath = "Add Parent/";
                    AddComponentMenu componentMenu = AttributeUtility.GetAttribute <AddComponentMenu>(type, false);
                    if (componentMenu == null || componentMenu.componentMenu != string.Empty)
                    {
                        componentMenu = AttributeUtility.GetAttribute <AddComponentMenu>(type, true);
                        if (componentMenu != null && componentMenu.componentMenu != string.Empty)
                        {
                            componentPath += componentMenu.componentMenu;
                        }
                        else
                        {
                            componentPath += type.ToString().Replace('.', '/');
                        }

                        // Add to menu
                        menu.AddItem(new GUIContent(componentPath), false, delegate() { BehaviourWindow.activeParent = StateUtility.AddState(gameObject, type) as ParentBehaviour; });
                    }
                }
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Add Parent/"));
                ShowNotification(new GUIContent("Select a Game Object and right click in this window!"));
            }

            // Add option to paste states
            if (Selection.activeGameObject != null && StateUtility.statesToPaste != null && StateUtility.statesToPaste.Length > 0)
            {
                menu.AddItem(new GUIContent("Paste State"), false, delegate() { StateUtility.CloneStates(Selection.activeGameObject, StateUtility.statesToPaste, null); });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste State"));
            }

            // Refresh window?
            // menu.AddSeparator("");
            // menu.AddItem(new GUIContent("Refresh"), false ,Refresh);

            // Shows the controller menu
            menu.ShowAsContext();
        }
コード例 #3
0
ファイル: DockArea.cs プロジェクト: randomize/VimConfig
 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
     if (menu.GetItemCount() != 0)
     {
         menu.AddSeparator(string.Empty);
     }
     if (base.parent.window.showMode == ShowMode.MainWindow)
     {
         menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Maximize), view);
     }
     else
     {
         menu.AddDisabledItem(EditorGUIUtility.TextContent("Maximize"));
     }
     menu.AddItem(EditorGUIUtility.TextContent("Close Tab"), false, new GenericMenu.MenuFunction2(this.Close), view);
     menu.AddSeparator(string.Empty);
     System.Type[] paneTypes = base.GetPaneTypes();
     GUIContent content = EditorGUIUtility.TextContent("Add Tab");
     foreach (System.Type type in paneTypes)
     {
         if (type != null)
         {
             GUIContent content2;
             content2 = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(type)) {
                 text = content.text + "/" + content2.text
             };
             menu.AddItem(content2, false, new GenericMenu.MenuFunction2(this.AddTabToHere), type);
         }
     }
 }
コード例 #4
0
ファイル: EditorUtils.cs プロジェクト: yasirmx/UmbraFeraMain
        //yeah this is very special but....
        public static void ShowConfiguredTypeSelectionMenu(Type type, Action <Type> callback, bool showInterfaces = true)
        {
            GenericMenu.MenuFunction2 Selected = delegate(object t){
                callback((Type)t);
            };

            var menu = new UnityEditor.GenericMenu();

            foreach (System.Type t in NCPrefs.GetCommonlyUsedTypes(typeof(object)))
            {
                if (type.IsAssignableFrom(t) || (t.IsInterface && showInterfaces))
                {
                    var category = "Classes/";
                    if (t.IsInterface)
                    {
                        category = "Interfaces/";
                    }
                    if (t.IsEnum)
                    {
                        category = "Enumerations/";
                    }
                    var nsString = string.IsNullOrEmpty(t.Namespace)? "No Namespace/" : (t.Namespace.Replace(".", "/") + "/");
                    menu.AddItem(new GUIContent(category + nsString + TypeName(t)), false, Selected, t);
                }
            }

            menu.AddDisabledItem(new GUIContent("Add more in Type Configurator"));
            menu.ShowAsContext();
            Event.current.Use();
        }
コード例 #5
0
ファイル: CanvasUI.cs プロジェクト: scumbly/Organ-Grinder
 void AddMenuItem(GenericMenu mnu, string item, GenericMenu.MenuFunction func, bool enabled=true)
 {
     if (enabled)
         mnu.AddItem(new GUIContent(item), false, func);
     else
         mnu.AddDisabledItem(new GUIContent(item));
 }
コード例 #6
0
        public static void CreateVCContextMenu(ref GenericMenu menu, string assetPath, Object instance = null)
        {
            if (VCUtility.ValidAssetPath(assetPath))
            {
                bool ready = VCCommands.Instance.Ready;
                if (ready)
                {
                    var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath);
                    if (instance && ObjectUtilities.ChangesStoredInScene(instance)) assetPath = SceneManagerUtilities.GetCurrentScenePath();
                    var validActions = GetValidActions(assetPath, instance);

                    if (validActions.showDiff)      menu.AddItem(new GUIContent(Terminology.diff),              false, () => VCUtility.DiffWithBase(assetPath));
                    if (validActions.showAdd)       menu.AddItem(new GUIContent(Terminology.add),               false, () => VCCommands.Instance.Add(new[] { assetPath }));
                    if (validActions.showOpen)      menu.AddItem(new GUIContent(Terminology.getlock),           false, () => GetLock(assetPath, instance));
                    if (validActions.showOpenLocal) menu.AddItem(new GUIContent(Terminology.allowLocalEdit),    false, () => AllowLocalEdit(assetPath, instance));
                    if (validActions.showForceOpen) menu.AddItem(new GUIContent("Force " + Terminology.getlock),false, () => GetLock(assetPath, instance, OperationMode.Force));
                    if (validActions.showCommit)    menu.AddItem(new GUIContent(Terminology.commit),            false, () => Commit(assetPath, instance));
                    if (validActions.showUnlock)    menu.AddItem(new GUIContent(Terminology.unlock),            false, () => VCCommands.Instance.ReleaseLock(new[] { assetPath }));
                    if (validActions.showDisconnect)menu.AddItem(new GUIContent("Disconnect"),                  false, () => PrefabHelper.DisconnectPrefab(instance as GameObject));
                    if (validActions.showDelete)    menu.AddItem(new GUIContent(Terminology.delete),            false, () => VCCommands.Instance.Delete(new[] { assetPath }));
                    if (validActions.showRevert)    menu.AddItem(new GUIContent(Terminology.revert),            false, () => Revert(assetPath, instance));
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("..Busy.."));
                }
            }
        }
コード例 #7
0
 public void AddItemsToMenu(GenericMenu menu)
 {
     menu.AddItem(m_GUIRunOnRecompile, m_Settings.runOnRecompilation, ToggleRunOnRecompilation);
     menu.AddItem(m_GUIRunTestsOnNewScene, m_Settings.runTestOnANewScene, m_Settings.ToggleRunTestOnANewScene);
     if(!m_Settings.runTestOnANewScene)
         menu.AddDisabledItem(m_GUIAutoSaveSceneBeforeRun);
     else
         menu.AddItem(m_GUIAutoSaveSceneBeforeRun, m_Settings.autoSaveSceneBeforeRun, m_Settings.ToggleAutoSaveSceneBeforeRun);
     menu.AddItem(m_GUIShowDetailsBelowTests, m_Settings.horizontalSplit, m_Settings.ToggleHorizontalSplit);
 }
コード例 #8
0
 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
   if (menu.GetItemCount() != 0)
     menu.AddSeparator(string.Empty);
   menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(this.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), (object) view);
   menu.AddDisabledItem(EditorGUIUtility.TextContent("Close Tab"));
   menu.AddSeparator(string.Empty);
   System.Type[] paneTypes = this.GetPaneTypes();
   GUIContent guiContent = EditorGUIUtility.TextContent("Add Tab");
   foreach (System.Type t in paneTypes)
   {
     if (t != null)
     {
       GUIContent content = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(t));
       content.text = guiContent.text + "/" + content.text;
       menu.AddDisabledItem(content);
     }
   }
 }
コード例 #9
0
 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
     if (menu.GetItemCount() != 0)
     {
         menu.AddSeparator("");
     }
     menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), view);
     menu.AddDisabledItem(EditorGUIUtility.TextContent("Close Tab"));
     menu.AddSeparator("");
     Type[] paneTypes = base.GetPaneTypes();
     GUIContent content = EditorGUIUtility.TextContent("Add Tab");
     foreach (Type type in paneTypes)
     {
         if (type != null)
         {
             GUIContent content2 = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(type));
             content2.text = content.text + "/" + content2.text;
             menu.AddDisabledItem(content2);
         }
     }
 }
コード例 #10
0
 internal static void Show(SerializedProperty prop)
 {
   GUIContent content1 = new GUIContent("Copy");
   GUIContent content2 = new GUIContent("Paste");
   GenericMenu genericMenu = new GenericMenu();
   genericMenu.AddItem(content1, false, new GenericMenu.MenuFunction(new GradientContextMenu(prop).Copy));
   if (ParticleSystemClipboard.HasSingleGradient())
     genericMenu.AddItem(content2, false, new GenericMenu.MenuFunction(new GradientContextMenu(prop).Paste));
   else
     genericMenu.AddDisabledItem(content2);
   genericMenu.ShowAsContext();
 }
コード例 #11
0
 public static void DiaplayVCContextMenu(string assetPath, Object instance = null, float xoffset = 0.0f, float yoffset = 0.0f, bool showAssetName = false)
 {
     var menu = new GenericMenu();
     if (showAssetName)
     {
         menu.AddDisabledItem(new GUIContent(Path.GetFileName(assetPath)));
         menu.AddSeparator("");
     }
     CreateVCContextMenu(ref menu, assetPath, instance);
     menu.DropDown(new Rect(Event.current.mousePosition.x + xoffset, Event.current.mousePosition.y + yoffset, 0.0f, 0.0f));
     Event.current.Use();
 }
コード例 #12
0
		protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
		{
			if (menu.GetItemCount() != 0)
			{
				menu.AddSeparator(string.Empty);
			}
			menu.AddItem(EditorGUIUtility.TextContent("DockAreaMaximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), view);
			menu.AddDisabledItem(EditorGUIUtility.TextContent("DockAreaCloseTab"));
			menu.AddSeparator(string.Empty);
			Type[] paneTypes = base.GetPaneTypes();
			GUIContent gUIContent = EditorGUIUtility.TextContent("DockAreaAddTab");
			Type[] array = paneTypes;
			for (int i = 0; i < array.Length; i++)
			{
				Type type = array[i];
				if (type != null)
				{
					GUIContent gUIContent2 = new GUIContent(EditorGUIUtility.TextContent(type.ToString()));
					gUIContent2.text = gUIContent.text + "/" + gUIContent2.text;
					menu.AddDisabledItem(gUIContent2);
				}
			}
		}
コード例 #13
0
            /************************************************************************************************************************/

            /// <summary>Adds the details of this state to the menu.</summary>
            protected override void AddContextMenuFunctions(UnityEditor.GenericMenu menu)
            {
                menu.AddDisabledItem(new GUIContent(DetailsPrefix + "Animation Type: " +
                                                    Editor.AnimancerEditorUtilities.GetAnimationType(Target._Clip)));

                base.AddContextMenuFunctions(menu);

                menu.AddItem(new GUIContent("Inverse Kinematics/Apply Animator IK"),
                             Target.ApplyAnimatorIK,
                             () => Target.ApplyAnimatorIK = !Target.ApplyAnimatorIK);
                menu.AddItem(new GUIContent("Inverse Kinematics/Apply Foot IK"),
                             Target.ApplyFootIK,
                             () => Target.ApplyFootIK = !Target.ApplyFootIK);
            }
コード例 #14
0
 protected virtual void AddColumnVisibilityItems(GenericMenu menu)
 {
     for (int i = 0; i < this.state.columns.Length; i++)
     {
         MultiColumnHeaderState.Column column = this.state.columns[i];
         if (column.allowToggleVisibility)
         {
             menu.AddItem(new GUIContent(column.headerText), Enumerable.Contains<int>(this.state.visibleColumns, i), new GenericMenu.MenuFunction2(this.ToggleVisibility), i);
         }
         else
         {
             menu.AddDisabledItem(new GUIContent(column.headerText));
         }
     }
 }
コード例 #15
0
		public override void OnFlowToolsMenuGUI(string prefix, GenericMenu menu) {
			
			menu.AddSeparator(prefix);
			
			#if WEBPLAYER
			menu.AddDisabledItem(new GUIContent("Compile UI..."));
			#else
			menu.AddItem(new GUIContent(prefix + "Compile UI..."), on: false, func: () => {
				
				Compiler.ShowEditor(null, null);
				
			});
			#endif

		}
コード例 #16
0
 internal static void Show(Rect position, SerializedProperty property, SerializedProperty property2, SerializedProperty scalar, Rect curveRanges, ParticleSystemCurveEditor curveEditor)
 {
   GUIContent content1 = new GUIContent("Copy");
   GUIContent content2 = new GUIContent("Paste");
   GenericMenu genericMenu = new GenericMenu();
   bool flag1 = property != null && property2 != null;
   bool flag2 = flag1 && ParticleSystemClipboard.HasDoubleAnimationCurve() || !flag1 && ParticleSystemClipboard.HasSingleAnimationCurve();
   AnimationCurveContextMenu curveContextMenu = new AnimationCurveContextMenu(property, property2, scalar, curveRanges, curveEditor);
   genericMenu.AddItem(content1, false, new GenericMenu.MenuFunction(curveContextMenu.Copy));
   if (flag2)
     genericMenu.AddItem(content2, false, new GenericMenu.MenuFunction(curveContextMenu.Paste));
   else
     genericMenu.AddDisabledItem(content2);
   genericMenu.DropDown(position);
 }
コード例 #17
0
 private void DrawItemMenu()
 {
     if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) {
         GenericMenu menu = new GenericMenu();
         menu.AddItem(new GUIContent("New Item"), false, AddNewItem);
         if (template.treatItemsAsQuests) {
             menu.AddItem(new GUIContent("New Quest"), false, AddNewQuest);
         } else {
             menu.AddDisabledItem(new GUIContent("New Quest"));
         }
         menu.AddItem(new GUIContent("Use Quest System"), template.treatItemsAsQuests, ToggleUseQuestSystem);
         menu.AddItem(new GUIContent("Sort/By Name"), false, SortItemsByName);
         menu.AddItem(new GUIContent("Sort/By ID"), false, SortItemsByID);
         menu.AddItem(new GUIContent("Sync From DB"), database.syncInfo.syncItems, ToggleSyncItemsFromDB);
         menu.ShowAsContext();
     }
 }
コード例 #18
0
			internal static void Show(Rect activatorRect, List<ExposablePopupMenu.ItemData> buttonData, ExposablePopupMenu caller)
			{
				ExposablePopupMenu.PopUpMenu.m_Data = buttonData;
				ExposablePopupMenu.PopUpMenu.m_Caller = caller;
				GenericMenu genericMenu = new GenericMenu();
				foreach (ExposablePopupMenu.ItemData current in ExposablePopupMenu.PopUpMenu.m_Data)
				{
					if (current.m_Enabled)
					{
						genericMenu.AddItem(current.m_GUIContent, current.m_On, new GenericMenu.MenuFunction2(ExposablePopupMenu.PopUpMenu.SelectionCallback), current);
					}
					else
					{
						genericMenu.AddDisabledItem(current.m_GUIContent);
					}
				}
				genericMenu.DropDown(activatorRect);
			}
コード例 #19
0
 internal static void Show(Rect position, SerializedProperty property, SerializedProperty property2, SerializedProperty scalar, Rect curveRanges, ParticleSystemCurveEditor curveEditor)
 {
     GUIContent content = new GUIContent("Copy");
     GUIContent content2 = new GUIContent("Paste");
     GenericMenu menu = new GenericMenu();
     bool flag = (property != null) && (property2 != null);
     bool flag2 = (flag && ParticleSystemClipboard.HasDoubleAnimationCurve()) || (!flag && ParticleSystemClipboard.HasSingleAnimationCurve());
     AnimationCurveContextMenu menu2 = new AnimationCurveContextMenu(property, property2, scalar, curveRanges, curveEditor);
     menu.AddItem(content, false, new GenericMenu.MenuFunction(menu2.Copy));
     if (flag2)
     {
         menu.AddItem(content2, false, new GenericMenu.MenuFunction(menu2.Paste));
     }
     else
     {
         menu.AddDisabledItem(content2);
     }
     menu.DropDown(position);
 }
コード例 #20
0
		public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
		{
			GenericMenu genericMenu = new GenericMenu();
			List<UnityEngine.Object> list = AssetSelectionPopupMenu.FindAssetsOfType(classNames);
			if (list.Any<UnityEngine.Object>())
			{
				list.Sort((UnityEngine.Object result1, UnityEngine.Object result2) => EditorUtility.NaturalCompare(result1.name, result2.name));
				foreach (UnityEngine.Object current in list)
				{
					GUIContent content = new GUIContent(current.name);
					bool on = current.GetInstanceID() == initialSelectedInstanceID;
					genericMenu.AddItem(content, on, new GenericMenu.MenuFunction2(AssetSelectionPopupMenu.SelectCallback), current);
				}
			}
			else
			{
				genericMenu.AddDisabledItem(new GUIContent("No Audio Mixers found in this project"));
			}
			genericMenu.DropDown(buttonRect);
		}
コード例 #21
0
 public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
 {
   GenericMenu genericMenu = new GenericMenu();
   List<UnityEngine.Object> assetsOfType = AssetSelectionPopupMenu.FindAssetsOfType(classNames);
   if (assetsOfType.Any<UnityEngine.Object>())
   {
     assetsOfType.Sort((Comparison<UnityEngine.Object>) ((result1, result2) => EditorUtility.NaturalCompare(result1.name, result2.name)));
     using (List<UnityEngine.Object>.Enumerator enumerator = assetsOfType.GetEnumerator())
     {
       while (enumerator.MoveNext())
       {
         UnityEngine.Object current = enumerator.Current;
         GUIContent content = new GUIContent(current.name);
         bool on = current.GetInstanceID() == initialSelectedInstanceID;
         genericMenu.AddItem(content, on, new GenericMenu.MenuFunction2(AssetSelectionPopupMenu.SelectCallback), (object) current);
       }
     }
   }
   else
     genericMenu.AddDisabledItem(new GUIContent("No Audio Mixers found in this project"));
   genericMenu.DropDown(buttonRect);
 }
コード例 #22
0
        /// <summary>
        /// Show the node menu.
        /// <param name="node">The target node.</param>
        /// </summary>
        void NodeContextMenu(ActionNode node)
        {
            // Validate Paramenters
            if (node == null)
            {
                return;
            }

            // Create the menu
            var menu = new UnityEditor.GenericMenu();

            // Copy/Cut/Paste/Duplicate
            menu.AddItem(new GUIContent("Copy"), false, delegate() { BehaviourTreeUtility.nodeToPaste = node; });
            menu.AddItem(new GUIContent("Cut"), false, delegate() { BehaviourTreeUtility.nodeToPaste = node; OnDestroyNode(node); });

            ActionNode[] nodesToPaste = ActionStateUtility.GetActionsAndConditions(BehaviourTreeUtility.nodeToPaste != null ? new ActionNode[] { BehaviourTreeUtility.nodeToPaste } : new ActionNode[0]);
            if (nodesToPaste.Length > 0)
            {
                menu.AddItem(new GUIContent("Paste"), false, delegate() { ActionStateUtility.PasteNodes(m_ActionState, nodesToPaste); });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste"));
            }

            menu.AddItem(new GUIContent("Duplicate"), false, delegate() { ActionStateUtility.PasteNodes(m_ActionState, new ActionNode[] { node }); });

            // Separator
            menu.AddSeparator("");

            // Delete
            menu.AddItem(new GUIContent("Delete"), false, delegate() { this.OnDestroyNode(node); });

            // Show the context menu
            menu.ShowAsContext();
        }
コード例 #23
0
ファイル: EDITOR_Graph.cs プロジェクト: nemish/cubematters
        //This is called outside Begin/End Windows from GraphEditor.
        void ShowToolbar(Event e)
        {
            var owner = this.agent != null && agent is GraphOwner && (agent as GraphOwner).graph == this? (GraphOwner)agent : null;

            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            GUI.backgroundColor = new Color(1f,1f,1f,0.5f);

            ///FILE
            if (GUILayout.Button("File", EditorStyles.toolbarDropDown, GUILayout.Width(50))){
                var menu = new GenericMenu();

            #if !UNITY_WEBPLAYER

                //Import JSON
                menu.AddItem (new GUIContent ("Import JSON"), false, ()=>
                {
                    if (allNodes.Count > 0 && !EditorUtility.DisplayDialog("Import Graph", "All current graph information will be lost. Are you sure?", "YES", "NO"))
                        return;

                    var path = EditorUtility.OpenFilePanel( string.Format("Import '{0}' Graph", this.GetType().Name), "Assets", exportFileExtension);
                    if (!string.IsNullOrEmpty(path)){
                        if ( this.Deserialize( System.IO.File.ReadAllText(path), true, null ) == null){ //true: validate, null: this._objectReferences
                            EditorUtility.DisplayDialog("Import Failure", "Please read the logs for more information", "OK", "");
                        }
                    }
                });

                //Expot JSON
                menu.AddItem (new GUIContent ("Export JSON"), false, ()=>
                {
                    var path = EditorUtility.SaveFilePanelInProject (string.Format("Export '{0}' Graph", this.GetType().Name), "", exportFileExtension, "");
                    if (!string.IsNullOrEmpty(path)){
                        System.IO.File.WriteAllText( path, this.Serialize(true, null) ); //true: pretyJson, null: this._objectReferences
                        AssetDatabase.Refresh();
                    }
                });
            #else

                menu.AddDisabledItem(new GUIContent("Import JSON (not possible with webplayer active platform)"));
                menu.AddDisabledItem(new GUIContent("Export JSON (not possible with webplayer active platform)"));

            #endif
                menu.ShowAsContext();
            }

            ///EDIT
            if (GUILayout.Button("Edit", EditorStyles.toolbarDropDown, GUILayout.Width(50))){
                var menu = new GenericMenu();

                //Bind
                if (!Application.isPlaying && owner != null && !owner.graphIsLocal){
                    menu.AddItem(new GUIContent("Bind To Owner"), false, ()=>
                    {
                        if (EditorUtility.DisplayDialog("Bind To Owner", "This will create a local copy of the graph binded to the owner.\nIt will allow you to assign direct scene references in the graph.\nContinue?", "YES", "NO")){
                            var newGraph = (Graph)EditorUtils.AddScriptableComponent(owner.gameObject, owner.graphType);
                            newGraph.hideFlags = HideFlags.HideInInspector;

                            EditorUtility.CopySerialized(owner.graph, newGraph);
                            newGraph.Validate();

                            Undo.RegisterCreatedObjectUndo(newGraph, "New Local Graph");
                            Undo.RecordObject(owner, "New Local Graph");
                            owner.graph = newGraph;
                            EditorUtility.SetDirty(owner);
                            EditorUtility.SetDirty(newGraph);
                        }
                    });
                }
                else menu.AddDisabledItem(new GUIContent("Bind To Owner"));

                //Save to asset
                if (owner != null && owner.graphIsLocal){
                    menu.AddItem(new GUIContent("Save To Asset"), false, ()=>
                    {
                        var newGraph = (Graph)EditorUtils.CreateAsset(this.GetType(), true);
                        if (newGraph != null){
                            EditorUtility.CopySerialized(this, newGraph);
                            newGraph.Validate();
                            AssetDatabase.SaveAssets();
                        }
                    });
                }
                else menu.AddDisabledItem(new GUIContent("Save To Asset"));

                //Create defined vars
                if (blackboard != null){
                    menu.AddItem(new GUIContent("Create Defined Blackboard Variables"), false, ()=>
                    {
                        if (EditorUtility.DisplayDialog("Create Defined Variables", "This will fill the current Blackboard for each defined variable parameter in the graph.\nContinue?", "YES", "NO"))
                            CreateDefinedParameterVariables(blackboard);
                    });
                }
                else menu.AddDisabledItem(new GUIContent("Create Defined Blackboard Variables"));

                menu.ShowAsContext();
            }
            //////

            ///PREFS
            if (GUILayout.Button("Prefs", EditorStyles.toolbarDropDown, GUILayout.Width(50))){
                var menu = new GenericMenu();
                menu.AddItem (new GUIContent ("Icon Mode"), NCPrefs.iconMode, ()=> {NCPrefs.iconMode = !NCPrefs.iconMode;});
                menu.AddItem (new GUIContent ("Show Node Help"), NCPrefs.showNodeInfo, ()=> {NCPrefs.showNodeInfo = !NCPrefs.showNodeInfo;});
                menu.AddItem (new GUIContent ("Show Comments"), NCPrefs.showComments, ()=> {NCPrefs.showComments = !NCPrefs.showComments;});
                menu.AddItem (new GUIContent ("Show Summary Info"), NCPrefs.showTaskSummary, ()=> {NCPrefs.showTaskSummary = !NCPrefs.showTaskSummary;});
                menu.AddItem (new GUIContent ("Log Events"), NCPrefs.logEvents, ()=>{ NCPrefs.logEvents = !NCPrefs.logEvents; });
                menu.AddItem (new GUIContent ("Grid Snap"), NCPrefs.doSnap, ()=> {NCPrefs.doSnap = !NCPrefs.doSnap;});
                if (autoSort){
                    menu.AddItem (new GUIContent ("Automatic Hierarchical Move"), NCPrefs.hierarchicalMove, ()=> {NCPrefs.hierarchicalMove = !NCPrefs.hierarchicalMove;});
                }
                menu.AddItem (new GUIContent ("Connection Mode/Curved"), NCPrefs.curveMode == 0, ()=> {NCPrefs.curveMode = 0;});
                menu.AddItem (new GUIContent ("Connection Mode/Stepped"), NCPrefs.curveMode == 1, ()=> {NCPrefs.curveMode = 1;});
                menu.AddItem (new GUIContent ("Connection Mode/Straight"), NCPrefs.curveMode == 2, ()=> {NCPrefs.curveMode = 2;});
                //menu.AddItem (new GUIContent ("Use External Inspector"), NCPrefs.useExternalInspector, ()=> {NCPrefs.useExternalInspector = !NCPrefs.useExternalInspector;});
                menu.AddItem( new GUIContent("Preferred Types Editor..."), false, ()=>{PreferedTypesEditorWindow.ShowWindow();} );
                menu.ShowAsContext();
            }
            /////////

            GUILayout.Space(10);

            ////CLICK SELECT
            if (agent != null && GUILayout.Button("Select Owner", EditorStyles.toolbarButton, GUILayout.Width(80))){
                Selection.activeObject = agent;
                EditorGUIUtility.PingObject(agent);
            }

            if (EditorUtility.IsPersistent(this) && GUILayout.Button("Select Graph", EditorStyles.toolbarButton, GUILayout.Width(80))){
                Selection.activeObject = this;
                EditorGUIUtility.PingObject(this);
            }
            ////////////////

            GUILayout.Space(10);
            GUILayout.FlexibleSpace();

            //DROPDOWN GRAPHOWNER JUMP SELECTION
            if (owner != null && !NCPrefs.isLocked){
                if (GUILayout.Button(string.Format("[{0}]", owner.gameObject.name), EditorStyles.toolbarDropDown, GUILayout.Width(120))){
                    var menu = new GenericMenu();
                    foreach(var _o in FindObjectsOfType<GraphOwner>()){
                        var o = _o;
                        menu.AddItem (new GUIContent(o.GetType().Name + "s/" + o.gameObject.name), false, ()=> { Selection.activeObject = o; Selection.selectionChanged(); });
                    }
                    menu.ShowAsContext();
                }
            }
            ////////////////////////////////////

            NCPrefs.isLocked = GUILayout.Toggle(NCPrefs.isLocked, "Lock", EditorStyles.toolbarButton);
            GUILayout.Space(2);

            GUI.backgroundColor = new Color(1, 0.8f, 0.8f, 1);
            if (GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Width(50))){
                if (EditorUtility.DisplayDialog("Clear Canvas", "This will delete all nodes of the currently viewing graph!\nAre you sure?", "YES", "NO!")){
                    ClearGraph();
                    e.Use();
                    return;
                }
            }

            GUILayout.EndHorizontal();
            GUI.backgroundColor = Color.white;
        }
コード例 #24
0
ファイル: FGCodeWindow.cs プロジェクト: lancetipton04/VG
	public void AddItemsToMenu(GenericMenu menu)
	{
		if (!string.IsNullOrEmpty(textEditor.targetPath))
		{
			var fileName = System.IO.Path.GetFileName(textEditor.targetPath);
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
			fileName = fileName.Replace('_', '\xFF3F');
#endif
			menu.AddItem(new GUIContent("Ping " + fileName), false, () => {
				EditorApplication.ExecuteMenuItem("Window/Project");
				EditorGUIUtility.PingObject(targetAsset);
			});
#if UNITY_EDITOR_OSX
			menu.AddItem(new GUIContent("Reveal in Finder"), false, () => {
				Selection.activeObject = targetAsset;
				EditorApplication.ExecuteMenuItem("Assets/Reveal in Finder");
			});
#else
			menu.AddItem(new GUIContent("Show in Explorer"), false, () => {
				Selection.activeObject = targetAsset;
				EditorApplication.ExecuteMenuItem("Assets/Show in Explorer");
			});
#endif
			menu.AddSeparator("");
			var isMaximized = IsMaximized();
			
			menu.AddItem("Maximize", "&\n", "Maximize", "&enter", isMaximized, () => ToggleMaximized(this));
			if (isMaximized)
			{
				menu.AddDisabledItem(new GUIContent("Close Tab"));
				menu.AddDisabledItem(new GUIContent("Close All SI Tabs"));
				menu.AddItem("Close Other SI Tabs", "#%w", "Close Other SI Tabs", "#%w", false, null);
			}
			else
			{
				menu.AddItem("Close Tab", "#%w", "Close Tab", "%w", false, () => {
					Close();
				});
				menu.AddItem(new GUIContent("Close All SI Tabs"), false, () => {
					var allWindows = new FGCodeWindow[codeWindows.Count];
					codeWindows.CopyTo(allWindows);
					foreach (var window in allWindows)
						if (window)
							window.Close();
				});
				menu.AddItem("Close Other SI Tabs", "", "Close Other SI Tabs", "#%w", false, CloseOtherTabs);
			}
			
			menu.ShowAsContext();
			GUIUtility.ExitGUI();
		}
	}
コード例 #25
0
ファイル: BehaviourWindow.cs プロジェクト: xclouder/godbattle
        /// <summary>
        /// Shows a context menu to add a new parent.
        /// </summary>
        void OnContextMenu () {

            var menu = new UnityEditor.GenericMenu();
            // Get the active game object
            var gameObject = Selection.activeGameObject;

            // The selected game object is not null?
            if (gameObject != null) {
                // Gets all scripts that inherits from ParentBehaviour class
                MonoScript[] scripts = FileUtility.GetScripts<ParentBehaviour>();
                for (int i = 0; i < scripts.Length; i++) {
                    var type = scripts[i].GetClass();
                    
                    // Get the component path
                    string componentPath = "Add Parent/";
                    AddComponentMenu componentMenu = AttributeUtility.GetAttribute<AddComponentMenu>(type, false);
                    if (componentMenu == null || componentMenu.componentMenu != string.Empty) {
                        componentMenu = AttributeUtility.GetAttribute<AddComponentMenu>(type, true);
                        if (componentMenu != null && componentMenu.componentMenu != string.Empty)
                            componentPath += componentMenu.componentMenu;
                        else
                            componentPath += type.ToString().Replace('.','/');

                        // Add to menu
                        menu.AddItem(new GUIContent(componentPath), false, delegate () {BehaviourWindow.activeParent = StateUtility.AddState(gameObject, type) as ParentBehaviour;});
                    }
                }
            }
            else {
                menu.AddDisabledItem(new GUIContent("Add Parent/"));
                ShowNotification(new GUIContent("Select a Game Object and right click in this window!"));
            }

            // Add option to paste states
            if (Selection.activeGameObject != null && StateUtility.statesToPaste != null && StateUtility.statesToPaste.Length > 0)
                menu.AddItem(new GUIContent("Paste State"), false, delegate () {StateUtility.CloneStates(Selection.activeGameObject, StateUtility.statesToPaste, null);});
            else
                menu.AddDisabledItem(new GUIContent("Paste State"));

            // Refresh window?
            // menu.AddSeparator("");
            // menu.AddItem(new GUIContent("Refresh"), false ,Refresh);    

            // Shows the controller menu
            menu.ShowAsContext();
        }
コード例 #26
0
        static void SetupMinMaxCurve(SerializedProperty property, GenericMenu menu, Event evt)
        {
            var canCopy       = !property.hasMultipleDifferentValues;
            var canPasteWhole = GUI.enabled && Clipboard.HasSerializedProperty();

            if (menu != null)
            {
                AddSeparator(menu);

                var copyContent = overrideCopyContent ?? kCopyContent;
                if (canCopy)
                {
                    menu.AddItem(copyContent, false, o => Clipboard.SetSerializedProperty((SerializedProperty)o), property);
                }
                else
                {
                    menu.AddDisabledItem(copyContent);
                }

                var pasteContent = overridePasteContent ?? kPasteContent;

                if (canPasteWhole)
                {
                    menu.AddItem(pasteContent, false,
                                 delegate(object o)
                    {
                        var prop = (SerializedProperty)o;
                        Clipboard.GetSerializedProperty(prop);
                        prop.serializedObject.ApplyModifiedProperties();
                    }, property);
                }
                else if (GUI.enabled && Clipboard.hasFloat)
                {
                    MinMaxCurveState state = (MinMaxCurveState)property.FindPropertyRelative("minMaxState").intValue;
                    if (state == MinMaxCurveState.k_Scalar)
                    {
                        AddPasteFloatItem(property.FindPropertyRelative("scalar"), menu, pasteContent);
                    }
                    else if (state == MinMaxCurveState.k_TwoScalars)
                    {
                        // Allow the user to choose whether to paste the float on their clipboard to either the min or max
                        AddPasteFloatItem(property.FindPropertyRelative("minScalar"), menu, kPasteMinScalarContent);
                        AddPasteFloatItem(property.FindPropertyRelative("scalar"), menu, kPasteMaxScalarContent);
                    }
                    else
                    {
                        menu.AddDisabledItem(pasteContent);
                    }
                }
                else if (GUI.enabled && Clipboard.hasAnimationCurve)
                {
                    MinMaxCurveState state = (MinMaxCurveState)property.FindPropertyRelative("minMaxState").intValue;
                    if (state == MinMaxCurveState.k_Curve)
                    {
                        AddPasteCurveItem(property.FindPropertyRelative("maxCurve"), menu, pasteContent);
                    }
                    else if (state == MinMaxCurveState.k_TwoCurves)
                    {
                        // Allow the user to choose whether to paste the color on their clipboard to either the max or min
                        AddPasteCurveItem(property.FindPropertyRelative("maxCurve"), menu, kPasteMaxCurveContent);
                        AddPasteCurveItem(property.FindPropertyRelative("minCurve"), menu, kPasteMinCurveContent);
                    }
                    else
                    {
                        menu.AddDisabledItem(pasteContent);
                    }
                }
                else
                {
                    menu.AddDisabledItem(pasteContent);
                }
            }
            if (evt != null)
            {
                if (canCopy && evt.commandName == EventCommandNames.Copy)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        Clipboard.SetSerializedProperty(property);
                        evt.Use();
                    }
                }
                if (canPasteWhole && evt.commandName == EventCommandNames.Paste)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        Clipboard.GetSerializedProperty(property);
                        property.serializedObject.ApplyModifiedProperties();
                        evt.Use();
                    }
                }
            }
        }
コード例 #27
0
 protected override GenericMenu OnContextMenu(GenericMenu menu)
 {
     if (allowAsPrime){
         if (Application.isPlaying){
             menu.AddItem (new GUIContent ("Enter State"), false, delegate{FSM.EnterState(this);});
         } else {
             menu.AddDisabledItem(new GUIContent ("Enter State"));
         }
     }
     return menu;
 }
コード例 #28
0
        private void CreateFileMenu(Rect position)
        {
            GenericMenu fileMenu = new GenericMenu();
            fileMenu.AddItem(new GUIContent("Overwrite Input Settings"), false, HandleFileMenuOption, FileMenuOptions.OverriteInputSettings);
            if(EditorToolbox.HasInputAdapterAddon())
                fileMenu.AddItem(new GUIContent("Configure For Input Adapter"), false, HandleFileMenuOption, FileMenuOptions.ConfigureForInputAdapter);

            fileMenu.AddSeparator("");
            if(_inputManager.inputConfigurations.Count > 0)
                fileMenu.AddItem(new GUIContent("Create Snapshot"), false, HandleFileMenuOption, FileMenuOptions.CreateSnapshot);
            else
                fileMenu.AddDisabledItem(new GUIContent("Create Snapshot"));

            if(EditorToolbox.CanLoadSnapshot())
                fileMenu.AddItem(new GUIContent("Load Snapshot"), false, HandleFileMenuOption, FileMenuOptions.LoadSnapshot);
            else
                fileMenu.AddDisabledItem(new GUIContent("Load Snapshot"));
            fileMenu.AddSeparator("");

            if(_inputManager.inputConfigurations.Count > 0)
                fileMenu.AddItem(new GUIContent("Export"), false, HandleFileMenuOption, FileMenuOptions.Export);
            else
                fileMenu.AddDisabledItem(new GUIContent("Export"));

            fileMenu.AddItem(new GUIContent("Import"), false, HandleFileMenuOption, FileMenuOptions.Import);
            if(EditorToolbox.HasJoystickMappingAddon())
                fileMenu.AddItem(new GUIContent("Import Joystick Mapping"), false, HandleFileMenuOption, FileMenuOptions.ImportJoystickMapping);

            fileMenu.DropDown(position);
        }
コード例 #29
0
        void MixedLightingGUI()
        {
            if (!SupportedRenderingFeatures.IsLightmapBakeTypeSupported(LightmapBakeType.Baked))
            {
                return;
            }

            m_ShowMixedLightsSettings = EditorGUILayout.FoldoutTitlebar(m_ShowMixedLightsSettings, Styles.MixedLightsLabel, true);

            if (m_ShowMixedLightsSettings)
            {
                EditorGUI.indentLevel++;

                EditorGUILayout.PropertyField(m_EnabledBakedGI, Styles.EnableBaked);

                if (!m_EnabledBakedGI.boolValue)
                {
                    EditorGUILayout.HelpBox(Styles.BakedGIDisabledInfo.text, MessageType.Info);
                }

                using (new EditorGUI.DisabledScope(!m_EnabledBakedGI.boolValue))
                {
                    bool mixedGISupported = SupportedRenderingFeatures.IsLightmapBakeTypeSupported(LightmapBakeType.Mixed);

                    using (new EditorGUI.DisabledScope(!mixedGISupported))
                    {
                        var rect = EditorGUILayout.GetControlRect();
                        EditorGUI.BeginProperty(rect, Styles.MixedLightMode, m_MixedBakeMode);
                        rect = EditorGUI.PrefixLabel(rect, Styles.MixedLightMode);

                        int index = Math.Max(0, Array.IndexOf(Styles.MixedModeValues, m_MixedBakeMode.intValue));

                        if (EditorGUI.DropdownButton(rect, Styles.MixedModeStrings[index], FocusType.Passive))
                        {
                            var menu = new GenericMenu();

                            for (int i = 0; i < Styles.MixedModeValues.Length; i++)
                            {
                                int  value    = Styles.MixedModeValues[i];
                                bool selected = (value == m_MixedBakeMode.intValue);

                                if (!SupportedRenderingFeatures.IsMixedLightingModeSupported((MixedLightingMode)value))
                                {
                                    menu.AddDisabledItem(Styles.MixedModeStrings[i], selected);
                                }
                                else
                                {
                                    menu.AddItem(Styles.MixedModeStrings[i], selected, OnMixedModeSelected, value);
                                }
                            }
                            menu.DropDown(rect);
                        }
                        EditorGUI.EndProperty();

                        if (mixedGISupported)
                        {
                            if (!SupportedRenderingFeatures.IsMixedLightingModeSupported((MixedLightingMode)m_MixedBakeMode.intValue))
                            {
                                string fallbackMode = Styles.MixedModeStrings[(int)SupportedRenderingFeatures.FallbackMixedLightingMode()].text;
                                EditorGUILayout.HelpBox(Styles.MixedModeNotSupportedWarning.text + fallbackMode, MessageType.Warning);
                            }
                            else if (m_EnabledBakedGI.boolValue)
                            {
                                EditorGUILayout.HelpBox(Styles.HelpStringsMixed[m_MixedBakeMode.intValue].text, MessageType.Info);
                            }
                        }

                        if (m_MixedBakeMode.intValue == (int)MixedLightingMode.Subtractive)
                        {
                            EditorGUILayout.PropertyField(m_SubtractiveShadowColor, Styles.SubtractiveShadowColor);
                            m_RenderSettingsSO.ApplyModifiedProperties();
                            EditorGUILayout.Space();
                        }
                    }
                }
                EditorGUI.indentLevel--;
                EditorGUILayout.Space();
            }
        }
コード例 #30
0
		/// <summary>
		/// Invoked to generate context menu for list item.
		/// </summary>
		/// <param name="menu">Menu which can be populated.</param>
		/// <param name="itemIndex">Zero-based index of item which was right-clicked.</param>
		/// <param name="adaptor">Reorderable list adaptor.</param>
		protected virtual void AddItemsToMenu(GenericMenu menu, int itemIndex, IReorderableListAdaptor adaptor) {
			if ((Flags & ReorderableListFlags.DisableReordering) == 0) {
				if (itemIndex > 0)
					menu.AddItem(CommandMoveToTop, false, DefaultContextHandler, CommandMoveToTop);
				else
					menu.AddDisabledItem(CommandMoveToTop);

				if (itemIndex + 1 < adaptor.Count)
					menu.AddItem(CommandMoveToBottom, false, DefaultContextHandler, CommandMoveToBottom);
				else
					menu.AddDisabledItem(CommandMoveToBottom);

				if (HasAddButton) {
					menu.AddSeparator("");

					menu.AddItem(CommandInsertAbove, false, DefaultContextHandler, CommandInsertAbove);
					menu.AddItem(CommandInsertBelow, false, DefaultContextHandler, CommandInsertBelow);

					if ((Flags & ReorderableListFlags.DisableDuplicateCommand) == 0)
						menu.AddItem(CommandDuplicate, false, DefaultContextHandler, CommandDuplicate);
				}
			}

			if (HasRemoveButtons) {
				if (menu.GetItemCount() > 0)
					menu.AddSeparator("");

				menu.AddItem(CommandRemove, false, DefaultContextHandler, CommandRemove);
				menu.AddSeparator("");
				menu.AddItem(CommandClearAll, false, DefaultContextHandler, CommandClearAll);
			}
		}
コード例 #31
0
        public void AddTangentMenuItems(GenericMenu menu, List <KeyIdentifier> keyList)
        {
            bool anyKeys = (keyList.Count > 0);
            // Find out which qualities apply to all the keys
            bool allClampedAuto   = anyKeys;
            bool allAuto          = anyKeys;
            bool allFreeSmooth    = anyKeys;
            bool allFlat          = anyKeys;
            bool allBroken        = anyKeys;
            bool allLeftWeighted  = anyKeys;
            bool allLeftFree      = anyKeys;
            bool allLeftLinear    = anyKeys;
            bool allLeftConstant  = anyKeys;
            bool allRightWeighted = anyKeys;
            bool allRightFree     = anyKeys;
            bool allRightLinear   = anyKeys;
            bool allRightConstant = anyKeys;

            foreach (KeyIdentifier sel in keyList)
            {
                Keyframe    key       = sel.keyframe;
                TangentMode leftMode  = AnimationUtility.GetKeyLeftTangentMode(key);
                TangentMode rightMode = AnimationUtility.GetKeyRightTangentMode(key);
                bool        broken    = AnimationUtility.GetKeyBroken(key);
                if (leftMode != TangentMode.ClampedAuto || rightMode != TangentMode.ClampedAuto)
                {
                    allClampedAuto = false;
                }
                if (leftMode != TangentMode.Auto || rightMode != TangentMode.Auto)
                {
                    allAuto = false;
                }
                if (broken || leftMode != TangentMode.Free || rightMode != TangentMode.Free)
                {
                    allFreeSmooth = false;
                }
                if (broken || leftMode != TangentMode.Free || key.inTangent != 0 || rightMode != TangentMode.Free || key.outTangent != 0)
                {
                    allFlat = false;
                }
                if (!broken)
                {
                    allBroken = false;
                }
                if (!broken || leftMode != TangentMode.Free)
                {
                    allLeftFree = false;
                }
                if (!broken || leftMode != TangentMode.Linear)
                {
                    allLeftLinear = false;
                }
                if (!broken || leftMode != TangentMode.Constant)
                {
                    allLeftConstant = false;
                }
                if (!broken || rightMode != TangentMode.Free)
                {
                    allRightFree = false;
                }
                if (!broken || rightMode != TangentMode.Linear)
                {
                    allRightLinear = false;
                }
                if (!broken || rightMode != TangentMode.Constant)
                {
                    allRightConstant = false;
                }


                if ((key.weightedMode & WeightedMode.In) == WeightedMode.None)
                {
                    allLeftWeighted = false;
                }
                if ((key.weightedMode & WeightedMode.Out) == WeightedMode.None)
                {
                    allRightWeighted = false;
                }
            }
            if (anyKeys)
            {
                menu.AddItem(EditorGUIUtility.TrTextContent("Clamped Auto"), allClampedAuto, SetClampedAuto, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Auto"), allAuto, SetAuto, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Free Smooth"), allFreeSmooth, SetEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Flat"), allFlat, SetFlat, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Broken"), allBroken, SetBroken, keyList);
                menu.AddSeparator("");
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Free"), allLeftFree, SetLeftEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear"), allLeftLinear, SetLeftLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant"), allLeftConstant, SetLeftConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted"), allLeftWeighted, ToggleLeftWeighted, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Free"), allRightFree, SetRightEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear"), allRightLinear, SetRightLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant"), allRightConstant, SetRightConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted"), allRightWeighted, ToggleRightWeighted, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Free"), allRightFree && allLeftFree, SetBothEditable, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear"), allRightLinear && allLeftLinear, SetBothLinear, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant"), allRightConstant && allLeftConstant, SetBothConstant, keyList);
                menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted"), allRightWeighted && allLeftWeighted, ToggleBothWeighted, keyList);
            }
            else
            {
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Auto"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Free Smooth"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Flat"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Broken"));
                menu.AddSeparator("");
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted"));
            }
        }
コード例 #32
0
    protected override void ContextClickedItem(int id)
    {
        UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu();
        var item = Find(id);

        if (CheckWaapi())
        {
            if (CanPlay(item))
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _SPACE"), false,
                             () => AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid));
            }
            else
            {
                menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _Space"));
            }

            menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop All"), false,
                         () => AkWaapiUtilities.StopAllTransports());

            menu.AddSeparator("");

            if (CanRenameWithLog(item, false))
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename _F2"), false,
                             () => BeginRename(item));
            }
            else
            {
                menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
            }

            if (CanDelete(item, false))
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete _Delete"), false,
                             () => AkWaapiUtilities.Delete(item.objectGuid));
            }
            else
            {
                menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
            }

            menu.AddSeparator("");
            if (item.objectType == WwiseObjectType.Soundbank)
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/WorkUnit #O"), false,
                             () => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/SoundBank "), false,
                             () => AkWaapiUtilities.OpenSoundBankInExplorer(item.objectGuid));
            }
            else
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder #O"), false,
                             () => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
            }

            menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer #F"), false,
                         () => m_dataSource.SelectObjectInAuthoring(item.objectGuid));
        }
        else
        {
            if (AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring)
            {
                menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Wwise Connection Settings"), false,
                             OpenSettings);
                menu.AddSeparator("");
            }

            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop"));
            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop all"));
            menu.AddSeparator("");
            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
            menu.AddSeparator("");
            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder"));
            menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer"));
        }

        menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find References in Scene #R"), false,
                     () => FindReferencesInScene(item));

        menu.ShowAsContext();
    }
コード例 #33
0
        /// <summary>
        /// Shows the context menu.
        /// </summary>
        protected virtual void OnContextMenu()
        {
            // Create the menu
            var menu = new UnityEditor.GenericMenu();

            if (m_State != null)
            {
                // Set as start state
                if (m_State.fsm != null && !(m_State is InternalAnyState))
                {
                    menu.AddItem(new GUIContent("Set as Start"), false, delegate() { StateUtility.SetAsStart(m_State); this.Refresh(); });
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Set as Start"));
                }

                // Set as concurrent state
                if (m_State.fsm != null && !(m_State is InternalAnyState))
                {
                    if (m_IsConcurrent)
                    {
                        menu.AddItem(new GUIContent("Set as Not Concurrent"), false, delegate() { StateUtility.RemoveConcurrentState(m_State.fsm); this.Refresh(); });
                    }
                    else
                    {
                        menu.AddItem(new GUIContent("Set as Concurrent"), false, delegate() { StateUtility.SetAsConcurrent(m_State); this.Refresh(); });
                    }
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Set as Concurrent"));
                }

                // Set as enabled
                if (m_State.fsm != null /*&& m_State.fsm.enabled*/ && Application.isPlaying && !(m_State is InternalAnyState))
                {
                    menu.AddItem(new GUIContent("Set as Enabled"), false, delegate() { m_State.enabled = true; });
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Set as Enabled"));
                }

                // Add Transitions
                // Add none
                menu.AddItem(new GUIContent("Add Transition/None"), false, delegate() { StateUtility.AddTransition(m_State, 0); CreateTransitionGUIs(); });

                // Add blackboard events
                var blackboard = m_State.blackboard;
                if (blackboard != null)
                {
                    foreach (var fsmEvent in blackboard.fsmEvents)
                    {
                        int eventId = fsmEvent.id;
                        menu.AddItem(new GUIContent("Add Transition/" + fsmEvent.name), false, delegate() { StateUtility.AddTransition(m_State, eventId); CreateTransitionGUIs(); });
                    }
                }

                // Add GlobalBlackboard events
                // This is not The GlobalBlackboard?
                if (InternalGlobalBlackboard.Instance != null && blackboard != InternalGlobalBlackboard.Instance)
                {
                    foreach (var globalEvent in InternalGlobalBlackboard.Instance.fsmEvents)
                    {
                        int eventId   = globalEvent.id;
                        var eventName = globalEvent.isSystem ? "Add Transition/System/" + globalEvent.name : "Add Transition/Global/" + globalEvent.name;
                        menu.AddItem(new GUIContent(eventName), false, delegate() { StateUtility.AddTransition(m_State, eventId); CreateTransitionGUIs(); });
                    }
                }

                // Separator
                menu.AddSeparator("");

                // Copy
                menu.AddItem(new GUIContent("Copy State"), false, delegate() { StateUtility.CopySelectedStates(); });

                // Paste
                if (StateUtility.statesToPaste != null && StateUtility.statesToPaste.Length > 0 && m_State.fsm != null)
                {
                    menu.AddItem(new GUIContent("Paste State"), false, delegate() { StateUtility.PasteStates(m_State.fsm); });
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Paste State"));
                }

                // Duplicate
                if (m_State.fsm != null)
                {
                    menu.AddItem(new GUIContent("Duplicate State"), false, delegate()
                    {
                        var statesToPaste = new List <InternalStateBehaviour>(BehaviourWindow.activeStates);
                        if (!statesToPaste.Contains(m_State))
                        {
                            statesToPaste.Add(m_State);
                        }

                        StateUtility.CloneStates(m_State.gameObject, statesToPaste.ToArray(), m_State.fsm);
                    }
                                 );
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Duplicate State"));
                }

                // Separator
                menu.AddSeparator("");

                // Delete
                menu.AddItem(new GUIContent("Delete"), false, delegate() { StateUtility.Destroy(m_State); this.Refresh(); });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Set as Start"));
                menu.AddDisabledItem(new GUIContent("Set as Enabled"));
                menu.AddDisabledItem(new GUIContent("Add Transition"));
                menu.AddSeparator("");
                menu.AddDisabledItem(new GUIContent("Copy State"));
                menu.AddDisabledItem(new GUIContent("Paste State"));
                menu.AddSeparator("");
                menu.AddDisabledItem(new GUIContent("Delete"));
            }

            // Show the context menu
            menu.ShowAsContext();
        }
コード例 #34
0
        static void SetupObjectReference(SerializedProperty property, GenericMenu menu, Event evt)
        {
            var hasPasteObject = Clipboard.hasObject;
            var hasPasteGuid   = Clipboard.hasGuid;
            var hasPastePath   = !new GUID(AssetDatabase.AssetPathToGUID(Clipboard.stringValue)).Empty();
            var obj            = property.objectReferenceValue;

            var canCopy  = !property.hasMultipleDifferentValues && obj != null;
            var canPaste = GUI.enabled && (hasPasteGuid || hasPastePath || hasPasteObject);

            if (menu != null)
            {
                AddSeparator(menu);
                var hasAsset = canCopy && AssetDatabase.Contains(obj);
                if (canCopy)
                {
                    menu.AddItem(kCopyContent, false, o => Clipboard.objectValue = (UnityEngine.Object)o, obj);
                }
                else
                {
                    menu.AddDisabledItem(kCopyContent);
                }
                if (hasAsset)
                {
                    menu.AddItem(kCopyPathContent, false, o => Clipboard.stringValue = AssetDatabase.GetAssetPath((UnityEngine.Object)o).ToString(), obj);
                    menu.AddItem(kCopyGuidContent, false, o => Clipboard.guidValue   = new GUID(AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath((UnityEngine.Object)o))), obj);
                }
                else
                {
                    menu.AddDisabledItem(kCopyPathContent);
                    menu.AddDisabledItem(kCopyGuidContent);
                }

                if (canPaste)
                {
                    menu.AddItem(kPasteContent, false, o => PasteObjectReference((SerializedProperty)o), property);
                }
                else
                {
                    menu.AddDisabledItem(kPasteContent);
                }
            }

            if (evt != null)
            {
                if (canCopy && evt.commandName == EventCommandNames.Copy)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        Clipboard.objectValue = obj;
                        evt.Use();
                    }
                }
                if (canPaste && evt.commandName == EventCommandNames.Paste)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        PasteObjectReference(property);
                        evt.Use();
                    }
                }
            }
        }
コード例 #35
0
        public void AddTangentMenuItems(GenericMenu menu, List <KeyIdentifier> keyList)
        {
            bool flag   = keyList.Count > 0;
            bool on     = flag;
            bool flag3  = flag;
            bool flag4  = flag;
            bool flag5  = flag;
            bool flag6  = flag;
            bool flag7  = flag;
            bool flag8  = flag;
            bool flag9  = flag;
            bool flag10 = flag;
            bool flag11 = flag;
            bool flag12 = flag;

            foreach (KeyIdentifier identifier in keyList)
            {
                Keyframe key = identifier.keyframe;
                AnimationUtility.TangentMode keyLeftTangentMode  = AnimationUtility.GetKeyLeftTangentMode(key);
                AnimationUtility.TangentMode keyRightTangentMode = AnimationUtility.GetKeyRightTangentMode(key);
                bool keyBroken = AnimationUtility.GetKeyBroken(key);
                if ((keyLeftTangentMode != AnimationUtility.TangentMode.ClampedAuto) || (keyRightTangentMode != AnimationUtility.TangentMode.ClampedAuto))
                {
                    on = false;
                }
                if ((keyLeftTangentMode != AnimationUtility.TangentMode.Auto) || (keyRightTangentMode != AnimationUtility.TangentMode.Auto))
                {
                    flag3 = false;
                }
                if ((keyBroken || (keyLeftTangentMode != AnimationUtility.TangentMode.Free)) || (keyRightTangentMode != AnimationUtility.TangentMode.Free))
                {
                    flag4 = false;
                }
                if ((keyBroken || (keyLeftTangentMode != AnimationUtility.TangentMode.Free)) || (((key.inTangent != 0f) || (keyRightTangentMode != AnimationUtility.TangentMode.Free)) || (key.outTangent != 0f)))
                {
                    flag5 = false;
                }
                if (!keyBroken)
                {
                    flag6 = false;
                }
                if (!keyBroken || (keyLeftTangentMode != AnimationUtility.TangentMode.Free))
                {
                    flag7 = false;
                }
                if (!keyBroken || (keyLeftTangentMode != AnimationUtility.TangentMode.Linear))
                {
                    flag8 = false;
                }
                if (!keyBroken || (keyLeftTangentMode != AnimationUtility.TangentMode.Constant))
                {
                    flag9 = false;
                }
                if (!keyBroken || (keyRightTangentMode != AnimationUtility.TangentMode.Free))
                {
                    flag10 = false;
                }
                if (!keyBroken || (keyRightTangentMode != AnimationUtility.TangentMode.Linear))
                {
                    flag11 = false;
                }
                if (!keyBroken || (keyRightTangentMode != AnimationUtility.TangentMode.Constant))
                {
                    flag12 = false;
                }
            }
            if (flag)
            {
                menu.AddItem(EditorGUIUtility.TextContent("Clamped Auto"), on, new GenericMenu.MenuFunction2(this.SetClampedAuto), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Auto"), flag3, new GenericMenu.MenuFunction2(this.SetAuto), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Free Smooth"), flag4, new GenericMenu.MenuFunction2(this.SetEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Flat"), flag5, new GenericMenu.MenuFunction2(this.SetFlat), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Broken"), flag6, new GenericMenu.MenuFunction2(this.SetBroken), keyList);
                menu.AddSeparator("");
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Free"), flag7, new GenericMenu.MenuFunction2(this.SetLeftEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Linear"), flag8, new GenericMenu.MenuFunction2(this.SetLeftLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Constant"), flag9, new GenericMenu.MenuFunction2(this.SetLeftConstant), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Free"), flag10, new GenericMenu.MenuFunction2(this.SetRightEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Linear"), flag11, new GenericMenu.MenuFunction2(this.SetRightLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Constant"), flag12, new GenericMenu.MenuFunction2(this.SetRightConstant), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Free"), flag10 && flag7, new GenericMenu.MenuFunction2(this.SetBothEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Linear"), flag11 && flag8, new GenericMenu.MenuFunction2(this.SetBothLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Constant"), flag12 && flag9, new GenericMenu.MenuFunction2(this.SetBothConstant), keyList);
            }
            else
            {
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Clamped Auto"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Auto"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Free Smooth"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Flat"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Broken"));
                menu.AddSeparator("");
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Constant"));
            }
        }
コード例 #36
0
ファイル: NodeGUI.cs プロジェクト: unity3d-jp/AssetGraph
        public static void ShowFilterKeyTypeMenu(string current, Action<string> Selected)
        {
            var menu = new GenericMenu();

            menu.AddDisabledItem(new GUIContent(current));

            menu.AddSeparator(string.Empty);

            for (var i = 0; i < TypeUtility.KeyTypes.Count; i++) {
                var type = TypeUtility.KeyTypes[i];
                if (type == current) continue;

                menu.AddItem(
                    new GUIContent(type),
                    false,
                    () => {
                        Selected(type);
                    }
                );
            }
            menu.ShowAsContext();
        }
コード例 #37
0
        public void ObjectPreview(Rect r)
        {
            if (r.height <= 0)
            {
                return;
            }

            if (m_ZoomablePreview == null)
            {
                m_ZoomablePreview = new ZoomableArea(true);

                m_ZoomablePreview.hRangeMin = 0.0f;
                m_ZoomablePreview.vRangeMin = 0.0f;

                m_ZoomablePreview.hRangeMax = 1.0f;
                m_ZoomablePreview.vRangeMax = 1.0f;

                m_ZoomablePreview.SetShownHRange(0, 1);
                m_ZoomablePreview.SetShownVRange(0, 1);

                m_ZoomablePreview.uniformScale    = true;
                m_ZoomablePreview.scaleWithWindow = true;
            }

            // Draw background
            GUI.Box(r, "", "PreBackground");

            // Top menu rect
            Rect menuRect = new Rect(r);

            menuRect.y     += 1;
            menuRect.height = 18;
            GUI.Box(menuRect, "", EditorStyles.toolbar);

            // Top menu dropdown
            Rect dropRect = new Rect(r);

            dropRect.y     += 1;
            dropRect.height = 18;
            dropRect.width  = 120;

            // Drawable area
            Rect drawableArea = new Rect(r);

            drawableArea.yMin  += dropRect.height;
            drawableArea.yMax  -= 14;
            drawableArea.width -= 11;

            int index = Array.IndexOf(Styles.ObjectPreviewTextureOptions, m_SelectedObjectPreviewTexture);

            if (index < 0 || !LightmapVisualizationUtility.IsTextureTypeEnabled(kObjectPreviewTextureTypes[index]))
            {
                index = 0;
                m_SelectedObjectPreviewTexture = Styles.ObjectPreviewTextureOptions[index];
            }

            if (EditorGUI.DropdownButton(dropRect, m_SelectedObjectPreviewTexture, FocusType.Passive, EditorStyles.toolbarPopup))
            {
                GenericMenu menu = new GenericMenu();

                for (int i = 0; i < Styles.ObjectPreviewTextureOptions.Length; i++)
                {
                    if (LightmapVisualizationUtility.IsTextureTypeEnabled(kObjectPreviewTextureTypes[i]))
                    {
                        menu.AddItem(Styles.ObjectPreviewTextureOptions[i], index == i, SelectPreviewTextureOption, Styles.ObjectPreviewTextureOptions.ElementAt(i));
                    }
                    else
                    {
                        menu.AddDisabledItem(Styles.ObjectPreviewTextureOptions.ElementAt(i));
                    }
                }
                menu.DropDown(dropRect);
            }

            GITextureType textureType = kObjectPreviewTextureTypes[Array.IndexOf(Styles.ObjectPreviewTextureOptions, m_SelectedObjectPreviewTexture)];

            if (m_CachedTexture.type != textureType || m_CachedTexture.contentHash != LightmapVisualizationUtility.GetSelectedObjectGITextureHash(textureType) || m_CachedTexture.contentHash == new Hash128())
            {
                m_CachedTexture = LightmapVisualizationUtility.GetSelectedObjectGITexture(textureType);
            }

            if (m_CachedTexture.textureAvailability == GITextureAvailability.GITextureNotAvailable || m_CachedTexture.textureAvailability == GITextureAvailability.GITextureUnknown)
            {
                if (LightmapVisualizationUtility.IsBakedTextureType(textureType))
                {
                    if (textureType == GITextureType.BakedShadowMask)
                    {
                        GUI.Label(drawableArea, Styles.TextureNotAvailableBakedShadowmask);
                    }
                    else
                    {
                        GUI.Label(drawableArea, Styles.TextureNotAvailableBaked);
                    }
                }
                else
                {
                    GUI.Label(drawableArea, Styles.TextureNotAvailableRealtime);
                }

                return;
            }

            if (m_CachedTexture.textureAvailability == GITextureAvailability.GITextureLoading && m_CachedTexture.texture == null)
            {
                GUI.Label(drawableArea, Styles.TextureLoading);

                return;
            }

            LightmapType lightmapType = LightmapVisualizationUtility.GetLightmapType(textureType);

            // Framing and drawing
            var evt = Event.current;

            switch (evt.type)
            {
            // 'F' will zoom to uv bounds
            case EventType.ValidateCommand:
            case EventType.ExecuteCommand:

                if (Event.current.commandName == EventCommandNames.FrameSelected)
                {
                    Vector4 lightmapTilingOffset = LightmapVisualizationUtility.GetLightmapTilingOffset(lightmapType);
                    if ((textureType == GITextureType.BakedAlbedo || textureType == GITextureType.BakedEmissive) && LightmapEditorSettings.lightmapper == LightmapEditorSettings.Lightmapper.ProgressiveCPU)
                    {
                        lightmapTilingOffset = new Vector4(1f, 1f, 0f, 0f);
                    }

                    Vector2 min = new Vector2(lightmapTilingOffset.z, lightmapTilingOffset.w);
                    Vector2 max = min + new Vector2(lightmapTilingOffset.x, lightmapTilingOffset.y);

                    min = Vector2.Max(min, Vector2.zero);
                    max = Vector2.Min(max, Vector2.one);

                    float swap = 1f - min.y;
                    min.y = 1f - max.y;
                    max.y = swap;

                    // Make sure that the focus rectangle is a even square
                    Rect rect = new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
                    rect.x    -= Mathf.Clamp(rect.height - rect.width, 0, float.MaxValue) / 2;
                    rect.y    -= Mathf.Clamp(rect.width - rect.height, 0, float.MaxValue) / 2;
                    rect.width = rect.height = Mathf.Max(rect.width, rect.height);

                    m_ZoomablePreview.shownArea = rect;
                    Event.current.Use();
                }
                break;

            // Scale and draw texture and uv's
            case EventType.Repaint:

                Texture2D texture = m_CachedTexture.texture;
                if (texture && Event.current.type == EventType.Repaint)
                {
                    Rect textureRect = new Rect(0, 0, texture.width, texture.height);
                    textureRect = ResizeRectToFit(textureRect, drawableArea);
                    //textureRect.x = -textureRect.width / 2;
                    //textureRect.y = -textureRect.height / 2;
                    textureRect = CenterToRect(textureRect, drawableArea);
                    textureRect = ScaleRectByZoomableArea(textureRect, m_ZoomablePreview);

                    // Draw texture and UV
                    Rect uvRect = new Rect(textureRect);
                    uvRect.x += 3;
                    uvRect.y += drawableArea.y + 20;

                    Rect clipRect = new Rect(drawableArea);
                    clipRect.y += dropRect.height + 3;

                    // fix 635838 - We need to offset the rects for rendering.
                    {
                        float offset = clipRect.y - 14;
                        uvRect.y   -= offset;
                        clipRect.y -= offset;
                    }

                    // Texture shouldn't be filtered since it will make previewing really blurry
                    FilterMode prevMode = texture.filterMode;
                    texture.filterMode = FilterMode.Point;

                    LightmapVisualizationUtility.DrawTextureWithUVOverlay(texture, Selection.activeGameObject, clipRect, uvRect, textureType);
                    texture.filterMode = prevMode;
                }
                break;
            }

            // Reset zoom if selection is changed
            if (m_PreviousSelection != Selection.activeInstanceID)
            {
                m_PreviousSelection = Selection.activeInstanceID;
                m_ZoomablePreview.SetShownHRange(0, 1);
                m_ZoomablePreview.SetShownVRange(0, 1);
            }

            // Handle zoomable area
            Rect zoomRect = new Rect(r);

            zoomRect.yMin         += dropRect.height;
            m_ZoomablePreview.rect = zoomRect;

            m_ZoomablePreview.BeginViewGUI();
            m_ZoomablePreview.EndViewGUI();

            GUILayoutUtility.GetRect(r.width, r.height);
        }
コード例 #38
0
ファイル: NodeEditor.cs プロジェクト: yangwenlong/ywl
        void OnGUI()
        {
            Event e = Event.current;

            //判断是否在某个节点内部
            int in_node_region_index = GetMousePositionInRegion (e.mousePosition);

            if (e.button == 1&&e.type==EventType.mouseUp) {
                GenericMenu menu = new GenericMenu();

                menu.AddItem(new GUIContent("新加一个节点"),false,ContextCallback,e.mousePosition);
                menu.AddItem(new GUIContent("a/b/c"),false,null,null);
                if(in_node_region_index>=0)
                {
                    this.transition_from_node = nodes[in_node_region_index];
                    menu.AddItem(new GUIContent("新加一条边"),false,AddTransitionCallback,this.transition_from_node);
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("新加一条边"));
                }

                menu.AddItem(new GUIContent("保存所选节点"),false,SaveNodeCallback,null);
                menu.AddItem(new GUIContent("加载文件"),false,LoadNodeCallback,null);
                menu.ShowAsContext();
            }
            if (e.button == 0 &&( e.type == EventType.mouseDown ||e.type == EventType.mouseUp)) {
                if(this.is_draw_curve)
                    LinkTarget(e.mousePosition);
                this.is_draw_curve = false;
                if (in_node_region_index < 0 && e.button == 0 && e.type == EventType.mouseDown) {

                    this.is_selected_state = true;
                    this.pre_button_position = new Vector3 (e.mousePosition.x, e.mousePosition.y, 0);
                } else if (in_node_region_index < 0 && e.button == 0 && e.type == EventType.mouseUp) {
                    this.is_selected_state = false;
                    this.pre_button_position = Vector3.zero;
                }
            }
            Handles.BeginGUI();

            if (this.is_selected_state) {
                verts[0] = this.pre_button_position;
                verts[1] = new Vector3(this.pre_button_position.x,e.mousePosition.y,0);
                verts[2] = new Vector3(e.mousePosition.x,e.mousePosition.y,0);
                verts[3] = new Vector3(e.mousePosition.x,this.pre_button_position.y,0);
                Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0.2f),new Color(0,0,0,1));

                CheckNodeIsSelected(verts[0],verts[2]);

                Repaint();
            }

            for (int i=0; i<nodes.Count; i++) {
                nodes[i].DrawCurve();
            }

            if (this.transition_from_node != null&&this.is_draw_curve) {

                Vector3 s = this.transition_from_node.GetCenterPosition();
                Vector3 end = new Vector3(e.mousePosition.x,e.mousePosition.y,0);
                DrawBezierCurve(s,end);

                if(e.button==0&&e.type==EventType.mouseUp){

                    LinkTarget(e.mousePosition);
                }
                Repaint ();
            }

            Handles.EndGUI();

            BeginWindows();
            for (int i=0; i<nodes.Count; i++) {
                nodes[i].DrawNode(i,DoWindow);
            }

            EndWindows();
        }
コード例 #39
0
        public void AddTangentMenuItems(GenericMenu menu, List <KeyIdentifier> keyList)
        {
            bool flag  = keyList.Count > 0;
            bool on    = flag;
            bool on2   = flag;
            bool on3   = flag;
            bool on4   = flag;
            bool flag2 = flag;
            bool flag3 = flag;
            bool flag4 = flag;
            bool flag5 = flag;
            bool flag6 = flag;
            bool flag7 = flag;

            foreach (KeyIdentifier current in keyList)
            {
                Keyframe    keyframe        = current.keyframe;
                TangentMode keyTangentMode  = CurveUtility.GetKeyTangentMode(keyframe, 0);
                TangentMode keyTangentMode2 = CurveUtility.GetKeyTangentMode(keyframe, 1);
                bool        keyBroken       = CurveUtility.GetKeyBroken(keyframe);
                if (keyTangentMode != TangentMode.Smooth || keyTangentMode2 != TangentMode.Smooth)
                {
                    on = false;
                }
                if (keyBroken || keyTangentMode != TangentMode.Editable || keyTangentMode2 != TangentMode.Editable)
                {
                    on2 = false;
                }
                if (keyBroken || keyTangentMode != TangentMode.Editable || keyframe.inTangent != 0f || keyTangentMode2 != TangentMode.Editable || keyframe.outTangent != 0f)
                {
                    on3 = false;
                }
                if (!keyBroken)
                {
                    on4 = false;
                }
                if (!keyBroken || keyTangentMode != TangentMode.Editable)
                {
                    flag2 = false;
                }
                if (!keyBroken || keyTangentMode != TangentMode.Linear)
                {
                    flag3 = false;
                }
                if (!keyBroken || keyTangentMode != TangentMode.Stepped)
                {
                    flag4 = false;
                }
                if (!keyBroken || keyTangentMode2 != TangentMode.Editable)
                {
                    flag5 = false;
                }
                if (!keyBroken || keyTangentMode2 != TangentMode.Linear)
                {
                    flag6 = false;
                }
                if (!keyBroken || keyTangentMode2 != TangentMode.Stepped)
                {
                    flag7 = false;
                }
            }
            if (flag)
            {
                menu.AddItem(EditorGUIUtility.TextContent("Auto"), on, new GenericMenu.MenuFunction2(this.SetSmooth), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Free Smooth"), on2, new GenericMenu.MenuFunction2(this.SetEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Flat"), on3, new GenericMenu.MenuFunction2(this.SetFlat), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Broken"), on4, new GenericMenu.MenuFunction2(this.SetBroken), keyList);
                menu.AddSeparator(string.Empty);
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Free"), flag2, new GenericMenu.MenuFunction2(this.SetLeftEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Linear"), flag3, new GenericMenu.MenuFunction2(this.SetLeftLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Left Tangent/Constant"), flag4, new GenericMenu.MenuFunction2(this.SetLeftConstant), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Free"), flag5, new GenericMenu.MenuFunction2(this.SetRightEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Linear"), flag6, new GenericMenu.MenuFunction2(this.SetRightLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Right Tangent/Constant"), flag7, new GenericMenu.MenuFunction2(this.SetRightConstant), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Free"), flag5 && flag2, new GenericMenu.MenuFunction2(this.SetBothEditable), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Linear"), flag6 && flag3, new GenericMenu.MenuFunction2(this.SetBothLinear), keyList);
                menu.AddItem(EditorGUIUtility.TextContent("Both Tangents/Constant"), flag7 && flag4, new GenericMenu.MenuFunction2(this.SetBothConstant), keyList);
            }
            else
            {
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Auto"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Free Smooth"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Flat"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Broken"));
                menu.AddSeparator(string.Empty);
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Left Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Right Tangent/Constant"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Free"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Linear"));
                menu.AddDisabledItem(EditorGUIUtility.TextContent("Both Tangents/Constant"));
            }
        }
コード例 #40
0
		public void OnTreeViewContextClick(int index)
		{
			TreeViewItem treeViewItem = this.m_AudioGroupTree.FindNode(index);
			if (treeViewItem != null)
			{
				AudioMixerTreeViewNode audioMixerTreeViewNode = treeViewItem as AudioMixerTreeViewNode;
				if (audioMixerTreeViewNode != null && audioMixerTreeViewNode.group != null)
				{
					GenericMenu genericMenu = new GenericMenu();
					if (!EditorApplication.isPlaying)
					{
						genericMenu.AddItem(new GUIContent("Add child group"), false, new GenericMenu.MenuFunction2(this.AddChildGroupPopupCallback), new AudioMixerGroupPopupContext(this.m_Controller, audioMixerTreeViewNode.group));
						if (audioMixerTreeViewNode.group != this.m_Controller.masterGroup)
						{
							genericMenu.AddItem(new GUIContent("Add sibling group"), false, new GenericMenu.MenuFunction2(this.AddSiblingGroupPopupCallback), new AudioMixerGroupPopupContext(this.m_Controller, audioMixerTreeViewNode.group));
							genericMenu.AddSeparator(string.Empty);
							genericMenu.AddItem(new GUIContent("Rename"), false, new GenericMenu.MenuFunction2(this.RenameGroupCallback), treeViewItem);
							AudioMixerGroupController[] array = this.GetGroupSelectionWithoutMasterGroup().ToArray();
							genericMenu.AddItem(new GUIContent((array.Length <= 1) ? "Duplicate group (and children)" : "Duplicate groups (and children)"), false, new GenericMenu.MenuFunction2(this.DuplicateGroupPopupCallback), this);
							genericMenu.AddItem(new GUIContent((array.Length <= 1) ? "Remove group (and children)" : "Remove groups (and children)"), false, new GenericMenu.MenuFunction2(this.DeleteGroupsPopupCallback), this);
						}
					}
					else
					{
						genericMenu.AddDisabledItem(new GUIContent("Modifying group topology in play mode is not allowed"));
					}
					genericMenu.ShowAsContext();
				}
			}
		}
コード例 #41
0
        internal static void DisplayObjectContextMenu(Rect position, Object[] context, int contextUserData)
        {
            // Don't show context menu if we're inside the side-by-side diff comparison.
            if (EditorGUIUtility.comparisonViewMode != EditorGUIUtility.ComparisonViewMode.None)
            {
                return;
            }

            Vector2 temp = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = temp.x;
            position.y = temp.y;

            GenericMenu pm = new GenericMenu();

            if (context != null && context.Length == 1 && context[0] is Component)
            {
                Object    targetObject    = context[0];
                Component targetComponent = (Component)targetObject;

                // Do nothing if component is not on a prefab instance.
                if (PrefabUtility.GetCorrespondingConnectedObjectFromSource(targetComponent.gameObject) == null)
                {
                }
                // Handle added component.
                else if (PrefabUtility.GetCorrespondingObjectFromSource(targetObject) == null && targetComponent != null)
                {
                    GameObject instanceGo = targetComponent.gameObject;
                    PrefabUtility.HandleApplyRevertMenuItems(
                        "Added Component",
                        instanceGo,
                        (menuItemContent, sourceGo) =>
                    {
                        TargetChoiceHandler.ObjectInstanceAndSourcePathInfo info = new TargetChoiceHandler.ObjectInstanceAndSourcePathInfo();
                        info.instanceObject   = targetComponent;
                        info.assetPath        = AssetDatabase.GetAssetPath(sourceGo);
                        GameObject rootObject = PrefabUtility.GetRootGameObject(sourceGo);
                        if (!PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo(rootObject) || EditorUtility.IsPersistent(instanceGo))
                        {
                            pm.AddDisabledItem(menuItemContent);
                        }
                        else
                        {
                            pm.AddItem(menuItemContent, false, TargetChoiceHandler.ApplyPrefabAddedComponent, info);
                        }
                    },
                        (menuItemContent) =>
                    {
                        pm.AddItem(menuItemContent, false, TargetChoiceHandler.RevertPrefabAddedComponent, targetComponent);
                    }
                        );
                }
                else
                {
                    SerializedObject   so       = new SerializedObject(targetObject);
                    SerializedProperty property = so.GetIterator();
                    bool hasPrefabOverride      = false;
                    while (property.Next(property.hasChildren))
                    {
                        if (property.isInstantiatedPrefab && property.prefabOverride && !property.isDefaultOverride)
                        {
                            hasPrefabOverride = true;
                            break;
                        }
                    }

                    // Handle modified component.
                    if (hasPrefabOverride)
                    {
                        bool defaultOverrides =
                            PrefabUtility.IsObjectOverrideAllDefaultOverridesComparedToAnySource(targetObject);

                        PrefabUtility.HandleApplyRevertMenuItems(
                            "Modified Component",
                            targetObject,
                            (menuItemContent, sourceObject) =>
                        {
                            TargetChoiceHandler.ObjectInstanceAndSourcePathInfo info = new TargetChoiceHandler.ObjectInstanceAndSourcePathInfo();
                            info.instanceObject   = targetObject;
                            info.assetPath        = AssetDatabase.GetAssetPath(sourceObject);
                            GameObject rootObject = PrefabUtility.GetRootGameObject(sourceObject);
                            if (!PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo(rootObject) || EditorUtility.IsPersistent(targetObject))
                            {
                                pm.AddDisabledItem(menuItemContent);
                            }
                            else
                            {
                                pm.AddItem(menuItemContent, false, TargetChoiceHandler.ApplyPrefabObjectOverride, info);
                            }
                        },
                            (menuItemContent) =>
                        {
                            pm.AddItem(menuItemContent, false, TargetChoiceHandler.RevertPrefabObjectOverride, targetObject);
                        },
                            defaultOverrides
                            );
                    }
                }
            }

            pm.ObjectContextDropDown(position, context, contextUserData);

            ResetMouseDown();
        }
コード例 #42
0
        private void CreateEditMenu(Rect position)
        {
            GenericMenu editMenu = new GenericMenu();
            editMenu.AddItem(new GUIContent("New Configuration"), false, HandleEditMenuOption, EditMenuOptions.NewInputConfiguration);
            if(_selectionPath.Count >= 1)
                editMenu.AddItem(new GUIContent("New Axis"), false, HandleEditMenuOption, EditMenuOptions.NewAxisConfiguration);
            else
                editMenu.AddDisabledItem(new GUIContent("New Axis"));
            editMenu.AddSeparator("");

            if(_selectionPath.Count > 0)
                editMenu.AddItem(new GUIContent("Duplicate          Shift+D"), false, HandleEditMenuOption, EditMenuOptions.Duplicate);
            else
                editMenu.AddDisabledItem(new GUIContent("Duplicate          Shift+D"));

            if(_selectionPath.Count > 0)
                editMenu.AddItem(new GUIContent("Delete                Del"), false, HandleEditMenuOption, EditMenuOptions.Delete);
            else
                editMenu.AddDisabledItem(new GUIContent("Delete                Del"));

            if(_inputManager.inputConfigurations.Count > 0)
                editMenu.AddItem(new GUIContent("Delete All"), false, HandleEditMenuOption, EditMenuOptions.DeleteAll);
            else
                editMenu.AddDisabledItem(new GUIContent("Delete All"));

            if(_selectionPath.Count >= 2)
                editMenu.AddItem(new GUIContent("Copy"), false, HandleEditMenuOption, EditMenuOptions.Copy);
            else
                editMenu.AddDisabledItem(new GUIContent("Copy"));

            if(_copySource != null && _selectionPath.Count >= 2)
                editMenu.AddItem(new GUIContent("Paste"), false, HandleEditMenuOption, EditMenuOptions.Paste);
            else
                editMenu.AddDisabledItem(new GUIContent("Paste"));

            editMenu.AddSeparator("");

            editMenu.AddItem(new GUIContent("Select Target"), false, HandleEditMenuOption, EditMenuOptions.SelectTarget);
            editMenu.AddItem(new GUIContent("Ignore Timescale"), _inputManager.ignoreTimescale, HandleEditMenuOption, EditMenuOptions.IgnoreTimescale);
            editMenu.AddItem(new GUIContent("Dont Destroy On Load"), _inputManager.dontDestroyOnLoad, HandleEditMenuOption, EditMenuOptions.DontDestroyOnLoad);
            editMenu.DropDown(position);
        }
コード例 #43
0
        internal static void DoToolContextMenu()
        {
            var toolHistoryMenu = new GenericMenu()
            {
                allowDuplicateNames = true
            };

            var foundTool = false;

            // Recent history
            if (EditorToolContext.GetLastCustomTool() != null)
            {
                foundTool = true;
                toolHistoryMenu.AddDisabledItem(Styles.recentTools);
                EditorToolContext.GetToolHistory(s_ToolList, true);

                for (var i = 0; i < Math.Min(k_MaxToolHistory, s_ToolList.Count); i++)
                {
                    var tool = s_ToolList[i];

                    if (EditorToolUtility.IsCustomEditorTool(tool.GetType()))
                    {
                        continue;
                    }

                    var name = EditorToolUtility.GetToolName(tool.GetType());

                    if (tool.IsAvailable())
                    {
                        toolHistoryMenu.AddItem(new GUIContent(name), false, () => { EditorToolContext.activeTool = tool; });
                    }
                    else
                    {
                        toolHistoryMenu.AddDisabledItem(new GUIContent(name));
                    }
                }

                toolHistoryMenu.AddSeparator("");
            }

            EditorToolContext.GetCustomEditorTools(s_ToolList, false);

            // Current selection
            if (s_ToolList.Any())
            {
                foundTool = true;
                toolHistoryMenu.AddDisabledItem(Styles.selectionTools);

                for (var i = 0; i < s_ToolList.Count; i++)
                {
                    var tool = s_ToolList[i];

                    if (!EditorToolUtility.IsCustomEditorTool(tool.GetType()))
                    {
                        continue;
                    }

                    var path = new GUIContent(EditorToolUtility.GetToolMenuPath(tool));

                    if (tool.IsAvailable())
                    {
                        toolHistoryMenu.AddItem(path, false, () => { EditorToolContext.activeTool = tool; });
                    }
                    else
                    {
                        toolHistoryMenu.AddDisabledItem(path);
                    }
                }

                toolHistoryMenu.AddSeparator("");
            }

            var global = EditorToolUtility.GetCustomEditorToolsForType(null);

            if (global.Any())
            {
                foundTool = true;
                toolHistoryMenu.AddDisabledItem(Styles.availableTools);

                foreach (var toolType in global)
                {
                    toolHistoryMenu.AddItem(
                        new GUIContent(EditorToolUtility.GetToolMenuPath(toolType)),
                        false,
                        () => { EditorTools.EditorTools.SetActiveTool(toolType); });
                }
            }

            if (!foundTool)
            {
                toolHistoryMenu.AddDisabledItem(Styles.noToolsAvailable);
            }

            toolHistoryMenu.ShowAsContext();
        }
コード例 #44
0
 private GenericMenu GenerateMenu(DopeLine dopeline, bool clickedEmpty)
 {
   GenericMenu menu = new GenericMenu();
   this.state.recording = true;
   this.state.ResampleAnimation();
   string text1 = "Add Key";
   if (clickedEmpty)
     menu.AddItem(new GUIContent(text1), false, new GenericMenu.MenuFunction2(this.AddKeyToDopeline), (object) dopeline);
   else
     menu.AddDisabledItem(new GUIContent(text1));
   string text2 = this.state.selectedKeys.Count <= 1 ? "Delete Key" : "Delete Keys";
   if (this.state.selectedKeys.Count > 0)
     menu.AddItem(new GUIContent(text2), false, new GenericMenu.MenuFunction(this.DeleteSelectedKeys));
   else
     menu.AddDisabledItem(new GUIContent(text2));
   if (AnimationWindowUtility.ContainsFloatKeyframes(this.state.selectedKeys))
   {
     menu.AddSeparator(string.Empty);
     List<KeyIdentifier> keyList = new List<KeyIdentifier>();
     using (List<AnimationWindowKeyframe>.Enumerator enumerator = this.state.selectedKeys.GetEnumerator())
     {
       while (enumerator.MoveNext())
       {
         AnimationWindowKeyframe current = enumerator.Current;
         if (!current.isPPtrCurve)
         {
           int keyframeIndex = current.curve.GetKeyframeIndex(AnimationKeyTime.Time(current.time, this.state.frameRate));
           if (keyframeIndex != -1)
           {
             CurveRenderer curveRenderer = CurveRendererCache.GetCurveRenderer(this.state.activeAnimationClip, current.curve.binding);
             int curveId = CurveUtility.GetCurveID(this.state.activeAnimationClip, current.curve.binding);
             keyList.Add(new KeyIdentifier(curveRenderer, curveId, keyframeIndex, current.curve.binding));
           }
         }
       }
     }
     new CurveMenuManager((CurveUpdater) this).AddTangentMenuItems(menu, keyList);
   }
   return menu;
 }
コード例 #45
0
		private void DrawWindowToolbar(FD.FlowWindow window) {

			/*if (FlowSystem.GetData().modeLayer != ModeLayer.Flow) {

				return;

			}*/

			//var edit = false;
			var id = window.id;
			
			var buttonStyle = ME.Utilities.CacheStyle("FlowEditor.DrawWindowToolbar.Styles", "toolbarButton", (name) => {
				
				var _buttonStyle = new GUIStyle(EditorStyles.toolbarButton);
				_buttonStyle.stretchWidth = false;
				
				return _buttonStyle;
				
			});
			
			var buttonDropdownStyle = ME.Utilities.CacheStyle("FlowEditor.DrawWindowToolbar.Styles", "toolbarDropDown", (name) => {
				
				var _buttonStyle = new GUIStyle(EditorStyles.toolbarDropDown);
				_buttonStyle.stretchWidth = false;
				
				return _buttonStyle;
				
			});

			var buttonWarningStyle = ME.Utilities.CacheStyle("FlowEditor.DrawWindowToolbar.Styles", "buttonWarningStyle", (name) => {
				
				var _buttonStyle = new GUIStyle(EditorStyles.toolbarButton);
				_buttonStyle.stretchWidth = false;
				_buttonStyle.fontStyle = FontStyle.Bold;
				
				return _buttonStyle;
				
			});

			GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true));
			if (this.waitForAttach == false || this.currentAttachComponent == null) {
				
				if (this.waitForAttach == true) {
					
					if (id != this.currentAttachId) {
						
						var currentAttach = FlowSystem.GetWindow(this.currentAttachId);
						if (currentAttach != null) {
							
							//var attachTo = FlowSystem.GetWindow(id);
							//var hasContainer = currentAttach.HasContainer();
							
							if (currentAttach.IsContainer() == false) {
								
								if (FlowSystem.AlreadyAttached(this.currentAttachId, this.currentAttachIndex, id) == true) {
									
									if (GUILayout.Button(string.Format("Detach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
										
										FlowSystem.Detach(this.currentAttachId, this.currentAttachIndex, id, oneWay: Event.current.alt == false);
										if (this.onAttach != null) this.onAttach(id, this.currentAttachIndex, false);
										if (Event.current.shift == false) this.WaitForAttach(-1);
										
									}
									
								} else {

									var abTests = (window.abTests.sourceWindowId >= 0/* || currentAttach.attachItems.Any(x => FlowSystem.GetWindow(x.targetId).IsABTest() == true) == true*/);

									if (this.currentAttachIndex == 0 && 
									    (currentAttach.IsABTest() == true ||
									    abTests == true)) {
										/*
										if (abTests == true) {

											if (GUILayout.Button("Attach Here", buttonStyle) == true) {

												this.ShowNotification(new GUIContent("You can't connect using this method. Use `Attach` function on `A/B Test Condition`"));

											}

										}*/

									} else {

										if (GUILayout.Button(string.Format("Attach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
											
											FlowSystem.Attach(this.currentAttachId, this.currentAttachIndex, id, oneWay: Event.current.alt == false);
											if (this.onAttach != null) this.onAttach(id, this.currentAttachIndex, true);
											if (Event.current.shift == false) this.WaitForAttach(-1);
											
										}

									}

								}
								
							}
							
						}
						
					} else {
						
						if (GUILayout.Button("Cancel", buttonStyle) == true) {
							
							this.WaitForAttach(-1);
							
						}
						
					}
					
				} else {
					
					if (window.IsSmall() == false ||
					    window.IsFunction() == true ||
					    window.IsABTest() == true) {
						
						if (GUILayout.Button("Attach/Detach", buttonStyle) == true) {
							
							this.ShowNotification(new GUIContent("Use Attach/Detach buttons to Connect/Disconnect a window"));
							this.WaitForAttach(id);
							
						}
						
					}

				}
				
				if (window.IsSmall() == false) {
					
					//var isExit = false;
					
					var functionWindow = window.GetFunctionContainer();
					if (functionWindow != null) {
						
						if (functionWindow.functionRootId == 0) functionWindow.functionRootId = id;
						if (functionWindow.functionExitId == 0) functionWindow.functionExitId = id;
						
						//isExit = (functionWindow.functionExitId == id);
						
					}
					
					var isRoot = (FlowSystem.GetRootWindow() == id || (functionWindow != null && functionWindow.functionRootId == id));
					if (GUILayout.Toggle(isRoot, new GUIContent("R", "Set as root"), buttonStyle) != isRoot) {
						
						if (functionWindow != null) {
							
							if (isRoot == true) {
								
								// Was root
								// Setup root for the first window in function
								functionWindow.functionRootId = window.id;
								
							} else {
								
								// Was not root
								// Setup as root but inside this function only
								functionWindow.functionRootId = window.id;
								
							}
							
						} else {
							
							if (isRoot == true) {
								
								// Was root
								FlowSystem.SetRootWindow(-1);
								
							} else {
								
								// Was not root
								FlowSystem.SetRootWindow(id);
								
							}
							
						}
						
						FlowSystem.SetDirty();
						
					}
					/*
					if (functionWindow != null) {

						if (GUILayout.Toggle(isExit, new GUIContent("E", "Set as exit point"), buttonStyle) != isExit) {

							if (isExit == true) {
								
								// Was exit
								// Setup exit for the first window in function
								functionWindow.functionExitId = window.id;
								
							} else {
								
								// Was not exit
								// Setup as exit but inside this function only
								functionWindow.functionExitId = window.id;
								
							}

							FlowSystem.SetDirty();
							
						}

					}*/
					
					var isDefault = FlowSystem.GetDefaultWindows().Contains(id);
					if (GUILayout.Toggle(isDefault, new GUIContent("D", "Set as default"), buttonStyle) != isDefault) {
						
						if (isDefault == true) {
							
							// Was as default
							FlowSystem.GetDefaultWindows().Remove(id);
							
						} else {
							
							// Was not as default
							FlowSystem.GetDefaultWindows().Add(id);
							
						}
						
						FlowSystem.SetDirty();
						
					}
					
				}
				
				GUILayout.FlexibleSpace();
				
				if (window.IsSmall() == false && FlowSceneView.IsActive() == false && window.storeType == FD.FlowWindow.StoreType.NewScreen) {

					var state = GUILayout.Button("Screen", buttonDropdownStyle);
					if (Event.current.type == EventType.Repaint) {

						this.layoutStateSelectButtonRect = GUILayoutUtility.GetLastRect();

					}

					if (state == true) {

						var menu = new GenericMenu();
						menu.AddItem(new GUIContent("Select Package"), on: false, func: () => { this.SelectWindow(window); });
						
						if (window.compiled == true) {

							menu.AddItem(new GUIContent("Edit..."), on: false, func: () => {

								var path = Path.GetDirectoryName(AssetDatabase.GetAssetPath(window.GetScreen()));
								var filename = window.compiledDerivedClassName + ".cs";
								EditorUtility.OpenWithDefaultApp(string.Format("{0}/../{1}", path, filename));

							});

						}

						menu.AddItem(new GUIContent("Create on Scene"), on: false, func: () => { this.CreateOnScene(window); });

						var screen = window.GetScreen();

						var methodsCount = 0;
						WindowSystem.CollectCallVariations(screen, (types, names) => {

							++methodsCount;

						});

						menu.AddDisabledItem(new GUIContent("Calls/Methods: " + methodsCount.ToString()));
						menu.AddSeparator("Calls/");

						if (window.compiled == true &&
						    screen != null) {

							methodsCount = 0;
							WindowSystem.CollectCallVariations(screen, (types, names) => {

								var parameters = new List<string>();
								for (int i = 0; i < types.Length; ++i) {

									parameters.Add(ME.Utilities.FormatParameter(types[i]) + " " + names[i]);

								}

								var paramsStr = parameters.Count > 0 ? "(" + string.Join(", ", parameters.ToArray()) + ")" : string.Empty;
								menu.AddItem(new GUIContent("Calls/OnParametersPass" + paramsStr), on: false, func: () => {

									Selection.activeObject = screen;

								});

								++methodsCount;

							});

							if (methodsCount == 0) {
								
								menu.AddDisabledItem(new GUIContent("Calls/No `OnParametersPass` Methods Found"));

							}

						} else {
							
							menu.AddDisabledItem(new GUIContent("Calls/You need to compile window"));

						}

						Flow.OnFlowWindowScreenMenuGUI(this, window, menu);

						menu.DropDown(this.layoutStateSelectButtonRect);

					}
					
					/*
					if (GUILayout.Button("Edit", buttonStyle) == true) {
						
						if (window.compiled == false) {
							
							this.ShowNotification(new GUIContent("You need to compile this window to use 'Edit' command"));
							
						} else {
							
							edit = true;
							
						}
						
					}*/
					
				}
				
				if (GUILayout.Button("X", buttonWarningStyle) == true) {
					
					if (EditorUtility.DisplayDialog("Are you sure?", "Current window will be destroyed with all links.", "Yes, destroy", "No") == true) {
						
						this.ShowNotification(new GUIContent(string.Format("The window `{0}` was successfully destroyed", window.title)));
						FlowSystem.DestroyWindow(id);
						return;
						
					}
					
				}

			} else {
				
				// Draw Attach/Detach component link
				
				if (this.currentAttachId == id) {
					
					// Cancel
					if (GUILayout.Button("Cancel", buttonStyle) == true) {
						
						this.WaitForAttach(-1);
						
					}
					
				} else {
					
					// If it's other window
					if (window.IsSmall() == false ||
					    window.IsFunction() == true) {
						
						if (FlowSystem.AlreadyAttached(this.currentAttachId, this.currentAttachIndex, id, this.currentAttachComponent) == true) {
							
							if (GUILayout.Button("Detach Here", buttonStyle) == true) {
								
								FlowSystem.Detach(this.currentAttachId, this.currentAttachIndex, id, oneWay: true, component: this.currentAttachComponent);
								if (this.onAttach != null) this.onAttach(id, this.currentAttachIndex, false);
								if (Event.current.shift == false) this.WaitForAttach(-1);

							}
							
						} else {
							
							if (GUILayout.Button("Attach Here", buttonStyle) == true) {
								
								FlowSystem.Attach(this.currentAttachId, this.currentAttachIndex, id, oneWay: true, component: this.currentAttachComponent);
								if (this.onAttach != null) this.onAttach(id, this.currentAttachIndex, true);
								if (Event.current.shift == false) this.WaitForAttach(-1);
								
							}
							
						}
						
					}
					
				}
				
				GUILayout.FlexibleSpace();
				
			}
			GUILayout.EndHorizontal();
			
			/*if (edit == true) {
				
				FlowSceneView.SetControl(this, window, this.OnItemProgress);

			}*/
			
		}
コード例 #46
0
        private void CreateMultiSceneHeaderContextClick(GenericMenu menu, int contextClickedItemID)
        {
            Scene sceneByHandle = EditorSceneManager.GetSceneByHandle(contextClickedItemID);

            if (!SceneHierarchyWindow.IsSceneHeaderInHierarchyWindow(sceneByHandle))
            {
                Debug.LogError((object)"Context clicked item is not a scene");
            }
            else
            {
                if (sceneByHandle.isLoaded)
                {
                    menu.AddItem(EditorGUIUtility.TextContent("Set Active Scene"), false, new GenericMenu.MenuFunction2(this.SetSceneActive), (object)contextClickedItemID);
                    menu.AddSeparator(string.Empty);
                }
                if (sceneByHandle.isLoaded)
                {
                    if (!EditorApplication.isPlaying)
                    {
                        menu.AddItem(EditorGUIUtility.TextContent("Save Scene"), false, new GenericMenu.MenuFunction2(this.SaveSelectedScenes), (object)contextClickedItemID);
                        menu.AddItem(EditorGUIUtility.TextContent("Save Scene As"), false, new GenericMenu.MenuFunction2(this.SaveSceneAs), (object)contextClickedItemID);
                        menu.AddItem(EditorGUIUtility.TextContent("Save All"), false, new GenericMenu.MenuFunction2(this.SaveAllScenes), (object)contextClickedItemID);
                    }
                    else
                    {
                        menu.AddDisabledItem(EditorGUIUtility.TextContent("Save Scene"));
                        menu.AddDisabledItem(EditorGUIUtility.TextContent("Save Scene As"));
                        menu.AddDisabledItem(EditorGUIUtility.TextContent("Save All"));
                    }
                    menu.AddSeparator(string.Empty);
                }
                bool flag1 = EditorSceneManager.loadedSceneCount != this.GetNumLoadedScenesInSelection();
                if (sceneByHandle.isLoaded)
                {
                    if (flag1 && !EditorApplication.isPlaying && !string.IsNullOrEmpty(sceneByHandle.path))
                    {
                        menu.AddItem(EditorGUIUtility.TextContent("Unload Scene"), false, new GenericMenu.MenuFunction2(this.UnloadSelectedScenes), (object)contextClickedItemID);
                    }
                    else
                    {
                        menu.AddDisabledItem(EditorGUIUtility.TextContent("Unload Scene"));
                    }
                }
                else if (!EditorApplication.isPlaying)
                {
                    menu.AddItem(EditorGUIUtility.TextContent("Load Scene"), false, new GenericMenu.MenuFunction2(this.LoadSelectedScenes), (object)contextClickedItemID);
                }
                else
                {
                    menu.AddDisabledItem(EditorGUIUtility.TextContent("Load Scene"));
                }
                bool flag2 = this.GetSelectedScenes().Count == SceneManager.sceneCount;
                if (flag1 && !flag2 && !EditorApplication.isPlaying)
                {
                    menu.AddItem(EditorGUIUtility.TextContent("Remove Scene"), false, new GenericMenu.MenuFunction2(this.RemoveSelectedScenes), (object)contextClickedItemID);
                }
                else
                {
                    menu.AddDisabledItem(EditorGUIUtility.TextContent("Remove Scene"));
                }
                menu.AddSeparator(string.Empty);
                if (!string.IsNullOrEmpty(sceneByHandle.path))
                {
                    menu.AddItem(EditorGUIUtility.TextContent("Select Scene Asset"), false, new GenericMenu.MenuFunction2(this.SelectSceneAsset), (object)contextClickedItemID);
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Select Scene Asset"));
                }
                if (!sceneByHandle.isLoaded)
                {
                    return;
                }
                menu.AddSeparator(string.Empty);
                this.AddCreateGameObjectItemsToMenu(menu, (UnityEngine.Object[])((IEnumerable <Transform>)Selection.transforms).Select <Transform, GameObject>((Func <Transform, GameObject>)(t => t.gameObject)).ToArray <GameObject>(), false, true, sceneByHandle.handle);
            }
        }
コード例 #47
0
        static void SetupAction(SerializedProperty property, GenericMenu menu, Event evt,
                                Action <SerializedProperty> copyFunc,
                                Func <SerializedProperty, bool> canPasteFunc,
                                Action <SerializedProperty> pasteFunc)
        {
            var canCopy  = !property.hasMultipleDifferentValues;
            var canPaste = GUI.enabled && canPasteFunc(property);

            if (menu != null)
            {
                AddSeparator(menu);

                var copyContent = overrideCopyContent ?? kCopyContent;
                if (canCopy)
                {
                    menu.AddItem(copyContent, false, o => copyFunc((SerializedProperty)o), property);
                }
                else
                {
                    menu.AddDisabledItem(copyContent);
                }

                var pasteContent = overridePasteContent ?? kPasteContent;
                if (canPaste)
                {
                    menu.AddItem(pasteContent, false,
                                 delegate(object o)
                    {
                        var prop = (SerializedProperty)o;
                        pasteFunc(prop);
                        prop.serializedObject.ApplyModifiedProperties();
                        // Constrain proportions scale widget might need extra recalculation, notify if a paste
                        ConstrainProportionsTransformScale.NotifyPropertyPasted(prop.propertyPath);
                    }, property);
                }
                else
                {
                    menu.AddDisabledItem(pasteContent);
                }
            }

            if (evt != null)
            {
                if (canCopy && evt.commandName == EventCommandNames.Copy)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        copyFunc(property);
                        evt.Use();
                    }
                }
                if (canPaste && evt.commandName == EventCommandNames.Paste)
                {
                    if (evt.type == EventType.ValidateCommand)
                    {
                        evt.Use();
                    }
                    if (evt.type == EventType.ExecuteCommand)
                    {
                        pasteFunc(property);
                        property.serializedObject.ApplyModifiedProperties();
                        evt.Use();
                    }
                }
            }
        }