/// <summary><see href="https://docs.unity3d.com/ScriptReference/Editor.OnInspectorGUI.html">Editor Documentation</see></summary> public override void OnInspectorGUI() { if (serializedObject == null || serializedObject.targetObject == null) { return; } serializedObject.Update(); m_LoaderUi.OnGUI(BuildTarget); serializedObject.ApplyModifiedProperties(); }
/// <summary><see href="https://docs.unity3d.com/ScriptReference/Editor.OnInspectorGUI.html">Editor Documentation</see></summary> public override void OnInspectorGUI() { if (serializedObject == null || serializedObject.targetObject == null) { return; } serializedObject.Update(); m_LoaderInfoManager.SerializedObjectData = serializedObject; if (m_LoaderInfoManager.ShouldReload) { m_LoaderInfoManager.ReloadData(); } m_LoadOrderUI.OnGUI(); serializedObject.ApplyModifiedProperties(); }