AnimationMode is used by the AnimationWindow to store properties modified by the AnimationClip playback.
internal bool DrawInspector(Rect contentRect) { int num6; bool flag4; if (s_styles == null) { s_styles = new Styles(); } base.serializedObject.Update(); GameObject target = this.target as GameObject; EditorGUIUtility.labelWidth = 52f; bool enabled = GUI.enabled; GUI.enabled = true; GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig); GUI.enabled = enabled; float width = contentRect.width; float y = contentRect.y; GUIContent goIcon = null; PrefabType none = PrefabType.None; if (this.m_AllOfSamePrefabType) { none = PrefabUtility.GetPrefabType(target); switch (none) { case PrefabType.None: goIcon = s_styles.goIcon; break; case PrefabType.Prefab: case PrefabType.PrefabInstance: case PrefabType.DisconnectedPrefabInstance: goIcon = s_styles.prefabIcon; break; case PrefabType.ModelPrefab: case PrefabType.ModelPrefabInstance: case PrefabType.DisconnectedModelPrefabInstance: goIcon = s_styles.modelIcon; break; case PrefabType.MissingPrefabInstance: goIcon = s_styles.prefabIcon; break; } } else { goIcon = s_styles.typelessIcon; } EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), base.targets, true, goIcon.image as Texture2D, this.m_Icon); EditorGUI.BeginDisabledGroup(none == PrefabType.ModelPrefab); EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none); float num3 = s_styles.staticFieldToggleWidth + 15f; float num4 = ((width - 52f) - num3) - 5f; EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_Name.hasMultipleDifferentValues; string name = EditorGUI.DelayedTextField(new Rect(52f, (4f + y) + 1f, num4, 16f), target.name, null, EditorStyles.textField); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { foreach (UnityEngine.Object obj3 in base.targets) { ObjectNames.SetNameSmart(obj3 as GameObject, name); } } Rect totalPosition = new Rect(width - num3, 4f + y, s_styles.staticFieldToggleWidth, 16f); EditorGUI.BeginProperty(totalPosition, GUIContent.none, this.m_StaticEditorFlags); EditorGUI.BeginChangeCheck(); Rect position = totalPosition; EditorGUI.showMixedValue |= ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue); Event current = Event.current; EventType type = current.type; bool flag2 = (current.type == EventType.MouseDown) && (current.button != 0); if (flag2) { current.type = EventType.Ignore; } bool flagValue = EditorGUI.ToggleLeft(position, "Static", target.isStatic); if (flag2) { current.type = type; } EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(base.targets, -1, flagValue); base.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.EndProperty(); EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues; EditorGUI.EnumMaskField(new Rect(totalPosition.x + s_styles.staticFieldToggleWidth, totalPosition.y, 10f, 14f), GameObjectUtility.GetStaticEditorFlags(target), s_styles.staticDropdown, out num6, out flag4); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(base.targets, num6, flag4); base.serializedObject.SetIsDifferentCacheDirty(); } float num7 = 4f; float num8 = 4f; EditorGUIUtility.fieldWidth = ((((width - num7) - 52f) - s_styles.layerFieldWidth) - num8) / 2f; string tag = null; try { tag = target.tag; } catch (Exception) { tag = "Undefined"; } EditorGUIUtility.labelWidth = s_styles.tagFieldWidth; Rect rect3 = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect3, GUIContent.none, this.m_Tag); EditorGUI.BeginChangeCheck(); string str3 = EditorGUI.TagField(rect3, EditorGUIUtility.TempContent("Tag"), tag); if (EditorGUI.EndChangeCheck()) { this.m_Tag.stringValue = str3; Undo.RecordObjects(base.targets, "Change Tag of " + this.targetTitle); foreach (UnityEngine.Object obj4 in base.targets) { (obj4 as GameObject).tag = str3; } } EditorGUI.EndProperty(); EditorGUIUtility.labelWidth = s_styles.layerFieldWidth; rect3 = new Rect((52f + EditorGUIUtility.fieldWidth) + num7, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect3, GUIContent.none, this.m_Layer); EditorGUI.BeginChangeCheck(); int layer = EditorGUI.LayerField(rect3, EditorGUIUtility.TempContent("Layer"), target.layer); if (EditorGUI.EndChangeCheck()) { GameObjectUtility.ShouldIncludeChildren children = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(base.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(layer) + " for all child objects as well?"); if (children != GameObjectUtility.ShouldIncludeChildren.Cancel) { this.m_Layer.intValue = layer; this.SetLayer(layer, children == GameObjectUtility.ShouldIncludeChildren.IncludeChildren); } } EditorGUI.EndProperty(); if (!this.m_HasInstance || EditorApplication.isPlayingOrWillChangePlaymode) { goto Label_0992; } float num11 = ((width - 52f) - 5f) / 3f; Rect rect4 = new Rect(52f + (num11 * 0f), 44f + y, num11, 15f); Rect rect5 = new Rect(52f + (num11 * 1f), 44f + y, num11, 15f); Rect rect6 = new Rect(52f + (num11 * 2f), 44f + y, num11, 15f); Rect rect7 = new Rect(52f, 44f + y, num11 * 3f, 15f); GUIContent content2 = (base.targets.Length <= 1) ? s_styles.goTypeLabel[(int)none] : s_styles.goTypeLabelMultiple; if (content2 != null) { float x = GUI.skin.label.CalcSize(content2).x; switch (none) { case PrefabType.DisconnectedModelPrefabInstance: case PrefabType.MissingPrefabInstance: case PrefabType.DisconnectedPrefabInstance: GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor; if (none == PrefabType.MissingPrefabInstance) { GUI.Label(new Rect(52f, 44f + y, (width - 52f) - 5f, 18f), content2, EditorStyles.whiteLabel); } else { GUI.Label(new Rect((52f - x) - 5f, 44f + y, (width - 52f) - 5f, 18f), content2, EditorStyles.whiteLabel); } GUI.contentColor = Color.white; goto Label_078B; } Rect rect8 = new Rect((52f - x) - 5f, 44f + y, x, 18f); GUI.Label(rect8, content2); } Label_078B: if (base.targets.Length > 1) { GUI.Label(rect7, "Instance Management Disabled", s_styles.instanceManagementInfo); } else { if ((none != PrefabType.MissingPrefabInstance) && GUI.Button(rect4, "Select", "MiniButtonLeft")) { Selection.activeObject = PrefabUtility.GetPrefabParent(this.target); EditorGUIUtility.PingObject(Selection.activeObject); } if (((none == PrefabType.DisconnectedModelPrefabInstance) || (none == PrefabType.DisconnectedPrefabInstance)) && GUI.Button(rect5, "Revert", "MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo(target, "Revert to prefab"); PrefabUtility.ReconnectToLastPrefab(target); PrefabUtility.RevertPrefabInstance(target); this.CalculatePrefabStatus(); Undo.RegisterCreatedObjectUndo(target, "Reconnect prefab"); GUIUtility.ExitGUI(); } bool flag5 = GUI.enabled; GUI.enabled = GUI.enabled && !AnimationMode.InAnimationMode(); if (((none == PrefabType.ModelPrefabInstance) || (none == PrefabType.PrefabInstance)) && GUI.Button(rect5, "Revert", "MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo(target, "Revert Prefab Instance"); PrefabUtility.RevertPrefabInstance(target); this.CalculatePrefabStatus(); GUIUtility.ExitGUI(); } if ((none == PrefabType.PrefabInstance) || (none == PrefabType.DisconnectedPrefabInstance)) { GameObject source = PrefabUtility.FindValidUploadPrefabInstanceRoot(target); GUI.enabled = (source != null) && !AnimationMode.InAnimationMode(); if (GUI.Button(rect6, "Apply", "MiniButtonRight")) { UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(source); string assetPath = AssetDatabase.GetAssetPath(prefabParent); string[] assets = new string[] { assetPath }; if (Provider.PromptAndCheckoutIfNeeded(assets, "The version control requires you to check out the prefab before applying changes.")) { PrefabUtility.ReplacePrefab(source, prefabParent, ReplacePrefabOptions.ConnectToPrefab); this.CalculatePrefabStatus(); GUIUtility.ExitGUI(); } } } GUI.enabled = flag5; if (((none == PrefabType.DisconnectedModelPrefabInstance) || (none == PrefabType.ModelPrefabInstance)) && GUI.Button(rect6, "Open", "MiniButtonRight")) { AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target)); GUIUtility.ExitGUI(); } } Label_0992: EditorGUI.EndDisabledGroup(); base.serializedObject.ApplyModifiedProperties(); return(true); }
public void RotationField(bool disabled) { Transform transform0 = targets[0] as Transform; Vector3 eulerAngles0 = transform0.GetLocalEulerAngles(transform0.rotationOrder); int differentRotationMask = 0b000; bool differentRotationOrder = false; for (int i = 1; i < targets.Length; i++) { Transform otherTransform = (targets[i] as Transform); if (differentRotationMask != 0b111) { Vector3 otherLocalEuler = otherTransform.GetLocalEulerAngles(otherTransform.rotationOrder); for (int j = 0; j < 3; j++) { if (otherLocalEuler[j] != eulerAngles0[j]) { differentRotationMask |= 1 << j; } } } differentRotationOrder |= otherTransform.rotationOrder != transform0.rotationOrder; } Rect r = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2)); GUIContent label = EditorGUI.BeginProperty(r, rotationContent, m_Rotation); m_EulerFloats[0].doubleVal = eulerAngles0.x; m_EulerFloats[1].doubleVal = eulerAngles0.y; m_EulerFloats[2].doubleVal = eulerAngles0.z; int id = GUIUtility.GetControlID(s_FoldoutHash, FocusType.Keyboard, r); if (AnimationMode.InAnimationMode() && transform0.rotationOrder != RotationOrder.OrderZXY) { string rotationLabel = differentRotationOrder ? "Mixed" : transform0.rotationOrder.ToString().Substring(RotationOrder.OrderXYZ.ToString().Length - 3); label.text = label.text + " (" + rotationLabel + ")"; } // Using manual 3 float fields here instead of MultiFloatField or Vector3Field // since we want to query expression validity of each individually, and // so that the label and the fields can be disabled separately, similar to // regular property fields. Also want to avoid superfluous label, which // creates a focus target even when there's no content (Case 953241). r = EditorGUI.MultiFieldPrefixLabel(r, id, label, 3); r.height = EditorGUIUtility.singleLineHeight; int eulerChangedMask = 0; using (new EditorGUI.DisabledScope(disabled)) { var eCount = m_EulerFloats.Length; float w = (r.width - (eCount - 1) * EditorGUI.kSpacingSubLabel) / eCount; Rect nr = new Rect(r) { width = w }; var prevWidth = EditorGUIUtility.labelWidth; var prevIndent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; for (int i = 0; i < m_EulerFloats.Length; i++) { EditorGUIUtility.labelWidth = EditorGUI.GetLabelWidth(s_XYZLabels[i]); EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = (differentRotationMask & (1 << i)) != 0; EditorGUI.FloatField(nr, s_XYZLabels[i], ref m_EulerFloats[i]); if (EditorGUI.EndChangeCheck() && m_EulerFloats[i].hasResult) { eulerChangedMask |= 1 << i; } nr.x += w + EditorGUI.kSpacingSubLabel; } EditorGUIUtility.labelWidth = prevWidth; EditorGUI.indentLevel = prevIndent; } if (eulerChangedMask != 0) { eulerAngles0 = new Vector3( MathUtils.ClampToFloat(m_EulerFloats[0].doubleVal), MathUtils.ClampToFloat(m_EulerFloats[1].doubleVal), MathUtils.ClampToFloat(m_EulerFloats[2].doubleVal)); Undo.RecordObjects(targets, "Inspector"); // Generic undo title as remove duplicates will discard the name. Undo.SetCurrentGroupName(string.Format("Set Rotation")); for (var idx = 0; idx < targets.Length; ++idx) { var tr = targets[idx] as Transform; if (tr == null) { continue; } var trEuler = tr.GetLocalEulerAngles(tr.rotationOrder); // if we have any per-object expressions just entered, we need to evaluate // it for each object with their own individual input value for (int c = 0; c < 3; ++c) { if ((eulerChangedMask & (1 << c)) != 0) { if (m_EulerFloats[c].expression != null) { double trEulerComp = eulerAngles0[c]; if (m_EulerFloats[c].expression.Evaluate(ref trEulerComp, idx, targets.Length)) { trEuler[c] = MathUtils.ClampToFloat(trEulerComp); } } else { trEuler[c] = MathUtils.ClampToFloat(eulerAngles0[c]); } } } tr.SetLocalEulerAngles(trEuler, tr.rotationOrder); if (tr.parent != null) { tr.SendTransformChangedScale(); // force scale update, needed if tr has non-uniformly scaled parent. } } m_Rotation.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.showMixedValue = false; if (differentRotationOrder) { EditorGUILayout.HelpBox("Transforms have different rotation orders, keyframes saved will have the same value but not the same local rotation", MessageType.Warning); } EditorGUI.EndProperty(); }
internal bool DrawInspector(Rect contentRect) { if (GameObjectInspector.s_styles == null) { GameObjectInspector.s_styles = new GameObjectInspector.Styles(); } base.serializedObject.Update(); GameObject gameObject = this.target as GameObject; EditorGUIUtility.labelWidth = 52f; bool enabled = GUI.enabled; GUI.enabled = true; GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig); GUI.enabled = enabled; float width = contentRect.width; float y = contentRect.y; GUIContent gUIContent = null; PrefabType prefabType = PrefabType.None; if (this.m_AllOfSamePrefabType) { prefabType = PrefabUtility.GetPrefabType(gameObject); switch (prefabType) { case PrefabType.None: gUIContent = GameObjectInspector.s_styles.goIcon; break; case PrefabType.Prefab: case PrefabType.PrefabInstance: case PrefabType.DisconnectedPrefabInstance: gUIContent = GameObjectInspector.s_styles.prefabIcon; break; case PrefabType.ModelPrefab: case PrefabType.ModelPrefabInstance: case PrefabType.DisconnectedModelPrefabInstance: gUIContent = GameObjectInspector.s_styles.modelIcon; break; case PrefabType.MissingPrefabInstance: gUIContent = GameObjectInspector.s_styles.prefabIcon; break; } } else { gUIContent = GameObjectInspector.s_styles.typelessIcon; } EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), base.targets, true, gUIContent.image as Texture2D, this.m_Icon); EditorGUI.BeginDisabledGroup(prefabType == PrefabType.ModelPrefab); EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none); float num = GameObjectInspector.s_styles.staticFieldToggleWidth + 15f; float width2 = width - 52f - num - 5f; EditorGUI.DelayedTextField(new Rect(52f, 4f + y + 1f, width2, 16f), this.m_Name, GUIContent.none); Rect rect = new Rect(width - num, 4f + y, GameObjectInspector.s_styles.staticFieldToggleWidth, 16f); EditorGUI.BeginProperty(rect, GUIContent.none, this.m_StaticEditorFlags); EditorGUI.BeginChangeCheck(); Rect position = rect; EditorGUI.showMixedValue |= GameObjectInspector.ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue); Event current = Event.current; EventType type = current.type; bool flag = current.type == EventType.MouseDown && current.button != 0; if (flag) { current.type = EventType.Ignore; } bool flagValue = EditorGUI.ToggleLeft(position, "Static", gameObject.isStatic); if (flag) { current.type = type; } EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(base.targets, -1, flagValue); base.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.EndProperty(); EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues; int changedFlags; bool flagValue2; EditorGUI.EnumMaskField(new Rect(rect.x + GameObjectInspector.s_styles.staticFieldToggleWidth, rect.y, 10f, 14f), GameObjectUtility.GetStaticEditorFlags(gameObject), GameObjectInspector.s_styles.staticDropdown, out changedFlags, out flagValue2); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(base.targets, changedFlags, flagValue2); base.serializedObject.SetIsDifferentCacheDirty(); } float num2 = 4f; float num3 = 4f; EditorGUIUtility.fieldWidth = (width - num2 - 52f - GameObjectInspector.s_styles.layerFieldWidth - num3) / 2f; string tag = null; try { tag = gameObject.tag; } catch (Exception) { tag = "Undefined"; } EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.tagFieldWidth; Rect rect2 = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect2, GUIContent.none, this.m_Tag); EditorGUI.BeginChangeCheck(); string text = EditorGUI.TagField(rect2, EditorGUIUtility.TempContent("Tag"), tag); if (EditorGUI.EndChangeCheck()) { this.m_Tag.stringValue = text; Undo.RecordObjects(base.targets, "Change Tag of " + this.targetTitle); UnityEngine.Object[] targets = base.targets; for (int i = 0; i < targets.Length; i++) { UnityEngine.Object @object = targets[i]; (@object as GameObject).tag = text; } } EditorGUI.EndProperty(); EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.layerFieldWidth; rect2 = new Rect(52f + EditorGUIUtility.fieldWidth + num2, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect2, GUIContent.none, this.m_Layer); EditorGUI.BeginChangeCheck(); int num4 = EditorGUI.LayerField(rect2, EditorGUIUtility.TempContent("Layer"), gameObject.layer); if (EditorGUI.EndChangeCheck()) { GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(base.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(num4) + " for all child objects as well?"); if (shouldIncludeChildren != GameObjectUtility.ShouldIncludeChildren.Cancel) { this.m_Layer.intValue = num4; this.SetLayer(num4, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren); } } EditorGUI.EndProperty(); if (this.m_HasInstance && !EditorApplication.isPlayingOrWillChangePlaymode) { float num5 = (width - 52f - 5f) / 3f; Rect position2 = new Rect(52f + num5 * 0f, 44f + y, num5, 15f); Rect position3 = new Rect(52f + num5 * 1f, 44f + y, num5, 15f); Rect position4 = new Rect(52f + num5 * 2f, 44f + y, num5, 15f); Rect position5 = new Rect(52f, 44f + y, num5 * 3f, 15f); GUIContent gUIContent2 = (base.targets.Length <= 1) ? GameObjectInspector.s_styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_styles.goTypeLabelMultiple; if (gUIContent2 != null) { float x = GUI.skin.label.CalcSize(gUIContent2).x; if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor; if (prefabType == PrefabType.MissingPrefabInstance) { GUI.Label(new Rect(52f, 44f + y, width - 52f - 5f, 18f), gUIContent2, EditorStyles.whiteLabel); } else { GUI.Label(new Rect(52f - x - 5f, 44f + y, width - 52f - 5f, 18f), gUIContent2, EditorStyles.whiteLabel); } GUI.contentColor = Color.white; } else { Rect position6 = new Rect(52f - x - 5f, 44f + y, x, 18f); GUI.Label(position6, gUIContent2); } } if (base.targets.Length > 1) { GUI.Label(position5, "Instance Management Disabled", GameObjectInspector.s_styles.instanceManagementInfo); } else { if (prefabType != PrefabType.MissingPrefabInstance && GUI.Button(position2, "Select", "MiniButtonLeft")) { Selection.activeObject = PrefabUtility.GetPrefabParent(this.target); EditorGUIUtility.PingObject(Selection.activeObject); } if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) && GUI.Button(position3, "Revert", "MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo(gameObject, "Revert to prefab"); PrefabUtility.ReconnectToLastPrefab(gameObject); PrefabUtility.RevertPrefabInstance(gameObject); this.CalculatePrefabStatus(); Undo.RegisterCreatedObjectUndo(gameObject, "Reconnect prefab"); GUIUtility.ExitGUI(); } bool enabled2 = GUI.enabled; GUI.enabled = (GUI.enabled && !AnimationMode.InAnimationMode()); if ((prefabType == PrefabType.ModelPrefabInstance || prefabType == PrefabType.PrefabInstance) && GUI.Button(position3, "Revert", "MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo(gameObject, "Revert Prefab Instance"); PrefabUtility.RevertPrefabInstance(gameObject); this.CalculatePrefabStatus(); Undo.RegisterCreatedObjectUndo(gameObject, "Revert prefab"); GUIUtility.ExitGUI(); } if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GameObject gameObject2 = PrefabUtility.FindValidUploadPrefabInstanceRoot(gameObject); GUI.enabled = (gameObject2 != null && !AnimationMode.InAnimationMode()); if (GUI.Button(position4, "Apply", "MiniButtonRight")) { UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(gameObject2); string assetPath = AssetDatabase.GetAssetPath(prefabParent); bool flag2 = Provider.PromptAndCheckoutIfNeeded(new string[] { assetPath }, "The version control requires you to check out the prefab before applying changes."); if (flag2) { PrefabUtility.ReplacePrefab(gameObject2, prefabParent, ReplacePrefabOptions.ConnectToPrefab); this.CalculatePrefabStatus(); GUIUtility.ExitGUI(); } } } GUI.enabled = enabled2; if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) && GUI.Button(position4, "Open", "MiniButtonRight")) { AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target)); GUIUtility.ExitGUI(); } } } EditorGUI.EndDisabledGroup(); base.serializedObject.ApplyModifiedProperties(); return(true); }
public void RotationField(bool disabled) { Transform transform = this.targets[0] as Transform; Vector3 localEulerAngles = transform.GetLocalEulerAngles(transform.rotationOrder); if (this.m_OldEulerAngles.x != localEulerAngles.x || this.m_OldEulerAngles.y != localEulerAngles.y || this.m_OldEulerAngles.z != localEulerAngles.z || this.m_OldRotationOrder != transform.rotationOrder) { this.m_EulerAngles = transform.GetLocalEulerAngles(transform.rotationOrder); this.m_OldRotationOrder = transform.rotationOrder; } bool flag = false; bool flag2 = false; for (int i = 1; i < this.targets.Length; i++) { Transform transform2 = this.targets[i] as Transform; Vector3 localEulerAngles2 = transform2.GetLocalEulerAngles(transform2.rotationOrder); flag |= (localEulerAngles2.x != localEulerAngles.x || localEulerAngles2.y != localEulerAngles.y || localEulerAngles2.z != localEulerAngles.z); flag2 |= (transform2.rotationOrder != transform.rotationOrder); } Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (float)((!EditorGUIUtility.wideMode) ? 2 : 1), new GUILayoutOption[0]); GUIContent gUIContent = EditorGUI.BeginProperty(rect, this.rotationContent, this.m_Rotation); EditorGUI.showMixedValue = flag; EditorGUI.BeginChangeCheck(); int controlID = GUIUtility.GetControlID(TransformRotationGUI.s_FoldoutHash, EditorGUIUtility.native, rect); string text = string.Empty; if (AnimationMode.InAnimationMode() && transform.rotationOrder != RotationOrder.OrderZXY) { if (flag2) { text = "Mixed"; } else { text = transform.rotationOrder.ToString(); text = text.Substring(text.Length - 3); } gUIContent.text = gUIContent.text + " (" + text + ")"; } rect = EditorGUI.MultiFieldPrefixLabel(rect, controlID, gUIContent, 3); rect.height = EditorGUIUtility.singleLineHeight; using (new EditorGUI.DisabledScope(disabled)) { this.m_EulerAngles = EditorGUI.Vector3Field(rect, GUIContent.none, this.m_EulerAngles); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(this.targets, "Inspector"); UnityEngine.Object[] array = this.targets; for (int j = 0; j < array.Length; j++) { Transform transform3 = (Transform)array[j]; transform3.SetLocalEulerAngles(this.m_EulerAngles, transform3.rotationOrder); if (transform3.parent != null) { transform3.SendTransformChangedScale(); } } this.m_Rotation.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.showMixedValue = false; if (flag2) { EditorGUILayout.HelpBox("Transforms have different rotation orders, keyframes saved will have the same value but not the same local rotation", MessageType.Warning); } EditorGUI.EndProperty(); }
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride) { AnimationMode.AddPropertyModification_Injected(ref binding, modification, keepPrefabOverride); }
private void DoPrefabButtons(PrefabType prefabType, GameObject go) { if (this.m_HasInstance) { using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode)) { EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]); GUIContent gUIContent = (base.targets.Length <= 1) ? GameObjectInspector.s_Styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_Styles.goTypeLabelMultiple; if (gUIContent != null) { EditorGUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Width(24f + GameObjectInspector.s_Styles.tagFieldWidth) }); GUILayout.FlexibleSpace(); if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor; GUILayout.Label(gUIContent, EditorStyles.whiteLabel, new GUILayoutOption[] { GUILayout.ExpandWidth(false) }); GUI.contentColor = Color.white; } else { GUILayout.Label(gUIContent, new GUILayoutOption[] { GUILayout.ExpandWidth(false) }); } EditorGUILayout.EndHorizontal(); } if (base.targets.Length > 1) { GUILayout.Label("Instance Management Disabled", GameObjectInspector.s_Styles.instanceManagementInfo, new GUILayoutOption[0]); } else { if (prefabType != PrefabType.MissingPrefabInstance) { if (GUILayout.Button("Select", "MiniButtonLeft", new GUILayoutOption[0])) { Selection.activeObject = PrefabUtility.GetPrefabParent(base.target); EditorGUIUtility.PingObject(Selection.activeObject); } } if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { if (GUILayout.Button("Revert", "MiniButtonMid", new GUILayoutOption[0])) { List <UnityEngine.Object> hierarchy = new List <UnityEngine.Object>(); this.GetObjectListFromHierarchy(hierarchy, go); Undo.RegisterFullObjectHierarchyUndo(go, "Revert to prefab"); PrefabUtility.ReconnectToLastPrefab(go); Undo.RegisterCreatedObjectUndo(PrefabUtility.GetPrefabObject(go), "Revert to prefab"); PrefabUtility.RevertPrefabInstance(go); this.CalculatePrefabStatus(); List <UnityEngine.Object> list = new List <UnityEngine.Object>(); this.GetObjectListFromHierarchy(list, go); this.RegisterNewComponents(list, hierarchy); } } using (new EditorGUI.DisabledScope(AnimationMode.InAnimationMode())) { if (prefabType == PrefabType.ModelPrefabInstance || prefabType == PrefabType.PrefabInstance) { if (GUILayout.Button("Revert", "MiniButtonMid", new GUILayoutOption[0])) { this.RevertAndCheckForNewComponents(go); } } if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GameObject gameObject = PrefabUtility.FindValidUploadPrefabInstanceRoot(go); GUI.enabled = (gameObject != null && !AnimationMode.InAnimationMode()); if (GUILayout.Button("Apply", "MiniButtonRight", new GUILayoutOption[0])) { UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(gameObject); string assetPath = AssetDatabase.GetAssetPath(prefabParent); bool flag = Provider.PromptAndCheckoutIfNeeded(new string[] { assetPath }, "The version control requires you to check out the prefab before applying changes."); if (flag) { PrefabUtility.ReplacePrefab(gameObject, prefabParent, ReplacePrefabOptions.ConnectToPrefab); this.CalculatePrefabStatus(); EditorSceneManager.MarkSceneDirty(gameObject.scene); GUIUtility.ExitGUI(); } } } } if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) { if (GUILayout.Button("Open", "MiniButtonRight", new GUILayoutOption[0])) { AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(base.target)); GUIUtility.ExitGUI(); } } } EditorGUILayout.EndHorizontal(); } } }
private void BakeMesh() { if (bakeObject == null) { return; } if (animationClip == null) { return; } // There is a bug in AnimationMode.SampleAnimationClip which crashes // Unity if there is no valid controller attached Animator animator = bakeObject.GetComponent <Animator>(); if (animator != null && animator.runtimeAnimatorController == null) { return; } //Collect information about gameObject List <MeshFilter> tmpFilters = bakeObject.GetComponentsInChildren <MeshFilter>().ToList(); List <SkinnedMeshRenderer> tmpMeshRenderers = new List <SkinnedMeshRenderer>(); for (int i = 0; i < tmpFilters.Count; i++) { MeshFilter filter = tmpFilters[i]; SkinnedMeshRenderer meshRenderer = filter.GetComponent <SkinnedMeshRenderer>(); if (meshRenderer != null) { tmpFilters.RemoveAt(i); tmpMeshRenderers.Add(meshRenderer); i--; } } filters = tmpFilters.ToArray(); renderers = tmpMeshRenderers.ToArray(); Mesh firstFrame = new Mesh(); EditorUtility.DisplayProgressBar("Mesh Animation Baker", "Baking", 0f); //Now bake AnimationMode.StartAnimationMode(); AnimationMode.BeginSampling(); for (int frame = 0; frame < frameCount; frame++) { EditorUtility.DisplayProgressBar("Mesh Animation Baker", "Baking mesh animations", 1f * frame / frameCount); AnimationMode.SampleAnimationClip(bakeObject, animationClip, frame / frameRate); Mesh bakedMesh = CombineMeshes(bakeObject); if (!bufferReady) { buffer.Expand(VertType.VNT, bakedMesh.vertexCount, frameCount); frameStride = buffer.vertexSize * buffer.vertexCount; bufferReady = true; } for (int i = 0; i < bakedMesh.vertexCount; i++) { int vertStart = i * buffer.vertexSize; int globalVertStart = frameStride * frame + vertStart; buffer.data[globalVertStart] = bakedMesh.vertices[i].x; buffer.data[globalVertStart + 1] = bakedMesh.vertices[i].y; buffer.data[globalVertStart + 2] = bakedMesh.vertices[i].z; buffer.data[globalVertStart + 3] = bakedMesh.normals[i].x; buffer.data[globalVertStart + 4] = bakedMesh.normals[i].y; buffer.data[globalVertStart + 5] = bakedMesh.normals[i].z; buffer.data[globalVertStart + 6] = bakedMesh.tangents[i].x; buffer.data[globalVertStart + 7] = bakedMesh.tangents[i].y; buffer.data[globalVertStart + 8] = bakedMesh.tangents[i].z; } if (frame == 0) { firstFrame = bakedMesh; } } string filePath = Path.Combine(Application.dataPath, vertaPath); FileInfo fileInfo = new FileInfo(filePath); if (!Directory.Exists(fileInfo.Directory.FullName)) { Directory.CreateDirectory(fileInfo.Directory.FullName); } filePath += $"/{modelName}.verta"; buffer.SaveToFile(filePath); filePath = Path.Combine("Assets", meshDataPath); fileInfo = new FileInfo(filePath); if (!Directory.Exists(fileInfo.Directory.FullName)) { Directory.CreateDirectory(fileInfo.Directory.FullName); } filePath += $"/{modelName}.asset"; byte[] bytes = MeshDataAssetEditor.saveMeshToMeshAsset(firstFrame); MeshDataAsset asset = new MeshDataAsset(); asset.bytes = bytes; AssetDatabase.CreateAsset(asset, filePath); EditorUtility.ClearProgressBar(); AnimationMode.EndSampling(); AnimationMode.StopAnimationMode(); }
public static void StartAnimationMode(Object[] objects) { Debug.LogWarning("AnimationUtility.StartAnimationMode is deprecated. Use AnimationMode.StartAnimationMode with the new APIs. The objects passed to this function will no longer be reverted automatically. See AnimationMode.AddPropertyModification"); AnimationMode.StartAnimationMode(); }
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride) { AnimationMode.INTERNAL_CALL_AddPropertyModification(ref binding, modification, keepPrefabOverride); }
public void RotationField(bool disabled) { Transform t = targets[0] as Transform; Vector3 localEuler = t.GetLocalEulerAngles(t.rotationOrder); if ( m_OldEulerAngles.x != localEuler.x || m_OldEulerAngles.y != localEuler.y || m_OldEulerAngles.z != localEuler.z || m_OldRotationOrder != t.rotationOrder ) { m_EulerAngles = t.GetLocalEulerAngles(t.rotationOrder); m_OldRotationOrder = t.rotationOrder; } bool differentRotation = false; bool differentRotationOrder = false; for (int i = 1; i < targets.Length; i++) { Transform otherTransform = (targets[i] as Transform); Vector3 otherLocalEuler = otherTransform.GetLocalEulerAngles(otherTransform.rotationOrder); differentRotation |= (otherLocalEuler.x != localEuler.x || otherLocalEuler.y != localEuler.y || otherLocalEuler.z != localEuler.z); differentRotationOrder |= otherTransform.rotationOrder != t.rotationOrder; } Rect r = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2)); GUIContent label = EditorGUI.BeginProperty(r, rotationContent, m_Rotation); EditorGUI.showMixedValue = differentRotation; EditorGUI.BeginChangeCheck(); int id = GUIUtility.GetControlID(s_FoldoutHash, FocusType.Keyboard, r); string rotationLabel = ""; if (AnimationMode.InAnimationMode() && t.rotationOrder != RotationOrder.OrderZXY) { if (differentRotationOrder) { rotationLabel = "Mixed"; } else { rotationLabel = (t.rotationOrder).ToString(); rotationLabel = rotationLabel.Substring(rotationLabel.Length - 3); } label.text = label.text + " (" + rotationLabel + ")"; } r = EditorGUI.MultiFieldPrefixLabel(r, id, label, 3); r.height = EditorGUIUtility.singleLineHeight; using (new EditorGUI.DisabledScope(disabled)) { m_EulerAngles = EditorGUI.Vector3Field(r, GUIContent.none, m_EulerAngles); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targets, "Inspector"); // Generic undo title to be consistent with Position and Scale changes. foreach (Transform tr in targets) { tr.SetLocalEulerAngles(m_EulerAngles, tr.rotationOrder); if (tr.parent != null) { tr.SendTransformChangedScale(); // force scale update, needed if tr has non-uniformly scaled parent. } } m_Rotation.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.showMixedValue = false; if (differentRotationOrder) { EditorGUILayout.HelpBox("Transforms have different rotation orders, keyframes saved will have the same value but not the same local rotation", MessageType.Warning); } EditorGUI.EndProperty(); }
public static void StartAnimationMode() { AnimationMode.StartAnimationMode(AnimationMode.DummyDriver()); }
internal static bool InAnimationMode(UnityEngine.Object driver) { return(AnimationMode.Internal_InAnimationMode(driver)); }
public static bool InAnimationMode() { return(AnimationMode.Internal_InAnimationModeNoDriver()); }
private void DoPrefabButtons(PrefabType prefabType, GameObject go) { // @TODO: If/when we support multi-editing of prefab/model instances, // handle it here. Only show prefab bar if all are same type? if (!m_HasInstance) { return; } using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode)) { EditorGUILayout.BeginHorizontal(); // Prefab information GUIContent prefixLabel = targets.Length > 1 ? s_Styles.goTypeLabelMultiple : s_Styles.goTypeLabel[(int)prefabType]; if (prefixLabel != null) { EditorGUILayout.BeginHorizontal(GUILayout.Width(kIconSize + s_Styles.tagFieldWidth)); GUILayout.FlexibleSpace(); if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor; GUILayout.Label(prefixLabel, EditorStyles.whiteLabel, GUILayout.ExpandWidth(false)); GUI.contentColor = Color.white; } else { GUILayout.Label(prefixLabel, GUILayout.ExpandWidth(false)); } EditorGUILayout.EndHorizontal(); } if (targets.Length > 1) { GUILayout.Label("Instance Management Disabled", s_Styles.instanceManagementInfo); } else { // Select prefab if (prefabType != PrefabType.MissingPrefabInstance) { if (GUILayout.Button("Select", "MiniButtonLeft")) { Selection.activeObject = PrefabUtility.GetCorrespondingObjectFromSource(target); EditorGUIUtility.PingObject(Selection.activeObject); } } using (new EditorGUI.DisabledScope(AnimationMode.InAnimationMode())) { if (prefabType != PrefabType.MissingPrefabInstance) { // Revert this gameobject and components to prefab if (GUILayout.Button("Revert", "MiniButtonMid")) { PrefabUtility.RevertPrefabInstanceWithUndo(go); // case931300 - The selected gameobject might get destroyed by RevertPrefabInstance if (go != null) { CalculatePrefabStatus(); } // This is necessary because Revert can potentially destroy game objects and components // In that case the Editor classes would be destroyed but still be invoked. (case 837113) GUIUtility.ExitGUI(); } // Apply to prefab if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GameObject rootUploadGameObject = PrefabUtility.FindValidUploadPrefabInstanceRoot(go); GUI.enabled = rootUploadGameObject != null && !AnimationMode.InAnimationMode(); if (GUILayout.Button("Apply", "MiniButtonRight")) { UnityObject correspondingAssetObject = PrefabUtility.GetCorrespondingObjectFromSource(rootUploadGameObject); string prefabAssetPath = AssetDatabase.GetAssetPath(correspondingAssetObject); bool isRootFolder, isReadonly; bool validPath = AssetDatabase.GetAssetFolderInfo(prefabAssetPath, out isRootFolder, out isReadonly); if (validPath && isReadonly) { string prefabName = FileUtil.GetLastPathNameComponent(FileUtil.GetPathWithoutExtension(prefabAssetPath)); EditorUtility.DisplayDialog("Cannot apply changes", string.Format("Original prefab \"{0}\" is immutable.", prefabName), "Close"); } else { bool editablePrefab = Provider.PromptAndCheckoutIfNeeded( new string[] { prefabAssetPath }, "The version control requires you to check out the prefab before applying changes."); if (editablePrefab) { PrefabUtility.ReplacePrefabWithUndo(rootUploadGameObject); CalculatePrefabStatus(); // This is necessary because ReplacePrefab can potentially destroy game objects and components // In that case the Editor classes would be destroyed but still be invoked. (case 468434) GUIUtility.ExitGUI(); } } } } } } // Edit model prefab if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) { if (GUILayout.Button("Open", "MiniButtonRight")) { AssetDatabase.OpenAsset(PrefabUtility.GetCorrespondingObjectFromSource(target)); GUIUtility.ExitGUI(); } } } EditorGUILayout.EndHorizontal(); } }
public void RotationField(bool disabled) { Transform t = targets[0] as Transform; Vector3 localEuler = t.GetLocalEulerAngles(t.rotationOrder); if ( m_OldEulerAngles.x != localEuler.x || m_OldEulerAngles.y != localEuler.y || m_OldEulerAngles.z != localEuler.z || m_OldRotationOrder != t.rotationOrder ) { m_EulerAngles = t.GetLocalEulerAngles(t.rotationOrder); m_OldRotationOrder = t.rotationOrder; } var targetRotationOrder = t.rotationOrder; bool differentRotation = false; bool differentRotationOrder = false; for (int i = 1; i < targets.Length; i++) { Transform otherTransform = (targets[i] as Transform); if (!differentRotation) { Vector3 otherLocalEuler = otherTransform.GetLocalEulerAngles(otherTransform.rotationOrder); differentRotation = (otherLocalEuler.x != localEuler.x || otherLocalEuler.y != localEuler.y || otherLocalEuler.z != localEuler.z); } differentRotationOrder |= otherTransform.rotationOrder != targetRotationOrder; } Rect r = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2)); GUIContent label = EditorGUI.BeginProperty(r, rotationContent, m_Rotation); m_EulerFloats[0] = m_EulerAngles.x; m_EulerFloats[1] = m_EulerAngles.y; m_EulerFloats[2] = m_EulerAngles.z; EditorGUI.showMixedValue = differentRotation; EditorGUI.BeginChangeCheck(); int id = GUIUtility.GetControlID(s_FoldoutHash, FocusType.Keyboard, r); string rotationLabel = ""; if (AnimationMode.InAnimationMode() && t.rotationOrder != RotationOrder.OrderZXY) { if (differentRotationOrder) { rotationLabel = "Mixed"; } else { rotationLabel = (t.rotationOrder).ToString(); rotationLabel = rotationLabel.Substring(rotationLabel.Length - 3); } label.text = label.text + " (" + rotationLabel + ")"; } // Using MultiFieldPrefixLabel/MultiFloatField here instead of Vector3Field // so that the label and the float fields can be disabled separately, // similar to other property-driven controls // Using MultiFloatField instead of Vector3Field to avoid superfluous label // (which creates a focus target even when there's no content (Case 953241)) r = EditorGUI.MultiFieldPrefixLabel(r, id, label, 3); r.height = EditorGUIUtility.singleLineHeight; using (new EditorGUI.DisabledScope(disabled)) EditorGUI.MultiFloatField(r, s_XYZLabels, m_EulerFloats); if (EditorGUI.EndChangeCheck()) { m_EulerAngles = new Vector3(m_EulerFloats[0], m_EulerFloats[1], m_EulerFloats[2]); Undo.RecordObjects(targets, "Inspector"); // Generic undo title to be consistent with Position and Scale changes. foreach (Transform tr in targets) { tr.SetLocalEulerAngles(m_EulerAngles, tr.rotationOrder); if (tr.parent != null) { tr.SendTransformChangedScale(); // force scale update, needed if tr has non-uniformly scaled parent. } } m_Rotation.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.showMixedValue = false; if (differentRotationOrder) { EditorGUILayout.HelpBox("Transforms have different rotation orders, keyframes saved will have the same value but not the same local rotation", MessageType.Warning); } EditorGUI.EndProperty(); }
static public bool InAnimationMode() { return(AnimationMode.InAnimationMode()); }
internal bool DrawInspector(Rect contentRect) { if (GameObjectInspector.s_styles == null) { GameObjectInspector.s_styles = new GameObjectInspector.Styles(); } this.serializedObject.Update(); GameObject target1 = this.target as GameObject; EditorGUIUtility.labelWidth = 52f; bool enabled1 = GUI.enabled; GUI.enabled = true; GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig); GUI.enabled = enabled1; float width1 = contentRect.width; float y = contentRect.y; GUIContent guiContent = (GUIContent)null; PrefabType prefabType = PrefabType.None; if (this.m_AllOfSamePrefabType) { prefabType = PrefabUtility.GetPrefabType((UnityEngine.Object)target1); switch (prefabType) { case PrefabType.None: guiContent = GameObjectInspector.s_styles.goIcon; break; case PrefabType.Prefab: case PrefabType.PrefabInstance: case PrefabType.DisconnectedPrefabInstance: guiContent = GameObjectInspector.s_styles.prefabIcon; break; case PrefabType.ModelPrefab: case PrefabType.ModelPrefabInstance: case PrefabType.DisconnectedModelPrefabInstance: guiContent = GameObjectInspector.s_styles.modelIcon; break; case PrefabType.MissingPrefabInstance: guiContent = GameObjectInspector.s_styles.prefabIcon; break; } } else { guiContent = GameObjectInspector.s_styles.typelessIcon; } EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), this.targets, true, guiContent.image as Texture2D, this.m_Icon); EditorGUI.BeginDisabledGroup(prefabType == PrefabType.ModelPrefab); EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none); float num1 = GameObjectInspector.s_styles.staticFieldToggleWidth + 15f; float width2 = (float)((double)width1 - 52.0 - (double)num1 - 5.0); EditorGUI.DelayedTextField(new Rect(52f, (float)(4.0 + (double)y + 1.0), width2, 16f), this.m_Name, GUIContent.none); Rect totalPosition = new Rect(width1 - num1, 4f + y, GameObjectInspector.s_styles.staticFieldToggleWidth, 16f); EditorGUI.BeginProperty(totalPosition, GUIContent.none, this.m_StaticEditorFlags); EditorGUI.BeginChangeCheck(); Rect position1 = totalPosition; EditorGUI.showMixedValue |= GameObjectInspector.ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue); Event current = Event.current; EventType type = current.type; bool flag = current.type == EventType.MouseDown && current.button != 0; if (flag) { current.type = EventType.Ignore; } bool flagValue = EditorGUI.ToggleLeft(position1, "Static", target1.isStatic); if (flag) { current.type = type; } EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(this.targets, -1, flagValue); this.serializedObject.SetIsDifferentCacheDirty(); } EditorGUI.EndProperty(); EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues; int changedFlags; bool changedToValue; EditorGUI.EnumMaskField(new Rect(totalPosition.x + GameObjectInspector.s_styles.staticFieldToggleWidth, totalPosition.y, 10f, 14f), (Enum)GameObjectUtility.GetStaticEditorFlags(target1), GameObjectInspector.s_styles.staticDropdown, out changedFlags, out changedToValue); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { SceneModeUtility.SetStaticFlags(this.targets, changedFlags, changedToValue); this.serializedObject.SetIsDifferentCacheDirty(); } float num2 = 4f; float num3 = 4f; EditorGUIUtility.fieldWidth = (float)(((double)width1 - (double)num2 - 52.0 - (double)GameObjectInspector.s_styles.layerFieldWidth - (double)num3) / 2.0); string tag; try { tag = target1.tag; } catch (Exception ex) { tag = "Undefined"; } EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.tagFieldWidth; Rect rect = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect, GUIContent.none, this.m_Tag); EditorGUI.BeginChangeCheck(); string str = EditorGUI.TagField(rect, EditorGUIUtility.TempContent("Tag"), tag); if (EditorGUI.EndChangeCheck()) { this.m_Tag.stringValue = str; Undo.RecordObjects(this.targets, "Change Tag of " + this.targetTitle); foreach (UnityEngine.Object target2 in this.targets) { (target2 as GameObject).tag = str; } } EditorGUI.EndProperty(); EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.layerFieldWidth; rect = new Rect(52f + EditorGUIUtility.fieldWidth + num2, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f); EditorGUI.BeginProperty(rect, GUIContent.none, this.m_Layer); EditorGUI.BeginChangeCheck(); int layer = EditorGUI.LayerField(rect, EditorGUIUtility.TempContent("Layer"), target1.layer); if (EditorGUI.EndChangeCheck()) { GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(this.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(layer) + " for all child objects as well?"); if (shouldIncludeChildren != GameObjectUtility.ShouldIncludeChildren.Cancel) { this.m_Layer.intValue = layer; this.SetLayer(layer, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren); } } EditorGUI.EndProperty(); if (this.m_HasInstance && !EditorApplication.isPlayingOrWillChangePlaymode) { float width3 = (float)(((double)width1 - 52.0 - 5.0) / 3.0); Rect position2 = new Rect((float)(52.0 + (double)width3 * 0.0), 44f + y, width3, 15f); Rect position3 = new Rect((float)(52.0 + (double)width3 * 1.0), 44f + y, width3, 15f); Rect position4 = new Rect((float)(52.0 + (double)width3 * 2.0), 44f + y, width3, 15f); Rect position5 = new Rect(52f, 44f + y, width3 * 3f, 15f); GUIContent content = this.targets.Length <= 1 ? GameObjectInspector.s_styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_styles.goTypeLabelMultiple; if (content != null) { float x = GUI.skin.label.CalcSize(content).x; if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor; if (prefabType == PrefabType.MissingPrefabInstance) { GUI.Label(new Rect(52f, 44f + y, (float)((double)width1 - 52.0 - 5.0), 18f), content, EditorStyles.whiteLabel); } else { GUI.Label(new Rect((float)(52.0 - (double)x - 5.0), 44f + y, (float)((double)width1 - 52.0 - 5.0), 18f), content, EditorStyles.whiteLabel); } GUI.contentColor = Color.white; } else { GUI.Label(new Rect((float)(52.0 - (double)x - 5.0), 44f + y, x, 18f), content); } } if (this.targets.Length > 1) { GUI.Label(position5, "Instance Management Disabled", GameObjectInspector.s_styles.instanceManagementInfo); } else { if (prefabType != PrefabType.MissingPrefabInstance && GUI.Button(position2, "Select", (GUIStyle)"MiniButtonLeft")) { Selection.activeObject = PrefabUtility.GetPrefabParent(this.target); EditorGUIUtility.PingObject(Selection.activeObject); } if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) && GUI.Button(position3, "Revert", (GUIStyle)"MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo((UnityEngine.Object)target1, "Revert to prefab"); PrefabUtility.ReconnectToLastPrefab(target1); PrefabUtility.RevertPrefabInstance(target1); this.CalculatePrefabStatus(); Undo.RegisterCreatedObjectUndo((UnityEngine.Object)target1, "Reconnect prefab"); GUIUtility.ExitGUI(); } bool enabled2 = GUI.enabled; GUI.enabled = GUI.enabled && !AnimationMode.InAnimationMode(); if ((prefabType == PrefabType.ModelPrefabInstance || prefabType == PrefabType.PrefabInstance) && GUI.Button(position3, "Revert", (GUIStyle)"MiniButtonMid")) { Undo.RegisterFullObjectHierarchyUndo((UnityEngine.Object)target1, "Revert Prefab Instance"); PrefabUtility.RevertPrefabInstance(target1); this.CalculatePrefabStatus(); Undo.RegisterCreatedObjectUndo((UnityEngine.Object)target1, "Revert prefab"); GUIUtility.ExitGUI(); } if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { GameObject prefabInstanceRoot = PrefabUtility.FindValidUploadPrefabInstanceRoot(target1); GUI.enabled = (UnityEngine.Object)prefabInstanceRoot != (UnityEngine.Object)null && !AnimationMode.InAnimationMode(); if (GUI.Button(position4, "Apply", (GUIStyle)"MiniButtonRight")) { UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent((UnityEngine.Object)prefabInstanceRoot); if (Provider.PromptAndCheckoutIfNeeded(new string[1] { AssetDatabase.GetAssetPath(prefabParent) }, "The version control requires you to check out the prefab before applying changes.")) { PrefabUtility.ReplacePrefab(prefabInstanceRoot, prefabParent, ReplacePrefabOptions.ConnectToPrefab); this.CalculatePrefabStatus(); EditorSceneManager.MarkSceneDirty(prefabInstanceRoot.scene); GUIUtility.ExitGUI(); } } } GUI.enabled = enabled2; if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) && GUI.Button(position4, "Open", (GUIStyle)"MiniButtonRight")) { AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target)); GUIUtility.ExitGUI(); } } } EditorGUI.EndDisabledGroup(); this.serializedObject.ApplyModifiedProperties(); return(true); }
public static void StopAnimationMode() { AnimationMode.StopAnimationMode(); }
internal static void AddCandidate(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride) { AnimationMode.AddCandidate_Injected(ref binding, modification, keepPrefabOverride); }