ApplyMod() public method

public ApplyMod ( XCMod mod ) : void
mod XCMod
return void
コード例 #1
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            // If integrating with facebook on any platform, throw a warning if the app id is invalid
            if (!FBSettings.IsValidAppId)
            {
                Debug.LogWarning("You didn't specify a Facebook app ID.  Please add one using the Facebook menu in the main Unity editor.");
            }

            bool needsNewClassnames = IsVersion42OrLater ();

            if (target == BuildTarget.iPhone)
            {
                UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject (path);

                // Find and run through all projmods files to patch the project

                string projModPath = System.IO.Path.Combine (Application.dataPath, "Facebook/Editor/iOS");
                var files = System.IO.Directory.GetFiles (projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
                foreach (var file in files)
                {
                    project.ApplyMod (Application.dataPath, file);
                }
                project.Save ();

                PlistMod.UpdatePlist (path, FBSettings.AppId);
                FixupFiles.FixSimulator (path);

                if(needsNewClassnames)
                    FixupFiles.AddVersionDefine (path);
            }
        }
コード例 #2
0
	public static void OnPostProcessBuild( BuildTarget target, string pathToBuiltProject )
	{
		if (target != BuildTarget.iPhone) {
			Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
			return;
		}

		// Create a new project object from build target
		XCProject project = new XCProject( pathToBuiltProject );

		// Find and run through all projmods files to patch the project.
		// Please pay attention that ALL projmods files in your project folder will be excuted!
		string[] files = Directory.GetFiles( Application.dataPath, "*.projmods", SearchOption.AllDirectories );
		foreach( string file in files ) {
			UnityEngine.Debug.Log("ProjMod File: "+file);
			project.ApplyMod( file );
		}

		//TODO implement generic settings as a module option
		project.overwriteBuildSetting("CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution", "Release");
		
		// Finally save the xcode project
		project.Save();

	}
コード例 #3
0
ファイル: XCodePostProcess.cs プロジェクト: fengqk/Art
	public static void OnPostProcessBuild( BuildTarget target, string pathToBuiltProject )
	{
		if (target != BuildTarget.iPhone) {
			Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
			return;
		}

		Debug.Log("build dir is:" + pathToBuiltProject);
		int index = pathToBuiltProject.LastIndexOf("/");
		string folder = pathToBuiltProject.Substring(index + 1);
		Debug.Log("build folder is:" + folder);
		string[] sdks = folder.Split(new char[] { '_' });

		// Create a new project object from build target
		XCProject project = new XCProject( pathToBuiltProject );

		// Find and run through all projmods files to patch the project.
		// Please pay attention that ALL projmods files in your project folder will be excuted!
		string[] files = Directory.GetFiles( Path.Combine(Application.dataPath,"XUPorter"), "*.projmods", SearchOption.AllDirectories );
		foreach( string file in files ) {
			string filename = Path.GetFileNameWithoutExtension(file);
			Debug.Log("found ProjMod:" + filename);

			bool ismeet = false;
			if (filename == "common")
				ismeet = true;
			else
			{
				int meet = 0;
				string[] modsdks = filename.Split(new char[] { '_' });
				foreach (string modsdk in modsdks)
				{
					foreach (string sdk in sdks)
					{
						if (sdk == modsdk)
						{
							++meet;
							break;
						}
					}
					if(meet==0)
						break;
				}
				ismeet = meet == modsdks.Length;
			}
			string info = string.Format("ProjMod {0}: {1}", ismeet ? "accepted" : "ignored", file);
			UnityEngine.Debug.Log(info);
			if(ismeet)
				project.ApplyMod( file );
		}

		//TODO implement generic settings as a module option
		//project.overwriteBuildSetting("CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution", "Release");
		
		// Finally save the xcode project
		project.Save();

	}
コード例 #4
0
    public static void OnPostProcessBuild(BuildTarget target2, string path)
    {
#if UNITY_5 || UNITY_5_3_OR_NEWER
        if (target2 == BuildTarget.iOS)
#else
        if (target2 == BuildTarget.iPhone)
#endif
        {
            UnityEditor.XCodeEditor.XCProject proj = new UnityEditor.XCodeEditor.XCProject(path);

            string   projmodsPath = System.IO.Path.Combine(Application.dataPath, "SDKPackage/PSSDK/Plugins/IOS/PostProcessBuild");
            string[] projmods     = System.IO.Directory.GetFiles(projmodsPath, "PSSDK.projmods", System.IO.SearchOption.AllDirectories);

            if (projmods.Length == 0)
            {
                Debug.LogWarning("[PSSDKPostBuild] PSSDK.projmods not found!");
            }
            foreach (string p in projmods)
            {
                proj.ApplyMod(p);
            }

            proj.AddOtherLinkerFlags("-ObjC");
            //proj.AddOtherLinkerFlags ("-fobjc-arc");
            proj.Save();

            // add info.plist
            string infoPlistPath = Path.Combine(Path.GetFullPath(path), "info.plist");
            var    plist         = new PlistDocument();
            plist.ReadFromString(File.ReadAllText(infoPlistPath));
            PlistElementDict root = plist.root;

            // NSAppTransportSecurity
            root.CreateDict("NSAppTransportSecurity").SetBoolean("NSAllowsArbitraryLoads", true);

            // Version
            PlistElementDict versionDict = (PlistElementDict)root["PackageSDKVersion"];
            if (versionDict == null)
            {
                versionDict = root.CreateDict("PackageSDKVersion");
            }

            PlistElementDict sdkVersionDict = versionDict.CreateDict("PSSDK");

            string iOS_SDK_Version       = PSSDKApi.iOS_SDK_Version;
            string Android_SDK_Version   = PSSDKApi.Android_SDK_Version;
            string Unity_Package_Version = PSSDKApi.Unity_Package_Version;


            sdkVersionDict.SetString("PSSDK_iOS_SDK_Version", iOS_SDK_Version);
            sdkVersionDict.SetString("PSSDK_Android_SDK_Version", Android_SDK_Version);
            sdkVersionDict.SetString("PSSDK_Unity_Package_Version", Unity_Package_Version);

            File.WriteAllText(infoPlistPath, plist.WriteToString());
        }
    }
コード例 #5
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            // If integrating with facebook on any platform, throw a warning if the app id is invalid
            if (!FBSettings.IsValidAppId)
            {
                Debug.LogWarning("You didn't specify a Facebook app ID.  Please add one using the Facebook menu in the main Unity editor.");
            }


                        #if UNITY_3_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6
            if (target == BuildTarget.iPhone)
                        #else
            if (target == BuildTarget.iOS)
                        #endif

            {
                UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path);

                // Find and run through all projmods files to patch the project

                string projModPath = System.IO.Path.Combine(Application.dataPath, "Facebook/Editor/iOS");
                var    files       = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
                foreach (var file in files)
                {
                    project.ApplyMod(Application.dataPath, file);
                }
                project.Save();

                UpdatePlist(path);
                FixupFiles.FixSimulator(path);
                FixupFiles.AddVersionDefine(path);
                FixupFiles.FixColdStart(path);
            }

            if (target == BuildTarget.Android)
            {
                // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen
                if (PlayerSettings.bundleIdentifier == "com.Company.ProductName")
                {
                    Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly.");
                }
                if (!FacebookAndroidUtil.IsSetupProperly())
                {
                    Debug.LogError("Your Android setup is not correct. See Settings in Facebook menu.");
                }

                if (!ManifestMod.CheckManifest())
                {
                    // If something is wrong with the Android Manifest, try to regenerate it to fix it for the next build.
                    ManifestMod.GenerateManifest();
                }
            }
        }
コード例 #6
0
        static void DebugTest()
        {
            string projectPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "XCode");

//			Debug.Log( "XcodePath: " + projectPath );

//			XCProject currentProject = new XCProject( projectPath );
            XCProject.ApplyMod(projectPath, "/Users/Elyn/Projects/UnityPlugins/Unity Sandbox Project/Assets/Modules/GameCenter/Editor/iOS/GameCenter.projmods");

            //Debug.Log(
//			PBXDictionary test = new PBXDictionary();
//			bool result = false;
//			if( test is Dictionary<string, object> )
//				result = true;
//
//			Debug.Log( result );

//			PBXType type = new PBXType();
//			Debug.Log( "TYPE: " + type["isa"] );
//
//			PBXBuildFile build = new PBXBuildFile( "" );
//			Debug.Log( "BUILDFILE: " + build["isa"] );

//			Debug.Log( PBXObject.GenerateGuid().ToUpper() );
//			PBXList testList = currentProject.GetObjectOfType( "XCBuildConfiguration" );
//			Debug.Log( testList.Count );
//			Debug.Log( currentProject.rootGroup.guid + " " + currentProject.rootGroup.name + " " + currentProject.rootGroup.path);
//			string path1 = "Data/mainData";

//			string path2 = "/Users/Elyn/Projects/UnityPlugins/Modules/GameCenter/Editor/iOS/";
//			Debug.Log( "Objects: " + currentProject._objects.Count );
//			Debug.Log( "Files: " + currentProject.buildFiles.Count );
//			Debug.Log( "Groups: " + currentProject.groups.Count );
//			string[] excludes = new string[] {"^.*\\.meta$", "^.*\\.mdown^", "^.*\\.pdf$"};
//			currentProject.AddFolder( path2, null, excludes );
//			currentProject.Consolidate();
//			Debug.Log( "Objects: " + currentProject._objects.Count );
//			currentProject.Save();

            //ALTRO
//			currentProject.AddOtherCFlags( "TEST_FLAG" );
//
//			foreach( KeyValuePair<string, XCBuildConfiguration> config in currentProject.buildConfigurations ) {
//				Debug.Log( "C: " + config.Value.buildSettings["OTHER_CFLAGS"] );
//				foreach( string keys in (PBXList)config.Value.buildSettings["OTHER_CFLAGS"]  )
//					Debug.Log( keys );
//			}

//			currentProject.Save();
        }
コード例 #7
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            Debug.Log("XUnityDeploy Post Process ....");
            if (target == BuildTarget.iOS)
            {
                var project = new UnityEditor.XCodeEditor.XCProject(path);

                var xcodeConfigPath = Path.Combine(Application.dataPath.Replace("Assets", ""), "XUnityDeploy/configs/xcode");

                var buildFilePath = Path.Combine(xcodeConfigPath, "main.build.json");
                Debug.Log("buildPath : " + buildFilePath);
                string buildContent = System.IO.File.ReadAllText(buildFilePath);

                var buildData   = MiniJSON.jsonDecode(buildContent) as Hashtable;
                var projmodList = buildData["projmods"] as ArrayList;

                // Find and run through all projmods files to patch the project
//                string projModPath = System.IO.Path.Combine(Application.dataPath, "Editor/iOS");
                var projModPath = xcodeConfigPath;
                for (int index = 0; index < projmodList.Count; ++index)
                {
                    var file = System.IO.Path.Combine(projModPath, projmodList[index].ToString());
                    Debug.Log(String.Format("Project ApplyMode : {0}", file));
                    try
                    {
                        project.ApplyMod(file);
                    }
                    catch (System.Exception ex)
                    {
                        //log
                        Debug.LogError("Project ApplyMode Exception : " + ex.Message + ex.StackTrace);
                        throw ex;
                    }
                }

                project.Save();

                var info        = buildData["info"] as string;
                var infoPath    = System.IO.Path.Combine(projModPath, info);
                var infoContent = System.IO.File.ReadAllText(infoPath);
                var infoData    = MiniJSON.jsonDecode(infoContent) as Hashtable;

                PlistMod.UpdatePlist_Extend(path, infoData);
            }

            if (target == BuildTarget.Android)
            {
                //TODO
            }
        }
コード例 #8
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            // If integrating with facebook on any platform, throw a warning if the app id is invalid
            if (!FBSettings.IsValidAppId)
            {
                Debug.LogWarning("You didn't specify a Facebook app ID.  Please add one using the Facebook menu in the main Unity editor.");
            }



            if (target == BuildTarget.iPhone)
            {
                UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path);

                // Find and run through all projmods files to patch the project

                string projModPath = System.IO.Path.Combine(Application.dataPath, "Facebook/Editor/iOS");
                var files = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
                foreach (var file in files)
                {
                    project.ApplyMod(Application.dataPath, file);
                }
                project.Save();

                PlistMod.UpdatePlist(path, FBSettings.AppId);
                FixupFiles.FixSimulator(path);
                FixupFiles.AddVersionDefine(path);
                FixupFiles.FixColdStart(path);
            }

            if (target == BuildTarget.Android)
            {
                // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen
                if (PlayerSettings.bundleIdentifier == "com.Company.ProductName")
                {
                    Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly.");
                }
                if (!FacebookAndroidUtil.IsSetupProperly())
                {
                    Debug.LogError("Your Android setup is not correct. See Settings in Facebook menu.");
                }

                if (!ManifestMod.CheckManifest())
                {
                    // If something is wrong with the Android Manifest, try to regenerate it to fix it for the next build.
                    ManifestMod.GenerateManifest();
                }
            }
        }
コード例 #9
0
        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
        {
        #if UNITY_IOS
            //set a flag, next time biuld process if the flag exist, rebuild
            string flagPath = System.IO.Path.Combine(pathToBuiltProject, "unity_built_flag");



            if (!System.IO.File.Exists(flagPath))
            {
                System.IO.File.WriteAllText(flagPath, "built_time:" + System.DateTime.Now);
            }
            else
            {
                //adjusted the proj file, ignore
                return;
            }


            UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(pathToBuiltProject);

            // Find and run through all projmods files to patch the project
            string projModPath = System.IO.Path.Combine(Application.dataPath, "Scripts/Editor");
            project.ApplyMod(Path.Combine(projModPath, "YoumeTalk.projmods"));
            //	project.overwriteBuildSetting("CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution", "Release");
            project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Release");
            project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Debug");
            Debug.Log("saving modified xcode proj file");
            project.Save();

            // const string fileName = "Info.plist";
            // string plistFilePath = System.IO.Path.Combine(pathToBuiltProject, fileName);
            //scheme is a string like: "wx|sdf3423sdfiopf"
            // InfoPlistEditor plistEditor = new InfoPlistEditor();
            // plistEditor.ReadFile(plistFilePath);
            //string[] tokens = s.Split('|');
            // string id = tokens[0];
            // string url = tokens[1];
            // plistEditor.AppendUrlScheme(id, url);
            // plistEditor.AppendKeyValue(key,value);
            // plistEditor.Save(plistFilePath);
        #endif
        }
コード例 #10
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            // If integrating with facebook on any platform, throw a warning if the app id is invalid
            if (!FBSettings.IsValidAppId)
            {
                Debug.LogWarning("You didn't specify a Facebook app ID.  Please add one using the Facebook menu in the main Unity editor.");
            }

            bool needsNewClassnames = IsVersion42OrLater();

            if (target == BuildTarget.iPhone)
            {
                UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path);

                // Find and run through all projmods files to patch the project

                string projModPath = System.IO.Path.Combine(Application.dataPath, "Facebook/Editor/iOS");
                var    files       = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
                foreach (var file in files)
                {
                    project.ApplyMod(Application.dataPath, file);
                }
                project.Save();

                PlistMod.UpdatePlist(path, FBSettings.AppId);
                FixupFiles.FixSimulator(path);

                if (needsNewClassnames)
                {
                    FixupFiles.AddVersionDefine(path);
                }
            }

            if (target == BuildTarget.Android)
            {
                // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen
                if (PlayerSettings.bundleIdentifier == "com.Company.ProductName")
                {
                    Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly.");
                }
            }
        }
コード例 #11
0
    public static void OnPostProcessBuild( BuildTarget target, string path )
    {
        if (target != BuildTarget.iPhone) {
            Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
            return;
        }

        // Create a new project object from build target
        XCProject project = new XCProject( path );

        // Find and run through all projmods files to patch the project.
        //Please pay attention that ALL projmods files in your project folder will be excuted!
        string[] files = Directory.GetFiles( Application.dataPath, "*.projmods", SearchOption.AllDirectories );
        foreach( string file in files ) {
            project.ApplyMod( file );
        }

        // Finally save the xcode project
        project.Save();
    }
コード例 #12
0
    public static void EdittingPbxProj(string pathToBuiltProject)
    {
        // Xcode 프로젝트 불러오기.(project.pbxproj 수정 용도.)
        XCProject prj = new XCProject(pathToBuiltProject);

        // .projmods적용. 외부 프래임워크 추가, 파일 복사(폴더).
        string[] files = Directory.GetFiles(Application.dataPath + "/Editor/XcodeProjectMods", "*.projmods", SearchOption.AllDirectories);
        foreach( string file in files )
            prj.ApplyMod( file );

        // 테스트로 아무 프로비저닝이나 추가함.
        prj.overwriteBuildSetting("CODE_SIGN_NAME_IDENTITY[sdk=iphoneos*]", CODE_SIGN_NAME, "Release");
        prj.overwriteBuildSetting("CODE_SIGN_NAME_IDENTITY[sdk=iphoneos*]", CODE_SIGN_NAME, "Debug");
        prj.overwriteBuildSetting("CODE_SIGN_NAME_IDENTITY", CODE_SIGN_NAME, "Release");
        prj.overwriteBuildSetting("CODE_SIGN_NAME_IDENTITY", CODE_SIGN_NAME, "Debug");
        prj.overwriteBuildSetting("PROVISIONING_PROFILE", PROVISIONING_UUID, "Release");
        prj.overwriteBuildSetting("PROVISIONING_PROFILE", PROVISIONING_UUID, "Debug");

        // 설정이 변경된 프로젝트 저장.
        prj.Save();
    }
コード例 #13
0
ファイル: XCodePostProcess.cs プロジェクト: yinlei/GF.Core
    public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
    {
        if (target != BuildTarget.iOS)
        {
            Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
            return;
        }

        //得到xcode工程的路径
        string path = Path.GetFullPath(pathToBuiltProject);

        // Create a new project object from build target
        XCProject project = new XCProject(pathToBuiltProject);

        // Find and run through all projmods files to patch the project.
        // Please pay attention that ALL projmods files in your project folder will be excuted!
        //在这里面把frameworks添加在你的xcode工程里面
        string[] files = Directory.GetFiles(Application.dataPath, "*.projmods", SearchOption.AllDirectories);
        foreach (string file in files)
        {
            project.ApplyMod(file);
        }

        ////增加一个编译标记。。没有的话sharesdk会报错。。    
        //project.AddOtherLinkerFlags("-licucore");

        ////设置签名的证书, 第二个参数 你可以设置成你的证书
        //project.overwriteBuildSetting("CODE_SIGN_IDENTITY", "xxxxxx", "Release");
        //project.overwriteBuildSetting("CODE_SIGN_IDENTITY", "xxxxxx", "Debug");


        //// 编辑plist 文件
        //EditorPlist(path);

        ////编辑代码文件
        //EditorCode(path);

        // Finally save the xcode project
        project.Save();
    }
コード例 #14
0
        public static void OnPostprocessBuild( BuildTarget target, string path )
        {
            if (BuildTarget.iPhone == target) {
                                // Create a new project object from build target
                                XCodeEditor.XCProject project = new XCodeEditor.XCProject (path);
                                //Debug.Log ("project has been created using path: "+path);
                                // Find and run through all projmods files to patch the project
                                //Debug.Log ("searching for projmods files in:" +Application.dataPath);
                                var files = System.IO.Directory.GetFiles (Application.dataPath+"/Editor/iOS", "*.projmods", SearchOption.AllDirectories);
                                foreach (var file in files) {
                                        Debug.Log (file.ToString());
                                        project.ApplyMod (file);
                                }
                                if (files.Length <= 0) {
                                        Debug.Log ("no .projmods files found");
                                }

                                // Finally save the xcode project
                                project.Save ();

                        }
        }
コード例 #15
0
    public static void OnPostProcessBuild(BuildTarget target, string path)
    {
        if (target == BuildTarget.iOS)
        {
            // Create a new project object from build target
            UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path);

            string projModPath = System.IO.Path.Combine(Application.dataPath, "XCodeEditor");
            // Find and run through all projmods files to patch the project
            var files = System.IO.Directory.GetFiles(projModPath, "*.projmods", SearchOption.AllDirectories);
            foreach (var file in files)
            {
                project.ApplyMod(file);
            }

            // Finally save the xcode project
            project.Save();


            // Update 7plist for Facebook
//			UnityEditor.FacebookEditor.XCodePostProcess.UpdatePlist(path);
        }
    }
コード例 #16
0
    public static void OnPostProcessBuild(BuildTarget target2, string path)
    {
#if UNITY_5 || UNITY_5_3_OR_NEWER
        if (target2 == BuildTarget.iOS)
#else
        if (target2 == BuildTarget.iPhone)
#endif
        {
            UnityEditor.XCodeEditor.XCProject proj = new UnityEditor.XCodeEditor.XCProject(path);

            string[] projmods = System.IO.Directory.GetFiles(
                System.IO.Path.Combine(System.IO.Path.Combine(Application.dataPath, "PolyADSDK"), "Plugins"), "PolyADSDK.projmods", System.IO.SearchOption.AllDirectories);
            if (projmods.Length == 0)
            {
                Debug.LogWarning("[PolyPostBuild]PolyADSDK.projmods not found!");
            }
            foreach (string p in projmods)
            {
                proj.ApplyMod(p);
            }

            proj.AddOtherLinkerFlags("-ObjC");
            proj.AddOtherLinkerFlags("-fobjc-arc");
            proj.Save();


            // delete android assets file of avidly

            string avidlypath = System.IO.Path.Combine(System.IO.Path.Combine(proj.projectRootPath, "Data"), "Raw");
            Debug.Log("==> path1:" + avidlypath);
            if (System.IO.Directory.Exists(avidlypath))
            {
                avidlypath = System.IO.Path.Combine(avidlypath, "avidly_android");
                Debug.Log("==> path2:" + avidlypath);
                if (System.IO.Directory.Exists(avidlypath))
                {
                    Debug.Log("==> exist avidly_android, will delete allfiles");
                    string [] avidlyfiles = System.IO.Directory.GetFiles(avidlypath);
                    foreach (string p in avidlyfiles)
                    {
                        Debug.Log("==> to del:" + p);
                        if (System.IO.File.Exists(p))
                        {
                            System.IO.File.Delete(p);
                            Debug.Log("==> to del finish");
                        }
                    }
                }
            }

            string filePath = Path.GetFullPath(path);
            Debug.Log("==> filePath " + filePath);
            string infofilePath = Path.Combine(filePath, "info.plist");
            Debug.Log("==> infofilePath " + infofilePath);

            if (!System.IO.File.Exists(infofilePath))
            {
                Debug.LogError(infofilePath + ", 路径下文件不存在");
                return;
            }

            Dictionary <string, object> dict = (Dictionary <string, object>)PlistCS.Plist.readPlist(infofilePath);
            string dkey = "AppLovinSdkKey";
            if (!dict.ContainsKey(dkey))
            {
                dict.Add(dkey, "e-4s7LbXsuJb2oXtoW10amMsJ9scHJhwHmmP6LxzEEZH159qbBqBxA2FKvsbCXWUIHuPdqMs2w840HucShoOtq");
                PlistCS.Plist.writeXml(dict, infofilePath);
                Debug.Log("==> add " + dkey + " :" + dict [dkey]);
            }
            else
            {
                Debug.Log("==> exist " + dkey + " :" + dict[dkey]);
            }
            dkey = "NSAppTransportSecurity";
            if (!dict.ContainsKey(dkey))
            {
                Dictionary <string, bool> dv = new Dictionary <string, bool>();
                dv.Add("NSAllowsArbitraryLoads", true);
                dict.Add(dkey, dv);
                Debug.Log("==> add " + dkey + " :" + dict [dkey]);
            }
            else
            {
                Debug.Log("==> exist " + dkey + " :" + dict[dkey]);
            }

            string pluginspath = System.IO.Path.Combine(System.IO.Path.Combine(Application.dataPath, "PolyADSDK"), "Plugins");
            Debug.Log("==> pluginspath " + pluginspath);
            if (System.IO.File.Exists(pluginspath))
            {
                string iospath = System.IO.Path.Combine(pluginspath, "IOS");
                Debug.Log("==> iospath " + iospath);
                if (System.IO.File.Exists(iospath))
                {
                    string fmpath = System.IO.Path.Combine(iospath, "frameworks");
                    if (System.IO.File.Exists(fmpath))
                    {
                        string adcolonypath = System.IO.Path.Combine(fmpath, "AdColony.framework");
                        if (System.IO.File.Exists(adcolonypath))
                        {
                            System.IO.File.Delete(adcolonypath);
                            Debug.Log("==> del exist " + adcolonypath);
                        }

                        string delfmpath = System.IO.Path.Combine(fmpath, "FBAudienceNetwork.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }

                        delfmpath = System.IO.Path.Combine(fmpath, "GoogleMobileAds.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }

                        delfmpath = System.IO.Path.Combine(fmpath, "MVSDK.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }

                        delfmpath = System.IO.Path.Combine(fmpath, "MVSDKReward.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }

                        delfmpath = System.IO.Path.Combine(fmpath, "UnityAds.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }

                        delfmpath = System.IO.Path.Combine(fmpath, "VungleSDK.framework");
                        if (System.IO.File.Exists(delfmpath))
                        {
                            System.IO.File.Delete(delfmpath);
                            Debug.Log("==> del exist " + delfmpath);
                        }
                    }
                }
            }

            //在plist里面增加一行

            //list.AddKey(PlistAdd);
            //在plist里面替换一行
            //list.ReplaceKey("<string>com.yusong.${PRODUCT_NAME}</string>","<string>"+bundle+"</string>");
            //保存
            //list.Save();


            //string projPath = PBXProject.GenerateGuid ();
            //PBXProject pbxProject = new PBXProject ();



//			proj.AddEmbedFramework ("WebKit.framework");
//			proj.AddEmbedFramework ("libsqlite3.tbd");
//			proj.AddEmbedFramework ("libz.tbd");
//			proj.AddOtherLinkerFlags("-ObjC");
//			proj.Save();

//			string projPath = PBXProject.GetPBXProjectPath (path);
//			PBXProject proj = new PBXProject ();
//
//
//			proj.ReadFromString (File.ReadAllText (projPath));
//			string target = proj.TargetGuidByName ("Unity-iPhone");
//
//			// add extra framework(s)
//			proj.AddFrameworkToProject (target, "WebKit.framework", true);
//			proj.AddFrameworkToProject (target, "libsqlite3.tbd", true);
//			proj.AddFrameworkToProject (target, "libz.tbd", true);
//			proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
//
//			File.WriteAllText(projPath, proj.WriteToString());

            // project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Release");
            // project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Debug");
            //project.AddOtherLinkerFlags("-ObjC");
            //project.Save();
        }
    }
コード例 #17
0
ファイル: XCodeEditorMenu.cs プロジェクト: uzzu/XcodeEditor
        static void DebugTest()
        {
            string projectPath = Path.Combine( Directory.GetParent( Application.dataPath ).ToString(), "XCode" );
            //			Debug.Log( "XcodePath: " + projectPath );

            // Create a new project object from build target
            XCProject project = new XCProject( projectPath );

            Debug.Log( Application.dataPath );

            // Find and run through all projmods files to patch the project
            var files = System.IO.Directory.GetFiles( Application.dataPath, "*.projmod", SearchOption.AllDirectories );
            foreach( var file in files ) {
                Debug.Log ( file.ToString() );
                project.ApplyMod( file );
            }

            //			XCProject currentProject = new XCProject( projectPath );
            //			XCProject.ApplyMod( projectPath, "/Users/Elyn/Projects/UnityPlugins/Unity Sandbox Project/Assets/Modules/GameCenter/Editor/iOS/GameCenter.projmods" );

            //Debug.Log(
            //			PBXDictionary test = new PBXDictionary();
            //			bool result = false;
            //			if( test is Dictionary<string, object> )
            //				result = true;
            //
            //			Debug.Log( result );

            //			PBXType type = new PBXType();
            //			Debug.Log( "TYPE: " + type["isa"] );
            //
            //			PBXBuildFile build = new PBXBuildFile( "" );
            //			Debug.Log( "BUILDFILE: " + build["isa"] );

            //			Debug.Log( PBXObject.GenerateGuid().ToUpper() );
            //			PBXList testList = currentProject.GetObjectOfType( "XCBuildConfiguration" );
            //			Debug.Log( testList.Count );
            //			Debug.Log( currentProject.rootGroup.guid + " " + currentProject.rootGroup.name + " " + currentProject.rootGroup.path);
            //			string path1 = "Data/mainData";

            //			string path2 = "/Users/Elyn/Projects/UnityPlugins/Modules/GameCenter/Editor/iOS/";
            //			Debug.Log( "Objects: " + currentProject._objects.Count );
            //			Debug.Log( "Files: " + currentProject.buildFiles.Count );
            //			Debug.Log( "Groups: " + currentProject.groups.Count );
            //			string[] excludes = new string[] {"^.*\\.meta$", "^.*\\.mdown^", "^.*\\.pdf$"};
            //			currentProject.AddFolder( path2, null, excludes );
            //			currentProject.Consolidate();
            //			Debug.Log( "Objects: " + currentProject._objects.Count );
            //			currentProject.Save();

            //ALTRO
            //			currentProject.AddOtherCFlags( "TEST_FLAG" );
            //
            //			foreach( KeyValuePair<string, XCBuildConfiguration> config in currentProject.buildConfigurations ) {
            //				Debug.Log( "C: " + config.Value.buildSettings["OTHER_CFLAGS"] );
            //				foreach( string keys in (PBXList)config.Value.buildSettings["OTHER_CFLAGS"]  )
            //					Debug.Log( keys );
            //			}

            //			currentProject.Save();
        }