GetUnityTargetName() public static method

public static GetUnityTargetName ( ) : string
return string
コード例 #1
0
ファイル: XcodeSetting.cs プロジェクト: li5414/Usdk
 //设置libs
 private static void SetLibs(PBXProject proj, Hashtable table)
 {
     if (table != null)
     {
         string    target  = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
         ArrayList addList = table["+"] as ArrayList;
         if (addList != null)
         {
             foreach (string i in addList)
             {
                 AddLibToProject(proj, target, i);
             }
         }
         ArrayList removeList = table["-"] as ArrayList;
         if (removeList != null)
         {
             foreach (string i in removeList)
             {
                 RemoveLibFromProject(proj, target, i);
             }
         }
     }
 }
コード例 #2
0
ファイル: XcodeSetting.cs プロジェクト: li5414/Usdk
 //设置frameworks
 private static void SetFrameworks(PBXProject proj, Hashtable table)
 {
     if (table != null)
     {
         string    target  = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
         ArrayList addList = table["+"] as ArrayList;
         if (addList != null)
         {
             foreach (string i in addList)
             {
                 proj.AddFrameworkToProject(target, i, false);
             }
         }
         ArrayList removeList = table["-"] as ArrayList;
         if (removeList != null)
         {
             foreach (string i in removeList)
             {
                 proj.RemoveFrameworkFromProject(target, i);
             }
         }
     }
 }
コード例 #3
0
ファイル: XcodeSetting.cs プロジェクト: li5414/Usdk
    public static void OnPostprocessBuild(string xcodePath, string configPath)
    {
        pluginPath = configPath.Replace("XcodeSetting.json", "");
        string     projPath = PBXProject.GetPBXProjectPath(xcodePath);
        PBXProject proj     = new PBXProject();

        proj.ReadFromString(File.ReadAllText(projPath));

        string        plistPath = xcodePath + "/Info.plist";
        PlistDocument plist     = new PlistDocument();

        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict rootDict = plist.root;

        string productName                  = GetProductName(xcodePath);
        string entitlementFilePath          = Path.Combine(PBXProject.GetUnityTargetName(), productName + ".entitlements");
        ProjectCapabilityManager pcbManager = new ProjectCapabilityManager(proj, projPath, entitlementFilePath, PBXProject.GetUnityTargetName());

        //读取配置文件
        string    json  = File.ReadAllText(configPath);
        Hashtable table = json.hashtableFromJson();

        embedFrameworksTable = table.SGet <Hashtable>("embedframeworks");

        //plist
        SetPlist(proj, rootDict, table.SGet <Hashtable>("plist"));
        plist.WriteToFile(plistPath);

        //lib
        SetLibs(proj, table.SGet <Hashtable>("libs"));
        //framework
        SetFrameworks(proj, table.SGet <Hashtable>("frameworks"));
        //building setting
        SetBuildProperties(proj, table.SGet <Hashtable>("properties"));
        SetShellScriptBuildPhase(proj, table.SGet <Hashtable>("runscript"));
        //复制文件
        CopyFiles(proj, xcodePath, table.SGet <Hashtable>("files"));
        //复制文件夹
        CopyFolders(proj, xcodePath, table.SGet <Hashtable>("folders"));
        //文件编译符号
        SetFilesCompileFlag(proj, table.SGet <Hashtable>("filesCompileFlag"));
        //加入能力
        SetCapabilitys(pcbManager, table.SGet <Hashtable>("capabilitys"));
        //写入
        File.WriteAllText(projPath, proj.WriteToString());

        Console.WriteLine("***Info.plist*****\n" + File.ReadAllText(plistPath));
    }