public TracingTimeline(State vsWindowState, IMGUIContainer imguiContainer) { m_VSWindowState = vsWindowState; m_ImguiContainer = imguiContainer; m_TimeArea = new TimeArea(); m_Overlay = new AnimEditorOverlay(); m_State = new TimelineState(m_TimeArea); m_Overlay.state = m_State; }
public TimelineState(TimeArea timeArea) { m_TimeArea = timeArea; }