コード例 #1
0
        private void DoRenderPreview(AudioClip clip, AudioImporter audioImporter, Rect wantedRect, float scaleFactor)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey84 previewCAnonStorey84 = new AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey84();
            // ISSUE: reference to a compiler-generated field
            previewCAnonStorey84.scaleFactor = scaleFactor;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            previewCAnonStorey84.scaleFactor = previewCAnonStorey84.scaleFactor * 0.95f;
            // ISSUE: reference to a compiler-generated field
            previewCAnonStorey84.minMaxData = !((UnityEngine.Object)audioImporter == (UnityEngine.Object)null) ? AudioUtil.GetMinMaxData(audioImporter) : (float[])null;
            // ISSUE: reference to a compiler-generated field
            previewCAnonStorey84.numChannels = clip.channels;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            previewCAnonStorey84.numSamples = previewCAnonStorey84.minMaxData != null ? previewCAnonStorey84.minMaxData.Length / (2 * previewCAnonStorey84.numChannels) : 0;
            // ISSUE: reference to a compiler-generated field
            float height = wantedRect.height / (float)previewCAnonStorey84.numChannels;

            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey85 previewCAnonStorey85 = new AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey85();
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated field
            for (previewCAnonStorey85.channel = 0; previewCAnonStorey85.channel < previewCAnonStorey84.numChannels; previewCAnonStorey85.channel = previewCAnonStorey85.channel + 1)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey83 previewCAnonStorey83 = new AudioClipInspector.\u003CDoRenderPreview\u003Ec__AnonStorey83();
                // ISSUE: reference to a compiler-generated field
                previewCAnonStorey83.\u003C\u003Ef__ref\u0024132 = previewCAnonStorey84;
                // ISSUE: reference to a compiler-generated field
                previewCAnonStorey83.\u003C\u003Ef__ref\u0024133 = previewCAnonStorey85;
                // ISSUE: reference to a compiler-generated field
                Rect r = new Rect(wantedRect.x, wantedRect.y + height * (float)previewCAnonStorey85.channel, wantedRect.width, height);
                // ISSUE: reference to a compiler-generated field
                previewCAnonStorey83.curveColor = new Color(1f, 0.5490196f, 0.0f, 1f);
                // ISSUE: reference to a compiler-generated method
                AudioCurveRendering.DrawMinMaxFilledCurve(r, new AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator(previewCAnonStorey83.\u003C\u003Em__143));
            }
        }
コード例 #2
0
        // Passing in clip and importer separately as we're not completely done with the asset setup at the time we're asked to generate the preview.
        private void DoRenderPreview(bool setMaterial, AudioClip clip, AudioImporter audioImporter, Rect wantedRect, float scaleFactor)
        {
            scaleFactor *= 0.95f; // Reduce amplitude slightly to make highly compressed signals fit.
            float[] minMaxData  = (audioImporter == null) ? null : AudioUtil.GetMinMaxData(audioImporter);
            int     numChannels = clip.channels;
            int     numSamples  = (minMaxData == null) ? 0 : (minMaxData.Length / (2 * numChannels));
            float   h           = (float)wantedRect.height / (float)numChannels;

            for (int channel = 0; channel < numChannels; channel++)
            {
                Rect  channelRect = new Rect(wantedRect.x, wantedRect.y + h * channel, wantedRect.width, h);
                Color curveColor  = new Color(1.0f, 140.0f / 255.0f, 0.0f, 1.0f);

                AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator dlg = delegate(float x, out Color col, out float minValue, out float maxValue)
                {
                    col = curveColor;
                    if (numSamples <= 0)
                    {
                        minValue = 0.0f;
                        maxValue = 0.0f;
                    }
                    else
                    {
                        float p       = Mathf.Clamp(x * (numSamples - 2), 0.0f, numSamples - 2);
                        int   i       = (int)Mathf.Floor(p);
                        int   offset1 = (i * numChannels + channel) * 2;
                        int   offset2 = offset1 + numChannels * 2;
                        minValue = Mathf.Min(minMaxData[offset1 + 1], minMaxData[offset2 + 1]) * scaleFactor;
                        maxValue = Mathf.Max(minMaxData[offset1 + 0], minMaxData[offset2 + 0]) * scaleFactor;
                        if (minValue > maxValue)
                        {
                            float tmp = minValue; minValue = maxValue; maxValue = tmp;
                        }
                    }
                };

                if (setMaterial)
                {
                    AudioCurveRendering.DrawMinMaxFilledCurve(channelRect, dlg);
                }
                else
                {
                    AudioCurveRendering.DrawMinMaxFilledCurveInternal(channelRect, dlg);
                }
            }
        }
コード例 #3
0
        private void DoRenderPreview(AudioClip clip, AudioImporter audioImporter, Rect wantedRect, float scaleFactor)
        {
            scaleFactor *= 0.95f;
            float[] minMaxData  = (!(audioImporter == null)) ? AudioUtil.GetMinMaxData(audioImporter) : null;
            int     numChannels = clip.channels;
            int     numSamples  = (minMaxData != null) ? (minMaxData.Length / (2 * numChannels)) : 0;
            float   num         = wantedRect.height / (float)numChannels;
            int     channel;

            for (channel = 0; channel < numChannels; channel++)
            {
                Rect  r          = new Rect(wantedRect.x, wantedRect.y + num * (float)channel, wantedRect.width, num);
                Color curveColor = new Color(1f, 0.549019635f, 0f, 1f);
                AudioCurveRendering.DrawMinMaxFilledCurve(r, delegate(float x, out Color col, out float minValue, out float maxValue)
                {
                    col = curveColor;
                    if (numSamples <= 0)
                    {
                        minValue = 0f;
                        maxValue = 0f;
                    }
                    else
                    {
                        float f  = Mathf.Clamp(x * (float)(numSamples - 2), 0f, (float)(numSamples - 2));
                        int num2 = (int)Mathf.Floor(f);
                        int num3 = (num2 * numChannels + channel) * 2;
                        int num4 = num3 + numChannels * 2;
                        minValue = Mathf.Min(minMaxData[num3 + 1], minMaxData[num4 + 1]) * scaleFactor;
                        maxValue = Mathf.Max(minMaxData[num3], minMaxData[num4]) * scaleFactor;
                        if (minValue > maxValue)
                        {
                            float num5 = minValue;
                            minValue   = maxValue;
                            maxValue   = num5;
                        }
                    }
                });
            }
        }