private void OnGUI() { if (GameView.s_GizmoButtonStyle == null) { GameView.s_GizmoButtonStyle = "GV Gizmo DropDown"; GameView.s_ResolutionWarningStyle = new GUIStyle("PreOverlayLabel"); GameView.s_ResolutionWarningStyle.alignment = TextAnchor.UpperLeft; GameView.s_ResolutionWarningStyle.padding = new RectOffset(6, 6, 1, 1); } this.DoToolbarGUI(); Rect gameViewRenderRect = this.gameViewRenderRect; bool fitsInsideRect; Rect constrainedGameViewRenderRect = GameView.GetConstrainedGameViewRenderRect(gameViewRenderRect, this.selectedSizeIndex, out fitsInsideRect); Rect rect = GUIClip.Unclip(constrainedGameViewRenderRect); base.SetInternalGameViewRect(rect); EditorGUIUtility.AddCursorRect(constrainedGameViewRenderRect, MouseCursor.CustomCursor); EventType type = Event.current.type; if (type == EventType.MouseDown && gameViewRenderRect.Contains(Event.current.mousePosition)) { Unsupported.SetAllowCursorLock(true); Unsupported.SetAllowCursorHide(true); } else { if (type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape) { Unsupported.SetAllowCursorLock(false); } } if (type == EventType.Repaint) { if (!this.currentGameViewSize.isFreeAspectRatio || !InternalEditorUtility.HasFullscreenCamera()) { GUI.Box(gameViewRenderRect, GUIContent.none, "GameViewBackground"); } Vector2 s_EditorScreenPointOffset = GUIUtility.s_EditorScreenPointOffset; GUIUtility.s_EditorScreenPointOffset = Vector2.zero; SavedGUIState savedGUIState = SavedGUIState.Create(); if (Display.MultiDisplayLicense()) { EditorGUIUtility.RenderGameViewCameras(rect, this.m_TargetDisplay, this.m_Gizmos, true); } else { EditorGUIUtility.RenderGameViewCameras(rect, 0, this.m_Gizmos, true); } savedGUIState.ApplyAndForget(); GUIUtility.s_EditorScreenPointOffset = s_EditorScreenPointOffset; } else { if (type != EventType.Layout && type != EventType.Used) { if (WindowLayout.s_MaximizeKey.activated && (!EditorApplication.isPlaying || EditorApplication.isPaused)) { return; } bool flag = constrainedGameViewRenderRect.Contains(Event.current.mousePosition); if (Event.current.rawType == EventType.MouseDown && !flag) { return; } Event.current.mousePosition = new Vector2(Event.current.mousePosition.x - constrainedGameViewRenderRect.x, Event.current.mousePosition.y - constrainedGameViewRenderRect.y); EditorGUIUtility.QueueGameViewInputEvent(Event.current); bool flag2 = true; if (Event.current.rawType == EventType.MouseUp && !flag) { flag2 = false; } if (type == EventType.ExecuteCommand || type == EventType.ValidateCommand) { flag2 = false; } if (flag2) { Event.current.Use(); } else { Event.current.mousePosition = new Vector2(Event.current.mousePosition.x + constrainedGameViewRenderRect.x, Event.current.mousePosition.y + constrainedGameViewRenderRect.y); } } } this.ShowResolutionWarning(new Rect(gameViewRenderRect.x, gameViewRenderRect.y, 200f, 20f), fitsInsideRect, constrainedGameViewRenderRect.size); if (this.m_Stats) { GameViewGUI.GameViewStatsGUI(); } }
public static void RenderGameViewCameras(Rect cameraRect, Rect statsRect, bool gizmos, bool gui) { EditorGUIUtility.RenderGameViewCameras(cameraRect, 0, gizmos, gui); }
private void OnGUI() { bool flag; if (s_GizmoButtonStyle == null) { s_GizmoButtonStyle = "GV Gizmo DropDown"; s_ResolutionWarningStyle = new GUIStyle("PreOverlayLabel"); s_ResolutionWarningStyle.alignment = TextAnchor.UpperLeft; s_ResolutionWarningStyle.padding = new RectOffset(6, 6, 1, 1); } this.DoToolbarGUI(); Rect gameViewRenderRect = this.gameViewRenderRect; Rect rect = GetConstrainedGameViewRenderRect(EditorGUIUtility.PointsToPixels(gameViewRenderRect), this.selectedSizeIndex, out flag); Rect rect4 = EditorGUIUtility.PixelsToPoints(rect); Rect rect5 = GUIClip.Unclip(rect4); Rect cameraRect = EditorGUIUtility.PointsToPixels(rect5); base.SetInternalGameViewRect(rect5); EditorGUIUtility.AddCursorRect(rect4, MouseCursor.CustomCursor); EventType type = Event.current.type; if ((type == EventType.MouseDown) && gameViewRenderRect.Contains(Event.current.mousePosition)) { this.AllowCursorLockAndHide(true); } else if ((type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.Escape)) { Unsupported.SetAllowCursorLock(false); } switch (type) { case EventType.Layout: case EventType.Used: break; case EventType.Repaint: { bool flag2 = EditorGUIUtility.IsDisplayReferencedByCameras(this.m_TargetDisplay); if ((!this.currentGameViewSize.isFreeAspectRatio || !InternalEditorUtility.HasFullscreenCamera()) || !flag2) { GUI.Box(gameViewRenderRect, GUIContent.none, "GameViewBackground"); if (!flag2) { GUI.Label(new Rect((gameViewRenderRect.width / 2f) - 50f, (gameViewRenderRect.height / 2f) - 10f, 200f, 50f), "No camera"); } } Vector2 vector = GUIUtility.s_EditorScreenPointOffset; GUIUtility.s_EditorScreenPointOffset = Vector2.zero; SavedGUIState state = SavedGUIState.Create(); if (this.ShouldShowMultiDisplayOption()) { EditorGUIUtility.RenderGameViewCameras(cameraRect, this.m_TargetDisplay, this.m_Gizmos, true); } else { EditorGUIUtility.RenderGameViewCameras(cameraRect, 0, this.m_Gizmos, true); } GL.sRGBWrite = false; state.ApplyAndForget(); GUIUtility.s_EditorScreenPointOffset = vector; break; } default: { if (WindowLayout.s_MaximizeKey.activated && (!EditorApplication.isPlaying || EditorApplication.isPaused)) { return; } bool flag3 = rect4.Contains(Event.current.mousePosition); if ((Event.current.rawType == EventType.MouseDown) && !flag3) { return; } Vector2 mousePosition = Event.current.mousePosition; Vector2 position = mousePosition - rect4.position; position = EditorGUIUtility.PointsToPixels(position); Event.current.mousePosition = position; EditorGUIUtility.QueueGameViewInputEvent(Event.current); bool flag4 = true; if ((Event.current.rawType == EventType.MouseUp) && !flag3) { flag4 = false; } switch (type) { case EventType.ExecuteCommand: case EventType.ValidateCommand: flag4 = false; break; } if (flag4) { Event.current.Use(); } else { Event.current.mousePosition = mousePosition; } break; } } this.ShowResolutionWarning(new Rect(gameViewRenderRect.x, gameViewRenderRect.y, 200f, 20f), flag, rect.size); if (this.m_Stats) { GameViewGUI.GameViewStatsGUI(); } }