public DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, int component, Color wrapColor ) : void | ||
minTime | float | |
maxTime | float | |
color | Color | |
transform | Matrix4x4 | |
component | int | |
wrapColor | Color | |
return | void |
public void DrawCurve(float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor) { renderer.DrawCurve(minTime, maxTime, color, transform, component, wrapColor); }