コード例 #1
0
 private AudioImporterInspector.MultiValueStatus GetMultiValueStatus(BuildTargetGroup platform)
 {
     AudioImporterInspector.MultiValueStatus multiValueStatus;
     multiValueStatus.multiLoadType           = false;
     multiValueStatus.multiSampleRateSetting  = false;
     multiValueStatus.multiSampleRateOverride = false;
     multiValueStatus.multiCompressionFormat  = false;
     multiValueStatus.multiQuality            = false;
     multiValueStatus.multiConversionMode     = false;
     if (this.GetAllAudioImporterTargets().Any <AudioImporter>())
     {
         AudioImporter audioImporter1 = this.GetAllAudioImporterTargets().First <AudioImporter>();
         AudioImporterSampleSettings importerSampleSettings1 = platform != BuildTargetGroup.Unknown ? audioImporter1.Internal_GetOverrideSampleSettings(platform) : audioImporter1.defaultSampleSettings;
         IEnumerable <AudioImporter> audioImporterTargets    = this.GetAllAudioImporterTargets();
         AudioImporter[]             audioImporterArray      = new AudioImporter[1] {
             audioImporter1
         };
         foreach (AudioImporter audioImporter2 in audioImporterTargets.Except <AudioImporter>((IEnumerable <AudioImporter>)audioImporterArray))
         {
             AudioImporterSampleSettings importerSampleSettings2 = platform != BuildTargetGroup.Unknown ? audioImporter2.Internal_GetOverrideSampleSettings(platform) : audioImporter2.defaultSampleSettings;
             multiValueStatus.multiLoadType           |= importerSampleSettings1.loadType != importerSampleSettings2.loadType;
             multiValueStatus.multiSampleRateSetting  |= importerSampleSettings1.sampleRateSetting != importerSampleSettings2.sampleRateSetting;
             multiValueStatus.multiSampleRateOverride |= (int)importerSampleSettings1.sampleRateOverride != (int)importerSampleSettings2.sampleRateOverride;
             multiValueStatus.multiCompressionFormat  |= importerSampleSettings1.compressionFormat != importerSampleSettings2.compressionFormat;
             multiValueStatus.multiQuality            |= (double)importerSampleSettings1.quality != (double)importerSampleSettings2.quality;
             multiValueStatus.multiConversionMode     |= importerSampleSettings1.conversionMode != importerSampleSettings2.conversionMode;
         }
     }
     return(multiValueStatus);
 }
コード例 #2
0
        public bool CurrentSelectionContainsHardwareSounds()
        {
            BuildTargetGroup            buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
            IEnumerator <AudioImporter> enumerator       = this.GetAllAudioImporterTargets().GetEnumerator();

            try
            {
                while (enumerator.MoveNext())
                {
                    AudioImporterSampleSettings settings = enumerator.Current.Internal_GetOverrideSampleSettings(buildTargetGroup);
                    if (this.IsHardwareSound(settings.compressionFormat))
                    {
                        return(true);
                    }
                }
            }
            finally
            {
                if (enumerator == null)
                {
                }
                enumerator.Dispose();
            }
            return(false);
        }
コード例 #3
0
ファイル: AudioImporter.cs プロジェクト: randomize/VimConfig
 public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
 {
     BuildTargetGroup buildTargetGroupByName = BuildPipeline.GetBuildTargetGroupByName(platform);
     if (buildTargetGroupByName == BuildTargetGroup.Unknown)
     {
         Debug.LogError("Unknown platform passed to AudioImporter.SetOverrideSampleSettings (" + platform + "), please use one of 'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS3', 'PS4', 'PSP2', 'PSM', 'XBox360', 'XboxOne', 'WP8', 'WSA' or 'BlackBerry'");
         return false;
     }
     return this.Internal_SetOverrideSampleSettings(buildTargetGroupByName, settings);
 }
コード例 #4
0
        public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
        {
            BuildTargetGroup buildTargetGroupByName = BuildPipeline.GetBuildTargetGroupByName(platform);

            if (buildTargetGroupByName == BuildTargetGroup.Unknown)
            {
                Debug.LogError("Unknown platform passed to AudioImporter.SetOverrideSampleSettings (" + platform + "), please use one of 'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS3', 'PS4', 'PSP2', 'PSM', 'XBox360', 'XboxOne', 'WP8', 'WSA' or 'BlackBerry'");
                return(false);
            }
            return(this.Internal_SetOverrideSampleSettings(buildTargetGroupByName, settings));
        }
コード例 #5
0
        public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
        {
            BuildTargetGroup platformGroup = BuildPipeline.GetBuildTargetGroupByName(platform);

            if (platformGroup == BuildTargetGroup.Unknown)
            {
                Debug.LogError("Unknown platform passed to AudioImporter.SetOverrideSampleSettings (" + platform + "), please use one of " +
                               "'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS4', 'XboxOne' or 'WSA'");
                return(false);
            }

            return(Internal_SetOverrideSampleSettings(platformGroup, settings));
        }
コード例 #6
0
        public bool CurrentSelectionContainsHardwareSounds()
        {
            BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);

            foreach (AudioImporter importer in this.GetAllAudioImporterTargets())
            {
                AudioImporterSampleSettings settings = importer.Internal_GetOverrideSampleSettings(buildTargetGroup);
                if (this.IsHardwareSound(settings.compressionFormat))
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #7
0
        public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
        {
            BuildTargetGroup buildTargetGroupByName = BuildPipeline.GetBuildTargetGroupByName(platform);
            bool             result;

            if (buildTargetGroupByName == BuildTargetGroup.Unknown)
            {
                Debug.LogError("Unknown platform passed to AudioImporter.SetOverrideSampleSettings (" + platform + "), please use one of 'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS4', 'PSP2', 'XboxOne' or 'WSA'");
                result = false;
            }
            else
            {
                result = this.Internal_SetOverrideSampleSettings(buildTargetGroupByName, settings);
            }
            return(result);
        }
コード例 #8
0
        public bool CurrentPlatformHasAutoTranslatedCompression()
        {
            BuildTargetGroup targetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);

            foreach (AudioImporter importer in GetAllAudioImporterTargets())
            {
                AudioCompressionFormat defaultCompressionFormat = importer.defaultSampleSettings.compressionFormat;
                // Because we only want to query if the importer does not have an override.
                if (!importer.Internal_ContainsSampleSettingsOverride(targetGroup))
                {
                    AudioImporterSampleSettings overrideSettings          = importer.Internal_GetOverrideSampleSettings(targetGroup);
                    AudioCompressionFormat      overrideCompressionFormat = overrideSettings.compressionFormat;

                    // If we dont have an override, but the translated compression format is different,
                    // this means we have audio translate happening.
                    if (defaultCompressionFormat != overrideCompressionFormat)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
コード例 #9
0
 internal extern bool Internal_SetOverrideSampleSettings(BuildTargetGroup platformGroup, AudioImporterSampleSettings settings);
コード例 #10
0
 public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
 {
     return(ValidatePlatform(platform, "AudioImporter.SetOverrideSampleSettings", out BuildTargetGroup platformGroup) ?
            Internal_SetOverrideSampleSettings(platformGroup, settings) :
            false);
 }
コード例 #11
0
 internal extern bool Internal_SetOverrideSampleSettings(BuildTargetGroup platformGroup, AudioImporterSampleSettings settings);
コード例 #12
0
    public void OnPreprocessAudio()
    {
        if (EasyVoiceSettings.instance == null)
            return;

        if (EasyVoiceSettings.instance.data == null)
            return;

        if (EasyVoiceClipCreator.lastCreatedAssetFileNames == null)
            return;

        // If user hasn't specified we need to apply custom settings, then don't bother touching the asset
        if (!EasyVoiceSettings.instance.audioImportSettings.applyCustomSettings)
            return;

        string ourAssetPath = assetPath;

        if (!ourAssetPath.StartsWith("Assets/"))
            return;

        //ourAssetPath = ourAssetPath.Substring(6);

#if DEBUG_MESSAGES
        Debug.Log("Importing audio asset at " + ourAssetPath);
#endif

        if (EasyVoiceClipCreator.lastCreatedAssetFileNames.Contains(ourAssetPath))
        {
#if DEBUG_MESSAGES
            Debug.Log("Matched a created asset!");
#endif
            AudioImporter audioImporter = (AudioImporter)assetImporter;

            // Setup generic importer settings

            audioImporter.forceToMono = EasyVoiceSettings.instance.audioImportSettings.forceToMono;

            audioImporter.loadInBackground = EasyVoiceSettings.instance.audioImportSettings.loadInBackground;

            audioImporter.preloadAudioData = EasyVoiceSettings.instance.audioImportSettings.preloadAudioData;

            // Setup new (default) setting for the importer and convert from out stored values

            AudioImporterSampleSettings settings = new AudioImporterSampleSettings();

            settings.loadType = LoadType(EasyVoiceSettings.instance.audioImportSettings.loadType);

            settings.compressionFormat = CompressionFormat(EasyVoiceSettings.instance.audioImportSettings.compressionFormat);

            settings.quality = EasyVoiceSettings.instance.audioImportSettings.quality;

            settings.sampleRateSetting = SampleRate(EasyVoiceSettings.instance.audioImportSettings.sampleRateSetting);

            settings.sampleRateOverride = EasyVoiceSettings.instance.audioImportSettings.overrideSampleRate;

            // Apply the new (default) settings to the importer

            audioImporter.defaultSampleSettings = settings;


            // We used to do this:
            // audioImporter.threeD = EasyVoiceSettings.instance.importClips3D;
            // audioImporter.format = AudioImporterFormatValue(EasyVoiceSettings.instance.importClipsFormat);
            // audioImporter.loadType = AudioImporterLoadTypeValue(EasyVoiceSettings.instance.importClipsLoadType);
            

            //EasyVoiceSettings.instance.data.lastCreatedAssetFileNames.Remove(ourAssetPath); -- CreateFiles() will do this, we are forcing immediate import anyway
        }
#if DEBUG_MESSAGES
        else
        {
            foreach (string lastCreatedAssetFileName in EasyVoiceClipCreator.lastCreatedAssetFileNames)
            {
                Debug.Log("Didn't match " + lastCreatedAssetFileName);
            }
        }
#endif
    }
コード例 #13
0
 private bool SyncSettingsToBackend()
 {
     BuildPlayerWindow.BuildPlatform[] array = BuildPlayerWindow.GetValidPlatforms().ToArray();
     foreach (AudioImporter audioImporterTarget in this.GetAllAudioImporterTargets())
     {
         AudioImporterSampleSettings defaultSampleSettings = audioImporterTarget.defaultSampleSettings;
         if (this.m_DefaultSampleSettings.loadTypeChanged)
         {
             defaultSampleSettings.loadType = this.m_DefaultSampleSettings.settings.loadType;
         }
         if (this.m_DefaultSampleSettings.sampleRateSettingChanged)
         {
             defaultSampleSettings.sampleRateSetting = this.m_DefaultSampleSettings.settings.sampleRateSetting;
         }
         if (this.m_DefaultSampleSettings.sampleRateOverrideChanged)
         {
             defaultSampleSettings.sampleRateOverride = this.m_DefaultSampleSettings.settings.sampleRateOverride;
         }
         if (this.m_DefaultSampleSettings.compressionFormatChanged)
         {
             defaultSampleSettings.compressionFormat = this.m_DefaultSampleSettings.settings.compressionFormat;
         }
         if (this.m_DefaultSampleSettings.qualityChanged)
         {
             defaultSampleSettings.quality = this.m_DefaultSampleSettings.settings.quality;
         }
         if (this.m_DefaultSampleSettings.conversionModeChanged)
         {
             defaultSampleSettings.conversionMode = this.m_DefaultSampleSettings.settings.conversionMode;
         }
         audioImporterTarget.defaultSampleSettings = defaultSampleSettings;
         foreach (BuildPlayerWindow.BuildPlatform buildPlatform in array)
         {
             BuildTargetGroup targetGroup = buildPlatform.targetGroup;
             if (this.m_SampleSettingOverrides.ContainsKey(targetGroup))
             {
                 AudioImporterInspector.SampleSettingProperties sampleSettingOverride = this.m_SampleSettingOverrides[targetGroup];
                 if (sampleSettingOverride.overrideIsForced && !sampleSettingOverride.forcedOverrideState)
                 {
                     audioImporterTarget.Internal_ClearSampleSettingOverride(targetGroup);
                 }
                 else if (audioImporterTarget.Internal_ContainsSampleSettingsOverride(targetGroup) || sampleSettingOverride.overrideIsForced && sampleSettingOverride.forcedOverrideState)
                 {
                     AudioImporterSampleSettings overrideSampleSettings = audioImporterTarget.Internal_GetOverrideSampleSettings(targetGroup);
                     if (sampleSettingOverride.loadTypeChanged)
                     {
                         overrideSampleSettings.loadType = sampleSettingOverride.settings.loadType;
                     }
                     if (sampleSettingOverride.sampleRateSettingChanged)
                     {
                         overrideSampleSettings.sampleRateSetting = sampleSettingOverride.settings.sampleRateSetting;
                     }
                     if (sampleSettingOverride.sampleRateOverrideChanged)
                     {
                         overrideSampleSettings.sampleRateOverride = sampleSettingOverride.settings.sampleRateOverride;
                     }
                     if (sampleSettingOverride.compressionFormatChanged)
                     {
                         overrideSampleSettings.compressionFormat = sampleSettingOverride.settings.compressionFormat;
                     }
                     if (sampleSettingOverride.qualityChanged)
                     {
                         overrideSampleSettings.quality = sampleSettingOverride.settings.quality;
                     }
                     if (sampleSettingOverride.conversionModeChanged)
                     {
                         overrideSampleSettings.conversionMode = sampleSettingOverride.settings.conversionMode;
                     }
                     audioImporterTarget.Internal_SetOverrideSampleSettings(targetGroup, overrideSampleSettings);
                 }
                 this.m_SampleSettingOverrides[targetGroup] = sampleSettingOverride;
             }
         }
     }
     this.m_DefaultSampleSettings.ClearChangedFlags();
     foreach (BuildPlayerWindow.BuildPlatform buildPlatform in array)
     {
         BuildTargetGroup targetGroup = buildPlatform.targetGroup;
         if (this.m_SampleSettingOverrides.ContainsKey(targetGroup))
         {
             AudioImporterInspector.SampleSettingProperties sampleSettingOverride = this.m_SampleSettingOverrides[targetGroup];
             sampleSettingOverride.ClearChangedFlags();
             this.m_SampleSettingOverrides[targetGroup] = sampleSettingOverride;
         }
     }
     return(true);
 }
コード例 #14
0
        private bool SyncSettingsToBackend()
        {
            BuildPlatform[] validPlatforms = BuildPlatforms.instance.GetValidPlatforms().ToArray();

            foreach (AudioImporter importer in GetAllAudioImporterTargets())
            {
                {
                    AudioImporterSampleSettings importerDefaults = importer.defaultSampleSettings;

                    //Importer default settings
                    if (m_DefaultSampleSettings.loadTypeChanged)
                    {
                        importerDefaults.loadType = m_DefaultSampleSettings.settings.loadType;
                    }

                    if (m_DefaultSampleSettings.sampleRateSettingChanged)
                    {
                        importerDefaults.sampleRateSetting = m_DefaultSampleSettings.settings.sampleRateSetting;
                    }

                    if (m_DefaultSampleSettings.sampleRateOverrideChanged)
                    {
                        importerDefaults.sampleRateOverride = m_DefaultSampleSettings.settings.sampleRateOverride;
                    }

                    if (m_DefaultSampleSettings.compressionFormatChanged)
                    {
                        importerDefaults.compressionFormat = m_DefaultSampleSettings.settings.compressionFormat;
                    }

                    if (m_DefaultSampleSettings.qualityChanged)
                    {
                        importerDefaults.quality = m_DefaultSampleSettings.settings.quality;
                    }

                    if (m_DefaultSampleSettings.conversionModeChanged)
                    {
                        importerDefaults.conversionMode = m_DefaultSampleSettings.settings.conversionMode;
                    }

                    //Set the default settings on the importer after the changes.
                    importer.defaultSampleSettings = importerDefaults;
                }

                //Get all the valid platforms, and write changes only for those ones
                foreach (BuildPlatform platform in validPlatforms)
                {
                    BuildTargetGroup platformGroup = platform.targetGroup;

                    if (m_SampleSettingOverrides.ContainsKey(platformGroup))
                    {
                        SampleSettingProperties overrideProperties = m_SampleSettingOverrides[platformGroup];

                        if (overrideProperties.overrideIsForced && !overrideProperties.forcedOverrideState)
                        {
                            importer.Internal_ClearSampleSettingOverride(platformGroup);
                        }
                        else if (importer.Internal_ContainsSampleSettingsOverride(platformGroup) ||
                                 (overrideProperties.overrideIsForced && overrideProperties.forcedOverrideState))
                        {
                            AudioImporterSampleSettings overrideSettings = importer.Internal_GetOverrideSampleSettings(platformGroup);

                            if (overrideProperties.loadTypeChanged)
                            {
                                overrideSettings.loadType = overrideProperties.settings.loadType;
                            }

                            if (overrideProperties.sampleRateSettingChanged)
                            {
                                overrideSettings.sampleRateSetting = overrideProperties.settings.sampleRateSetting;
                            }

                            if (overrideProperties.sampleRateOverrideChanged)
                            {
                                overrideSettings.sampleRateOverride = overrideProperties.settings.sampleRateOverride;
                            }

                            if (overrideProperties.compressionFormatChanged)
                            {
                                overrideSettings.compressionFormat = overrideProperties.settings.compressionFormat;
                            }

                            if (overrideProperties.qualityChanged)
                            {
                                overrideSettings.quality = overrideProperties.settings.quality;
                            }

                            if (overrideProperties.conversionModeChanged)
                            {
                                overrideSettings.conversionMode = overrideProperties.settings.conversionMode;
                            }

                            //Set the default settings on the importer after the changes.
                            importer.Internal_SetOverrideSampleSettings(platformGroup, overrideSettings);
                        }

                        m_SampleSettingOverrides[platformGroup] = overrideProperties;
                    }
                }
            }

            //Now that we are in sync with the backend, we need to clear the changed flags within
            //the properties
            m_DefaultSampleSettings.ClearChangedFlags();

            foreach (BuildPlatform platform in validPlatforms)
            {
                BuildTargetGroup platformGroup = platform.targetGroup;
                if (m_SampleSettingOverrides.ContainsKey(platformGroup))
                {
                    SampleSettingProperties overrideProperties = m_SampleSettingOverrides[platformGroup];
                    overrideProperties.ClearChangedFlags();
                    m_SampleSettingOverrides[platformGroup] = overrideProperties;
                }
            }

            return(true);
        }
コード例 #15
0
ファイル: SECTR_AudioWindow.cs プロジェクト: JesterJ/PGP2
	private void _DrawClipList()
	{
		int minWidth = showFullClipDetails ? 750 : 600;
		int screenWidth = Mathf.Max(Screen.width, minWidth);
		int iconSize = lineHeight;

		GUILayout.BeginArea(new Rect(0f,
		                             (showHierarchy || showProperties) ? bottomSplitter.pos + bottomSplitter.thickness : 0f, 
		                             Screen.width, 
		                             (showHierarchy || showProperties) ? Screen.height - bottomSplitter.pos - bottomSplitter.thickness - lineHeight * 2 : Screen.height));

		// Header
		Rect headerRect = DrawHeader("AUDIO CLIPS", ref clipSearchString, Screen.width / 4, true);

		// Column labels
		Rect columnRect = EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(screenWidth), GUILayout.Height(headerHeight));
		headerStyle.alignment = TextAnchor.MiddleCenter;
		GUILayout.Label(GUIContent.none, GUILayout.Width(iconSize * 2), GUILayout.MaxWidth(iconSize * 2), GUILayout.MinWidth(iconSize * 2), GUILayout.ExpandWidth(false), GUILayout.Height(headerHeight));
		string[] categories = {
#if UNITY_4
			"NAME",
			"LENGTH",
			"CHANNELS",
			"LOAD",
			"CMPRESN",
			"3D",
			// ADVANCED
			"HRDWARE",
			"LOOP",
			"BITRATE",
			"MONO",
#else
			"NAME",
			"LENGTH",
			"CHANNELS",
			"LOAD",
			"CMPRESN",
			// ADVANCED
			"QUALITY",
			"SAMPLNG",
			"BKGRND",
			"PRE LD",
			"MONO",
#endif
		};
		float[] widthScales = {
#if UNITY_4
			1.75f, // NAME
			0.6f, // LENGTH
			0.8f, // CHANNELS
			0.7f, // LOAD
			0.8f, // CMPRESN
			0.4f, // 3D
			// ADVANCED
			0.7f, // HARDWARE
			0.4f, // LOOP
			0.6f, // BITRATE
			0.4f, // MONO
#else
			1.75f, // NAME
			0.6f, // LENGTH
			0.65f, // CHANNELS
			0.6f, // LOAD
			0.6f, // CMPRESN
			// ADVANCED
			0.6f, // QUALITY
			0.6f, // SAMPLNG
			0.5f, // BKGRND
			0.45f, // PRE LD
			0.45f, // MONO
#endif
		};
		int[] widths = new int[categories.Length];
#if UNITY_4
		int advancedStart = 6;
#else
		int advancedStart = 5;
#endif

		float weightSum = 0;
		for(int catIndex = 0; catIndex < (showFullClipDetails ? categories.Length : advancedStart); ++catIndex)
		{
			weightSum += widthScales[catIndex];
		}

		int columnSum = 0;
		for(int catIndex = 0; catIndex < (showFullClipDetails ? categories.Length : advancedStart); ++catIndex)
		{
			int width = (int)(screenWidth * 0.98f * (widthScales[catIndex] / weightSum));
			GUI.Label(new Rect(columnRect.x + columnSum, columnRect.y, width, columnRect.height), categories[catIndex], headerStyle);
			columnSum += width;
			widths[catIndex] = width;
		}

		EditorGUILayout.EndHorizontal();
		EditorGUILayout.Space();

		// Audio Clips
		clipScrollPos = EditorGUILayout.BeginScrollView(clipScrollPos);

		string searchString = clipSearchString.ToLower();
		foreach(string folderName in clipItems.Keys)
		{
			AudioClipFolder folder = clipItems[folderName];

			Rect folderRect = EditorGUILayout.BeginHorizontal();
			elementStyle.normal.textColor = UnselectedItemColor;
			elementStyle.alignment = TextAnchor.MiddleLeft;
			if(GUILayout.Button(folder.expanded ? expandedIcon : collapsedIcon, elementStyle, GUILayout.Width(iconSize), GUILayout.Height(iconSize)))
			{
				folder.expanded = !folder.expanded;
				EditorPrefs.SetBool(expandedPrefPrefix + folderName, folder.expanded);
			}
			GUILayout.Label(folderIcon, elementStyle, GUILayout.Width(iconSize), GUILayout.Height(iconSize));
			GUILayout.Label(folderName, elementStyle);
			EditorGUILayout.EndHorizontal();

			if(folder.expanded)
			{
				deadItems.Clear();
				foreach(TreeItem item in folder.items)
				{
					AudioImporter importer = item.Importer;
					if(importer == null || string.IsNullOrEmpty(item.Path))
					{
						deadItems.Add(item);
					}
					else if((string.IsNullOrEmpty(clipSearchString) || item.Name.ToLower().Contains(searchString)))
					{
						item.ScrollRect = EditorGUILayout.BeginHorizontal();
						item.WindowRect = item.ScrollRect;
						item.WindowRect.y += bottomSplitter.pos;
						item.WindowRect.y += headerRect.height;
						item.WindowRect.y += columnRect.height;
						item.WindowRect.y += folderRect.height;
						item.WindowRect.y -= clipScrollPos.y;

						bool selected = selectedClipItems.Contains(item);

						if(selected && !lastSelectedHierarchy)
						{
							Rect selectionRect = item.ScrollRect;
							selectionRect.y += 1;
							selectionRect.height += 1;
							GUI.Box(selectionRect, "", selectionBoxStyle);
						}

						elementStyle.normal.textColor = selected ? Color.white : UnselectedItemColor;

						// Indent for folder
						GUILayout.Label(GUIContent.none, GUILayout.Width(iconSize), GUILayout.MaxWidth(iconSize), GUILayout.MinWidth(iconSize), GUILayout.ExpandWidth(false));
						// Audition button

						if(GUILayout.Button(new GUIContent(playIcon, "Plays a preview of this clip."), iconButtonStyle, GUILayout.Width(iconSize), GUILayout.Height(iconSize)))
						{
							SECTR_AudioSystem.Audition(item.Clip);
							selectedClipItem = item;
						}

						// Now for all the info
						bool wasEnabled = GUI.enabled;
						GUI.enabled &= SECTR_VC.IsEditable(item.Path);

						int checkSize = 20;
						int columnIndex = 0;
						int columnWidth = 0;
						float rowY = item.ScrollRect.y + 1;
						columnSum = (int)item.ScrollRect.x;

						// Editable properties
#if UNITY_4
						AudioImporterFormat newCompressed = importer.format;
						AudioImporterLoadType newStream = importer.loadType;

						bool new3D = importer.threeD;
						bool newHardware = importer.hardware;
						bool newLoop = importer.loopable;
						int bitrate = importer.compressionBitrate;
#else
						AudioCompressionFormat newCompressed = importer.defaultSampleSettings.compressionFormat ;
						AudioClipLoadType newStream = importer.defaultSampleSettings.loadType;
						float newQuality = importer.defaultSampleSettings.quality;

						AudioSampleRateSetting newSampleSetting = importer.defaultSampleSettings.sampleRateSetting;
						uint newSampleRate = importer.defaultSampleSettings.sampleRateOverride;
						SampleBehavior oldBehavior = SampleBehavior.PreserveRate;
						switch(newSampleSetting)
						{
						case AudioSampleRateSetting.OptimizeSampleRate:
							oldBehavior = SampleBehavior.OptimizeRate;
							break;
						case AudioSampleRateSetting.OverrideSampleRate:
							switch(newSampleRate)
							{
							case 8000:
								oldBehavior = SampleBehavior.Force8k;
								break;
							case 11025:
								oldBehavior = SampleBehavior.Force11k;
								break;
							case 22050:
								oldBehavior = SampleBehavior.Force22k;
								break;
							case 44100:
								oldBehavior = SampleBehavior.Force44k;
								break;
							case 48000:
								oldBehavior = SampleBehavior.Force48k;
								break;
							case 96000:
								oldBehavior = SampleBehavior.Force96k;
								break;
							case 192000:
								oldBehavior = SampleBehavior.Force192k;
								break;
							}
							break;
						}
						SampleBehavior newBehavior = oldBehavior;

						bool newBackground = importer.loadInBackground;
						bool newPreload = importer.preloadAudioData;
#endif
						bool newMono = importer.forceToMono;

						// Name
						columnWidth = widths[columnIndex++];
						elementStyle.alignment = TextAnchor.MiddleLeft;
						float shift = iconSize * 2.5f;
						Rect nameRect = new Rect(columnSum + shift, rowY, columnWidth - shift, item.ScrollRect.height);
						if(item.Rename)
						{
							string focusName = "RenamingItem";
							GUI.SetNextControlName(focusName);
							item.Name = GUI.TextField(nameRect, item.Name);
							GUI.FocusControl(focusName);
						}
						else
						{
							GUI.Label(nameRect, item.Name, elementStyle);
						}
						elementStyle.alignment = TextAnchor.UpperCenter;
						columnSum += columnWidth;

						// Length
						columnWidth = widths[columnIndex++];
						float length = item.Clip.length;
						string label = "s";
						if(length > 60f)
						{
							length /= 60f;
							label = "m";
						}
						EditorGUI.LabelField(new Rect(columnSum, rowY, columnWidth, item.ScrollRect.height), length.ToString("N2") + " " + label, elementStyle);
						columnSum += columnWidth;

						// Channels
						string channels = item.Clip.channels + "ch";
						channels += " @ " + (item.Clip.frequency / 1000f) + "k";
						columnWidth = widths[columnIndex++];
						EditorGUI.LabelField(new Rect(columnSum, rowY, columnWidth, item.ScrollRect.height), channels, elementStyle);
						columnSum += columnWidth;

						// Stream vs In Memory
						columnWidth = widths[columnIndex++];
#if UNITY_4
						newStream = (AudioImporterLoadType)EditorGUI.EnumPopup(new Rect(columnSum, rowY, columnWidth * 0.9f, item.ScrollRect.height), newStream);
#else
						newStream = (AudioClipLoadType)EditorGUI.EnumPopup(new Rect(columnSum, rowY, columnWidth * 0.9f, item.ScrollRect.height), newStream);
#endif
						columnSum += columnWidth;

						// Compressed
						columnWidth = widths[columnIndex++];
#if UNITY_4
						newCompressed = (AudioImporterFormat)EditorGUI.EnumPopup(new Rect(columnSum, rowY, columnWidth * 0.9f, item.ScrollRect.height), newCompressed);
#else
						newCompressed = (AudioCompressionFormat)EditorGUI.EnumPopup(new Rect(columnSum, rowY, columnWidth * 0.9f, item.ScrollRect.height), newCompressed);
#endif					
						columnSum += columnWidth;

#if UNITY_4
						// 3D
						columnWidth = widths[columnIndex++];
						new3D = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), new3D);
						columnSum += columnWidth;
#endif

						// Advanced Stuff
						if(showFullClipDetails)
						{
							bool guiWasEnabled = GUI.enabled;
#if UNITY_4
							// Hardware
							columnWidth = widths[columnIndex++];
							newHardware = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), newHardware);
							columnSum += columnWidth;

							// Loop
							columnWidth = widths[columnIndex++];
							newLoop = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), newLoop);
							columnSum += columnWidth;

							// Bitrate
							int labelWidth = 40;

							GUI.enabled &= (newCompressed == AudioImporterFormat.Compressed);
							columnWidth = widths[columnIndex++];
							if(bitrate > 0 )
							{
								GUI.SetNextControlName("Clip Bitrate");
								bitrate =  EditorGUI.IntField(new Rect(columnSum - labelWidth / 2 + columnWidth / 2, rowY, labelWidth, item.ScrollRect.height), bitrate / 1000, busFieldStyle) * 1000;
							}
							else
							{
								const int kDefaultBitrate = 156000;
								GUI.SetNextControlName("Clip Bitrate");
								int userBitrate = EditorGUI.IntField(new Rect(columnSum - labelWidth / 2 + columnWidth / 2, rowY, labelWidth, item.ScrollRect.height), kDefaultBitrate / 1000, busFieldStyle) * 1000;
								if(userBitrate != kDefaultBitrate)
								{
									bitrate = userBitrate;
								}
							}
							GUI.enabled = guiWasEnabled;
							columnSum += columnWidth; 
#else
							// Quality
							bool compressed = (newCompressed == AudioCompressionFormat.Vorbis || newCompressed == AudioCompressionFormat.MP3);
							int labelWidth = 40;
							GUI.enabled &= compressed;
							columnWidth = widths[columnIndex++];
							if(newQuality >= 0)
							{
								GUI.SetNextControlName("Clip Quality");
								newQuality = EditorGUI.FloatField(new Rect(columnSum - labelWidth / 2 + columnWidth / 2, rowY, labelWidth, item.ScrollRect.height), newQuality * 100f, busFieldStyle) / 100f;
								newQuality = Mathf.Clamp(newQuality, 0f, 1f);
							}
							else
							{
								const float kDefaultQuality = 0.5f;
								GUI.SetNextControlName("Clip Quality");
								float userQuality = EditorGUI.FloatField(new Rect(columnSum - labelWidth / 2 + columnWidth / 2, rowY, labelWidth, item.ScrollRect.height), kDefaultQuality * 100f, busFieldStyle) / 100f;
								if(userQuality != kDefaultQuality)
								{
									newQuality = Mathf.Clamp(userQuality, 0f, 1f);
								}
							}
							GUI.enabled = true;
							columnSum += columnWidth; 

							// Sample Settings
							columnWidth = widths[columnIndex++];
							GUI.enabled &= !compressed;
							newBehavior = (SampleBehavior)EditorGUI.EnumPopup(new Rect(columnSum, rowY, columnWidth * 0.9f, item.ScrollRect.height), oldBehavior);
							GUI.enabled = guiWasEnabled;
							columnSum += columnWidth;

							// Load in background
							columnWidth = widths[columnIndex++];
							newBackground = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), newBackground);
							columnSum += columnWidth;

							// Preload
							columnWidth = widths[columnIndex++];
							newPreload = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), newPreload);
							columnSum += columnWidth;
#endif

							// Force Mono
							columnWidth = widths[columnIndex++];
							newMono = EditorGUI.Toggle(new Rect(columnSum - checkSize / 2 + columnWidth / 2, rowY, checkSize, item.ScrollRect.height), newMono);
							columnSum += columnWidth;
						}

						if((newMono != importer.forceToMono) ||
#if UNITY_4
						   (newStream != importer.loadType) ||
						   (newCompressed != importer.format) ||
						   (new3D != importer.threeD) ||
						   (newHardware != importer.hardware) ||
						   (newLoop != importer.loopable) ||
						   (bitrate != importer.compressionBitrate) ||
#else
						   (newStream != importer.defaultSampleSettings.loadType) ||
						   (newCompressed != importer.defaultSampleSettings.compressionFormat) ||
						   (newQuality != importer.defaultSampleSettings.quality) ||
						   (newBehavior != oldBehavior) ||
						   (newBackground != importer.loadInBackground) ||
						   (newPreload != importer.preloadAudioData) ||
#endif
						   (newMono != importer.forceToMono) ||
						   changedAudioClip)
						{
#if UNITY_4
							importer.loadType = newStream;
							importer.format = newCompressed;
							bool changedText = changedAudioClip || bitrate != importer.compressionBitrate;
							importer.threeD = new3D;
							importer.hardware = newHardware;
							importer.loopable = newLoop;
							importer.compressionBitrate = bitrate;
#else
							bool changedText = changedAudioClip || (importer.defaultSampleSettings.quality != newQuality || importer.defaultSampleSettings.sampleRateOverride != newSampleRate);

							if(newBehavior != oldBehavior)
							{
								switch(newBehavior)
								{
								case SampleBehavior.PreserveRate:
									newSampleSetting = AudioSampleRateSetting.PreserveSampleRate;
									break;
								case SampleBehavior.OptimizeRate:
									newSampleSetting = AudioSampleRateSetting.OptimizeSampleRate;
									break;
								case SampleBehavior.Force8k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 8000;
									break;
								case SampleBehavior.Force11k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 11025;
									break;
								case SampleBehavior.Force22k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 22050;
									break;
								case SampleBehavior.Force44k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 44100;
									break;
								case SampleBehavior.Force48k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 48000;
									break;
								case SampleBehavior.Force96k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 96000;
									break;
								case SampleBehavior.Force192k:
									newSampleSetting = AudioSampleRateSetting.OverrideSampleRate;
									newSampleRate = 192000;
									break;
								}
							}

							AudioImporterSampleSettings newSettings = new AudioImporterSampleSettings();
							newSettings.loadType = newStream;
							newSettings.compressionFormat = newCompressed;
							newSettings.quality = newQuality;
							newSettings.sampleRateSetting = newSampleSetting;
							newSettings.sampleRateOverride = newSampleRate;
							importer.defaultSampleSettings = newSettings;

							importer.loadInBackground = newBackground;
							importer.preloadAudioData = newPreload;
#endif
							importer.forceToMono = newMono;
							changedAudioClip = true;

							EditorUtility.SetDirty(importer);
							if(changedAudioClip && string.IsNullOrEmpty(GUI.GetNameOfFocusedControl()) && 
							   (!changedText || GUIUtility.keyboardControl == 0))
							{
								AssetDatabase.WriteImportSettingsIfDirty(item.Path);
								AssetDatabase.Refresh();
								changedAudioClip = false;
							}
						}

						GUI.enabled = wasEnabled;
						EditorGUILayout.EndHorizontal();

						displayedClipItems.Add(item);
					}
				}
				int numDeadItems = deadItems.Count;
				for(int itemIndex = 0; itemIndex < numDeadItems; ++itemIndex)
				{
					folder.items.Remove(deadItems[itemIndex]);
				}
			}
		}
		
		EditorGUILayout.EndScrollView();
		if(Event.current.type == EventType.Repaint)
		{
			clipScrollRect = GUILayoutUtility.GetLastRect();
		}
		GUILayout.EndArea();
	}