コード例 #1
0
        public void EventLineGUI(Rect rect, AnimationWindowState state)
        {
            if (!(state.selectedItem == null))
            {
                AnimationClip animationClip  = state.selectedItem.animationClip;
                GameObject    rootGameObject = state.selectedItem.rootGameObject;
                GUI.BeginGroup(rect);
                Color color = GUI.color;
                Rect  rect2 = new Rect(0f, 0f, rect.width, rect.height);
                float time  = Mathf.Max((float)Mathf.RoundToInt(state.PixelToTime(Event.current.mousePosition.x, rect) * state.frameRate) / state.frameRate, 0f);
                if (animationClip != null)
                {
                    AnimationEvent[] animationEvents = AnimationUtility.GetAnimationEvents(animationClip);
                    Texture          image           = EditorGUIUtility.IconContent("Animation.EventMarker").image;
                    Rect[]           array           = new Rect[animationEvents.Length];
                    Rect[]           array2          = new Rect[animationEvents.Length];
                    int num  = 1;
                    int num2 = 0;
                    for (int i = 0; i < animationEvents.Length; i++)
                    {
                        AnimationEvent animationEvent = animationEvents[i];
                        if (num2 == 0)
                        {
                            num = 1;
                            while (i + num < animationEvents.Length && animationEvents[i + num].time == animationEvent.time)
                            {
                                num++;
                            }
                            num2 = num;
                        }
                        num2--;
                        float num3 = Mathf.Floor(state.FrameToPixel(animationEvent.time * animationClip.frameRate, rect));
                        int   num4 = 0;
                        if (num > 1)
                        {
                            float num5 = (float)Mathf.Min((num - 1) * (image.width - 1), (int)(state.FrameDeltaToPixel(rect) - (float)(image.width * 2)));
                            num4 = Mathf.FloorToInt(Mathf.Max(0f, num5 - (float)((image.width - 1) * num2)));
                        }
                        Rect rect3 = new Rect(num3 + (float)num4 - (float)(image.width / 2), (rect.height - 10f) * (float)(num2 - num + 1) / (float)Mathf.Max(1, num - 1), (float)image.width, (float)image.height);
                        array[i]  = rect3;
                        array2[i] = rect3;
                    }
                    if (this.m_DirtyTooltip)
                    {
                        if (this.m_HoverEvent >= 0 && this.m_HoverEvent < array.Length)
                        {
                            this.m_InstantTooltipText  = AnimationWindowEventInspector.FormatEvent(rootGameObject, animationEvents[this.m_HoverEvent]);
                            this.m_InstantTooltipPoint = new Vector2(array[this.m_HoverEvent].xMin + (float)((int)(array[this.m_HoverEvent].width / 2f)) + rect.x - 30f, rect.yMax);
                        }
                        this.m_DirtyTooltip = false;
                    }
                    bool[] array3 = new bool[animationEvents.Length];
                    UnityEngine.Object[] objects = Selection.objects;
                    UnityEngine.Object[] array4  = objects;
                    for (int j = 0; j < array4.Length; j++)
                    {
                        UnityEngine.Object   @object = array4[j];
                        AnimationWindowEvent animationWindowEvent = @object as AnimationWindowEvent;
                        if (animationWindowEvent != null)
                        {
                            if (animationWindowEvent.eventIndex >= 0 && animationWindowEvent.eventIndex < array3.Length)
                            {
                                array3[animationWindowEvent.eventIndex] = true;
                            }
                        }
                    }
                    Vector2        zero = Vector2.zero;
                    int            num6;
                    float          num7;
                    float          num8;
                    HighLevelEvent highLevelEvent = EditorGUIExt.MultiSelection(rect, array2, new GUIContent(image), array, ref array3, null, out num6, out zero, out num7, out num8, GUIStyle.none);
                    if (highLevelEvent != HighLevelEvent.None)
                    {
                        switch (highLevelEvent)
                        {
                        case HighLevelEvent.DoubleClick:
                            if (num6 != -1)
                            {
                                this.EditEvents(rootGameObject, animationClip, array3);
                            }
                            else
                            {
                                this.EventLineContextMenuAdd(new AnimationEventTimeLine.EventLineContextMenuObject(rootGameObject, animationClip, time, -1, array3));
                            }
                            break;

                        case HighLevelEvent.ContextClick:
                        {
                            GenericMenu genericMenu = new GenericMenu();
                            AnimationEventTimeLine.EventLineContextMenuObject userData = new AnimationEventTimeLine.EventLineContextMenuObject(rootGameObject, animationClip, animationEvents[num6].time, num6, array3);
                            int num9 = array3.Count((bool selected) => selected);
                            genericMenu.AddItem(new GUIContent("Add Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuAdd), userData);
                            genericMenu.AddItem(new GUIContent((num9 <= 1) ? "Delete Animation Event" : "Delete Animation Events"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuDelete), userData);
                            genericMenu.ShowAsContext();
                            this.m_InstantTooltipText = null;
                            this.m_DirtyTooltip       = true;
                            state.Repaint();
                            break;
                        }

                        case HighLevelEvent.BeginDrag:
                            this.m_EventsAtMouseDown = animationEvents;
                            this.m_EventTimes        = new float[animationEvents.Length];
                            for (int k = 0; k < animationEvents.Length; k++)
                            {
                                this.m_EventTimes[k] = animationEvents[k].time;
                            }
                            break;

                        case HighLevelEvent.Drag:
                        {
                            for (int l = animationEvents.Length - 1; l >= 0; l--)
                            {
                                if (array3[l])
                                {
                                    AnimationEvent animationEvent2 = this.m_EventsAtMouseDown[l];
                                    animationEvent2.time = this.m_EventTimes[l] + zero.x * state.PixelDeltaToTime(rect);
                                    animationEvent2.time = Mathf.Max(0f, animationEvent2.time);
                                    animationEvent2.time = (float)Mathf.RoundToInt(animationEvent2.time * animationClip.frameRate) / animationClip.frameRate;
                                }
                            }
                            int[] array5 = new int[array3.Length];
                            for (int m = 0; m < array5.Length; m++)
                            {
                                array5[m] = m;
                            }
                            Array.Sort(this.m_EventsAtMouseDown, array5, new AnimationEventTimeLine.EventComparer());
                            bool[]  array6 = (bool[])array3.Clone();
                            float[] array7 = (float[])this.m_EventTimes.Clone();
                            for (int n = 0; n < array5.Length; n++)
                            {
                                array3[n]            = array6[array5[n]];
                                this.m_EventTimes[n] = array7[array5[n]];
                            }
                            this.EditEvents(rootGameObject, animationClip, array3);
                            Undo.RegisterCompleteObjectUndo(animationClip, "Move Event");
                            AnimationUtility.SetAnimationEvents(animationClip, this.m_EventsAtMouseDown);
                            this.m_DirtyTooltip = true;
                            break;
                        }

                        case HighLevelEvent.Delete:
                            this.DeleteEvents(animationClip, array3);
                            break;

                        case HighLevelEvent.SelectionChanged:
                            state.ClearKeySelections();
                            this.EditEvents(rootGameObject, animationClip, array3);
                            break;
                        }
                    }
                    this.CheckRectsOnMouseMove(rect, animationEvents, array);
                    if (Event.current.type == EventType.ContextClick && rect2.Contains(Event.current.mousePosition))
                    {
                        Event.current.Use();
                        GenericMenu genericMenu2 = new GenericMenu();
                        AnimationEventTimeLine.EventLineContextMenuObject userData2 = new AnimationEventTimeLine.EventLineContextMenuObject(rootGameObject, animationClip, time, -1, array3);
                        int num10 = array3.Count((bool selected) => selected);
                        genericMenu2.AddItem(new GUIContent("Add Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuAdd), userData2);
                        if (num10 > 0)
                        {
                            genericMenu2.AddItem(new GUIContent((num10 <= 1) ? "Delete Animation Event" : "Delete Animation Events"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuDelete), userData2);
                        }
                        genericMenu2.ShowAsContext();
                    }
                }
                GUI.color = color;
                GUI.EndGroup();
            }
        }
コード例 #2
0
        public void EventLineGUI(Rect rect, AnimationWindowState state)
        {
            //  We only display and manipulate animation events from the main
            //  game object in selection.  If we ever want to update to handle
            //  a multiple selection, a single timeline might not be sufficient...
            AnimationClip clip     = state.activeAnimationClip;
            GameObject    animated = state.activeRootGameObject;

            GUI.BeginGroup(rect);
            Color backupCol = GUI.color;

            Rect eventLineRect = new Rect(0, 0, rect.width, rect.height);

            float mousePosTime = Mathf.Max(Mathf.RoundToInt(state.PixelToTime(Event.current.mousePosition.x, rect) * state.frameRate) / state.frameRate, 0.0f);

            // Draw events
            if (clip != null)
            {
                AnimationEvent[] events      = AnimationUtility.GetAnimationEvents(clip);
                Texture          eventMarker = EditorGUIUtility.IconContent("Animation.EventMarker").image;

                // Calculate rects
                Rect[] hitRects   = new Rect[events.Length];
                Rect[] drawRects  = new Rect[events.Length];
                int    shared     = 1;
                int    sharedLeft = 0;
                for (int i = 0; i < events.Length; i++)
                {
                    AnimationEvent evt = events[i];

                    if (sharedLeft == 0)
                    {
                        shared = 1;
                        while (i + shared < events.Length && events[i + shared].time == evt.time)
                        {
                            shared++;
                        }
                        sharedLeft = shared;
                    }
                    sharedLeft--;

                    // Important to take floor of positions of GUI stuff to get pixel correct alignment of
                    // stuff drawn with both GUI and Handles/GL. Otherwise things are off by one pixel half the time.
                    float keypos       = Mathf.Floor(state.FrameToPixel(evt.time * clip.frameRate, rect));
                    int   sharedOffset = 0;
                    if (shared > 1)
                    {
                        float spread = Mathf.Min((shared - 1) * (eventMarker.width - 1), (int)(state.FrameDeltaToPixel(rect) - eventMarker.width * 2));
                        sharedOffset = Mathf.FloorToInt(Mathf.Max(0, spread - (eventMarker.width - 1) * (sharedLeft)));
                    }

                    Rect r = new Rect(
                        keypos + sharedOffset - eventMarker.width / 2,
                        (rect.height - 10) * (float)(sharedLeft - shared + 1) / Mathf.Max(1, shared - 1),
                        eventMarker.width,
                        eventMarker.height);

                    hitRects[i]  = r;
                    drawRects[i] = r;
                }

                // Store tooptip info
                if (m_DirtyTooltip)
                {
                    if (m_HoverEvent >= 0 && m_HoverEvent < hitRects.Length)
                    {
                        m_InstantTooltipText  = AnimationWindowEventInspector.FormatEvent(animated, events[m_HoverEvent]);
                        m_InstantTooltipPoint = new Vector2(hitRects[m_HoverEvent].xMin + (int)(hitRects[m_HoverEvent].width / 2) + rect.x - 30, rect.yMax);
                    }
                    m_DirtyTooltip = false;
                }

                bool[] selectedEvents = new bool[events.Length];

                Object[] selectedObjects = Selection.objects;
                foreach (Object selectedObject in selectedObjects)
                {
                    AnimationWindowEvent awe = selectedObject as AnimationWindowEvent;
                    if (awe != null)
                    {
                        if (awe.eventIndex >= 0 && awe.eventIndex < selectedEvents.Length)
                        {
                            selectedEvents[awe.eventIndex] = true;
                        }
                    }
                }

                Vector2 offset = Vector2.zero;
                int     clickedIndex;
                float   startSelection, endSelection;

                // TODO: GUIStyle.none has hopping margins that need to be fixed
                HighLevelEvent hEvent = EditorGUIExt.MultiSelection(
                    rect,
                    drawRects,
                    new GUIContent(eventMarker),
                    hitRects,
                    ref selectedEvents,
                    null,
                    out clickedIndex,
                    out offset,
                    out startSelection,
                    out endSelection,
                    GUIStyle.none
                    );

                if (hEvent != HighLevelEvent.None)
                {
                    switch (hEvent)
                    {
                    case HighLevelEvent.BeginDrag:
                        m_EventsAtMouseDown = events;
                        m_EventTimes        = new float[events.Length];
                        for (int i = 0; i < events.Length; i++)
                        {
                            m_EventTimes[i] = events[i].time;
                        }
                        break;

                    case HighLevelEvent.SelectionChanged:
                        state.ClearKeySelections();
                        EditEvents(animated, clip, selectedEvents);
                        break;

                    case HighLevelEvent.Delete:
                        DeleteEvents(clip, selectedEvents);
                        break;

                    case HighLevelEvent.DoubleClick:

                        if (clickedIndex != -1)
                        {
                            EditEvents(animated, clip, selectedEvents);
                        }
                        else
                        {
                            EventLineContextMenuAdd(new EventLineContextMenuObject(animated, clip, mousePosTime, -1, selectedEvents));
                        }
                        break;

                    case HighLevelEvent.Drag:
                        for (int i = events.Length - 1; i >= 0; i--)
                        {
                            if (selectedEvents[i])
                            {
                                AnimationEvent evt = m_EventsAtMouseDown[i];
                                evt.time = m_EventTimes[i] + offset.x * state.PixelDeltaToTime(rect);
                                evt.time = Mathf.Max(0.0F, evt.time);
                                evt.time = Mathf.RoundToInt(evt.time * clip.frameRate) / clip.frameRate;
                            }
                        }
                        int[] order = new int[selectedEvents.Length];
                        for (int i = 0; i < order.Length; i++)
                        {
                            order[i] = i;
                        }
                        System.Array.Sort(m_EventsAtMouseDown, order, new EventComparer());
                        bool[]  selectedOld = (bool[])selectedEvents.Clone();
                        float[] timesOld    = (float[])m_EventTimes.Clone();
                        for (int i = 0; i < order.Length; i++)
                        {
                            selectedEvents[i] = selectedOld[order[i]];
                            m_EventTimes[i]   = timesOld[order[i]];
                        }

                        // Update selection to reflect new order.
                        EditEvents(animated, clip, selectedEvents);

                        Undo.RegisterCompleteObjectUndo(clip, "Move Event");
                        AnimationUtility.SetAnimationEvents(clip, m_EventsAtMouseDown);
                        m_DirtyTooltip = true;
                        break;

                    case HighLevelEvent.ContextClick:
                        GenericMenu menu                = new GenericMenu();
                        var         contextData         = new EventLineContextMenuObject(animated, clip, events[clickedIndex].time, clickedIndex, selectedEvents);
                        int         selectedEventsCount = selectedEvents.Count(selected => selected);

                        menu.AddItem(
                            EditorGUIUtility.TrTextContent("Add Animation Event"),
                            false,
                            EventLineContextMenuAdd,
                            contextData);
                        menu.AddItem(
                            new GUIContent(selectedEventsCount > 1 ? "Delete Animation Events" : "Delete Animation Event"),
                            false,
                            EventLineContextMenuDelete,
                            contextData);
                        menu.ShowAsContext();

                        // Mouse may move while context menu is open - make sure instant tooltip is handled
                        m_InstantTooltipText = null;
                        m_DirtyTooltip       = true;
                        state.Repaint();
                        break;
                    }
                }

                CheckRectsOnMouseMove(rect, events, hitRects);

                // Create context menu on context click
                if (Event.current.type == EventType.ContextClick && eventLineRect.Contains(Event.current.mousePosition))
                {
                    Event.current.Use();
                    // Create menu
                    GenericMenu menu                = new GenericMenu();
                    var         contextData         = new EventLineContextMenuObject(animated, clip, mousePosTime, -1, selectedEvents);
                    int         selectedEventsCount = selectedEvents.Count(selected => selected);

                    menu.AddItem(
                        EditorGUIUtility.TrTextContent("Add Animation Event"),
                        false,
                        EventLineContextMenuAdd,
                        contextData);

                    if (selectedEventsCount > 0)
                    {
                        menu.AddItem(
                            new GUIContent(selectedEventsCount > 1 ? "Delete Animation Events" : "Delete Animation Event"),
                            false,
                            EventLineContextMenuDelete,
                            contextData);
                    }

                    menu.ShowAsContext();
                }
            }

            GUI.color = backupCol;
            GUI.EndGroup();
        }
コード例 #3
0
        public void EventLineGUI(Rect rect, AnimationWindowState state)
        {
            if (state.selectedItem != null)
            {
                AnimationClip animationClip  = state.selectedItem.animationClip;
                GameObject    rootGameObject = state.selectedItem.rootGameObject;
                GUI.BeginGroup(rect);
                Color color = GUI.color;
                Rect  rect2 = new Rect(0f, 0f, rect.width, rect.height);
                float time  = Mathf.Max((float)(((float)Mathf.RoundToInt(state.PixelToTime(Event.current.mousePosition.x, rect) * state.frameRate)) / state.frameRate), (float)0f);
                if (animationClip != null)
                {
                    int              num8;
                    float            num9;
                    float            num10;
                    AnimationEvent[] animationEvents = AnimationUtility.GetAnimationEvents(animationClip);
                    Texture          image           = EditorGUIUtility.IconContent("Animation.EventMarker").image;
                    Rect[]           hitPositions    = new Rect[animationEvents.Length];
                    Rect[]           positions       = new Rect[animationEvents.Length];
                    int              num2            = 1;
                    int              num3            = 0;
                    for (int i = 0; i < animationEvents.Length; i++)
                    {
                        AnimationEvent event2 = animationEvents[i];
                        if (num3 == 0)
                        {
                            num2 = 1;
                            while (((i + num2) < animationEvents.Length) && (animationEvents[i + num2].time == event2.time))
                            {
                                num2++;
                            }
                            num3 = num2;
                        }
                        num3--;
                        float num5 = Mathf.Floor(state.FrameToPixel(event2.time * animationClip.frameRate, rect));
                        int   num6 = 0;
                        if (num2 > 1)
                        {
                            float num7 = Mathf.Min((int)((num2 - 1) * (image.width - 1)), (int)(((int)state.FrameDeltaToPixel(rect)) - (image.width * 2)));
                            num6 = Mathf.FloorToInt(Mathf.Max((float)0f, (float)(num7 - ((image.width - 1) * num3))));
                        }
                        Rect rect3 = new Rect((num5 + num6) - (image.width / 2), ((rect.height - 10f) * ((num3 - num2) + 1)) / ((float)Mathf.Max(1, num2 - 1)), (float)image.width, (float)image.height);
                        hitPositions[i] = rect3;
                        positions[i]    = rect3;
                    }
                    if (this.m_DirtyTooltip)
                    {
                        if ((this.m_HoverEvent >= 0) && (this.m_HoverEvent < hitPositions.Length))
                        {
                            this.m_InstantTooltipText  = AnimationWindowEventInspector.FormatEvent(rootGameObject, animationEvents[this.m_HoverEvent]);
                            this.m_InstantTooltipPoint = new Vector2(((hitPositions[this.m_HoverEvent].xMin + ((int)(hitPositions[this.m_HoverEvent].width / 2f))) + rect.x) - 30f, rect.yMax);
                        }
                        this.m_DirtyTooltip = false;
                    }
                    if ((this.m_EventsSelected == null) || (this.m_EventsSelected.Length != animationEvents.Length))
                    {
                        this.m_EventsSelected = new bool[animationEvents.Length];
                    }
                    Vector2 zero = Vector2.zero;
                    switch (EditorGUIExt.MultiSelection(rect, positions, new GUIContent(image), hitPositions, ref this.m_EventsSelected, null, out num8, out zero, out num9, out num10, GUIStyle.none))
                    {
                    case HighLevelEvent.DoubleClick:
                        if (num8 == -1)
                        {
                            this.EventLineContextMenuAdd(new EventLineContextMenuObject(rootGameObject, animationClip, time, -1));
                            break;
                        }
                        Selection.activeObject = AnimationWindowEvent.Edit(rootGameObject, animationClip, num8);
                        break;

                    case HighLevelEvent.ContextClick:
                    {
                        GenericMenu menu = new GenericMenu();
                        EventLineContextMenuObject userData = new EventLineContextMenuObject(rootGameObject, animationClip, animationEvents[num8].time, num8);
                        menu.AddItem(new GUIContent("Edit Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuEdit), userData);
                        menu.AddItem(new GUIContent("Add Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuAdd), userData);
                        menu.AddItem(new GUIContent("Delete Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuDelete), userData);
                        menu.ShowAsContext();
                        this.m_InstantTooltipText = null;
                        this.m_DirtyTooltip       = true;
                        state.Repaint();
                        break;
                    }

                    case HighLevelEvent.BeginDrag:
                        this.m_EventsAtMouseDown = animationEvents;
                        this.m_EventTimes        = new float[animationEvents.Length];
                        for (int j = 0; j < animationEvents.Length; j++)
                        {
                            this.m_EventTimes[j] = animationEvents[j].time;
                        }
                        break;

                    case HighLevelEvent.Drag:
                    {
                        for (int k = animationEvents.Length - 1; k >= 0; k--)
                        {
                            if (this.m_EventsSelected[k])
                            {
                                AnimationEvent event6 = this.m_EventsAtMouseDown[k];
                                event6.time = this.m_EventTimes[k] + (zero.x * state.PixelDeltaToTime(rect));
                                event6.time = Mathf.Max(0f, event6.time);
                                event6.time = ((float)Mathf.RoundToInt(event6.time * animationClip.frameRate)) / animationClip.frameRate;
                            }
                        }
                        int[] items = new int[this.m_EventsSelected.Length];
                        for (int m = 0; m < items.Length; m++)
                        {
                            items[m] = m;
                        }
                        Array.Sort(this.m_EventsAtMouseDown, items, new EventComparer());
                        bool[]  flagArray = (bool[])this.m_EventsSelected.Clone();
                        float[] numArray2 = (float[])this.m_EventTimes.Clone();
                        for (int n = 0; n < items.Length; n++)
                        {
                            this.m_EventsSelected[n] = flagArray[items[n]];
                            this.m_EventTimes[n]     = numArray2[items[n]];
                        }
                        Undo.RegisterCompleteObjectUndo(animationClip, "Move Event");
                        AnimationUtility.SetAnimationEvents(animationClip, this.m_EventsAtMouseDown);
                        this.m_DirtyTooltip = true;
                        break;
                    }

                    case HighLevelEvent.Delete:
                        this.DeleteEvents(animationClip, this.m_EventsSelected);
                        break;

                    case HighLevelEvent.SelectionChanged:
                        state.ClearKeySelections();
                        if (num8 != -1)
                        {
                            Selection.activeObject = AnimationWindowEvent.Edit(rootGameObject, animationClip, num8);
                        }
                        break;
                    }
                    this.CheckRectsOnMouseMove(rect, animationEvents, hitPositions);
                }
                if ((Event.current.type == EventType.ContextClick) && rect2.Contains(Event.current.mousePosition))
                {
                    Event.current.Use();
                    GenericMenu menu2 = new GenericMenu();
                    menu2.AddItem(new GUIContent("Add Animation Event"), false, new GenericMenu.MenuFunction2(this.EventLineContextMenuAdd), new EventLineContextMenuObject(rootGameObject, animationClip, time, -1));
                    menu2.ShowAsContext();
                }
                GUI.color = color;
                GUI.EndGroup();
            }
        }