public static IEnumerable <SyntaxNode> BuildIfCondition(this RoslynEcsTranslator translator, IfConditionNodeModel statement, IPortModel portModel) { // TODO: de-duplicate code after if stacks var firstThenStack = RoslynTranslator.GetConnectedStack(statement, 0); var firstElseStack = RoslynTranslator.GetConnectedStack(statement, 1); // this enables more elegant code generation with no duplication // find first stack reachable from both then/else stacks var endStack = RoslynTranslator.FindCommonDescendant(firstThenStack, firstElseStack); if (endStack != null) { // Debug.Log($"If in stack {statement.parentStackModel} Common descendant: {endStack}"); // building the branches will stop at the common descendant translator.EndStack = endStack; } // ie. follow outputs, find all stacks with multiple inputs, compare them until finding the common one if it exists // BuildStack should take an abort stack parameter, returning when recursing on it // the parent buildStack call will then continue on this end stack var thenBlock = Block(); if (endStack != firstThenStack) { translator.BuildStack(firstThenStack, ref thenBlock, StackExitStrategy.Inherit); } var elseBlock = Block(); if (endStack != firstElseStack) { translator.BuildStack(firstElseStack, ref elseBlock, StackExitStrategy.Inherit); } var ifNode = RoslynBuilder.IfStatement( translator.BuildPort(statement.IfPort).SingleOrDefault(), thenBlock, elseBlock); yield return(ifNode); }
void BuildIfConditionNode(IfConditionNodeModel node, RoslynEcsTranslator translator, int stateIndex) { translator.BuildNode(node); var firstThenStack = RoslynTranslator.GetConnectedStack(node, 0); var firstElseStack = RoslynTranslator.GetConnectedStack(node, 1); var ifState = m_States[stateIndex]; var ifIndex = GetCurrentStateIndex(); var endStackIndex = 0; if (translator.EndStack != null) { m_StackIndexes.TryGetValue(translator.EndStack, out endStackIndex); } // Reserve then/else/complete states first var thenIndex = ifIndex; var thenBlock = Block().AddStatements(ReturnStatement(LiteralExpression(SyntaxKind.FalseLiteralExpression))); StateData thenState = null; if (firstThenStack != null) { if (firstThenStack == translator.EndStack && endStackIndex != 0) { thenBlock = Block().AddStatements(BuildGoToState(endStackIndex)); } else { thenIndex += 1; thenState = RequestNewState(); TryAddStackIndex(firstThenStack, thenIndex); thenBlock = Block().AddStatements(BuildGoToState(thenIndex)); } } var elseIndex = thenIndex + 1; var elseBlock = Block().AddStatements(ReturnStatement(LiteralExpression(SyntaxKind.FalseLiteralExpression))); StateData elseState = null; if (firstElseStack != null) { if (firstElseStack == translator.EndStack && endStackIndex != 0) { elseBlock = Block().AddStatements(BuildGoToState(endStackIndex)); } else { elseState = RequestNewState(); TryAddStackIndex(firstElseStack, elseIndex); elseBlock = Block().AddStatements(BuildGoToState(elseIndex)); } } // Then Build stacks ifState.Statements.Add(RoslynBuilder.IfStatement( translator.BuildPort(node.IfPort).SingleOrDefault(), thenBlock, elseBlock) .WithAdditionalAnnotations( new SyntaxAnnotation(Annotations.VSNodeMetadata, node.Guid.ToString()))); ifState.Statements.Add(ReturnStatement(LiteralExpression(SyntaxKind.TrueLiteralExpression))); ifState.SkipStateBuilding = true; var reserveEndStackState = translator.EndStack != null && translator.EndStack != firstElseStack && translator.EndStack != firstThenStack && endStackIndex == 0; if (reserveEndStackState) { var endState = RequestNewState(); endState.NextStateIndex = GetNextStateIndex(translator.EndStack); TryAddStackIndex(translator.EndStack, GetCurrentStateIndex()); } var origBuiltStacks = translator.BuiltStacks; translator.BuiltStacks = new HashSet <IStackModel>(origBuiltStacks); if (translator.EndStack != firstThenStack) { if (translator.EndStack != null && thenState != null) { thenState.NextStateIndex = m_StackIndexes[translator.EndStack]; } BuildStack(translator, firstThenStack, thenIndex, StackExitStrategy.Inherit); } var partialStacks = translator.BuiltStacks; translator.BuiltStacks = new HashSet <IStackModel>(origBuiltStacks); if (translator.EndStack != firstElseStack) { if (translator.EndStack != null && elseState != null) { elseState.NextStateIndex = m_StackIndexes[translator.EndStack]; } BuildStack(translator, firstElseStack, elseIndex, StackExitStrategy.Inherit); } translator.BuiltStacks.UnionWith(partialStacks); }