private static float GetFrustumAspectRatio(Camera camera) { Rect rect = camera.rect; if ((double)rect.width <= 0.0 || (double)rect.height <= 0.0) { return(-1f); } return(CameraEditor.GetGameViewAspectRatio() * (rect.width / rect.height)); }
private static float GetFrustumAspectRatio(Camera camera) { Rect rect = camera.rect; if (rect.width <= 0f || rect.height <= 0f) { return(-1f); } float num = rect.width / rect.height; return(CameraEditor.GetGameViewAspectRatio() * num); }
private static float GetFrustumAspectRatio(Camera camera) { Rect rect = camera.rect; float result; if (rect.width <= 0f || rect.height <= 0f) { result = -1f; } else { float num = rect.width / rect.height; result = CameraEditor.GetGameViewAspectRatio() * num; } return(result); }