public static void OpenIfCheckoutFailed(AssetList assets) { Object[] windows = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure)); WindowCheckoutFailure window = (windows.Length > 0 ? windows[0] as WindowCheckoutFailure : null); bool alreadyOpen = (window != null); bool shouldOpen = alreadyOpen; if (!shouldOpen) { foreach (var asset in assets) { if (!asset.IsState(Asset.States.CheckedOutLocal)) { shouldOpen = true; break; } } } if (shouldOpen) { GetWindow().DoOpen(assets, alreadyOpen); } }
public static void OpenIfCheckoutFailed(AssetList assets) { Object[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure)); bool alreadyOpen = (objectsOfTypeAll.Length <= 0 ? (Object)null : (Object)(objectsOfTypeAll[0] as WindowCheckoutFailure)) != (Object)null; bool flag = alreadyOpen; if (!flag) { using (List <Asset> .Enumerator enumerator = assets.GetEnumerator()) { while (enumerator.MoveNext()) { if (!enumerator.Current.IsState(Asset.States.CheckedOutLocal)) { flag = true; break; } } } } if (!flag) { return; } WindowCheckoutFailure.GetWindow().DoOpen(assets, alreadyOpen); }
static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction) { // inspector should re-calculate which VCS buttons it needs to show InspectorWindow.ClearVersionControlBarState(); var wins = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; foreach (WindowPending win in wins) { switch (completionAction) { case CompletionAction.UpdatePendingWindow: // fallthrough case CompletionAction.OnCheckoutCompleted: win.UpdateWindow(); break; case CompletionAction.OnChangeContentsPendingWindow: win.OnChangeContents(task); break; case CompletionAction.OnIncomingPendingWindow: win.OnIncoming(task); break; case CompletionAction.OnChangeSetsPendingWindow: win.OnChangeSets(task); break; case CompletionAction.OnGotLatestPendingWindow: win.OnGotLatest(task); break; } } switch (completionAction) { case CompletionAction.OnSubmittedChangeWindow: WindowChange.OnSubmitted(task); break; case CompletionAction.OnAddedChangeWindow: WindowChange.OnAdded(task); break; case CompletionAction.OnCheckoutCompleted: if (EditorUserSettings.showFailedCheckout) { WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList); } break; } task.Dispose(); }
private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction) { WindowPending[] array = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]; WindowPending[] array2 = array; for (int i = 0; i < array2.Length; i++) { WindowPending windowPending = array2[i]; switch (completionAction) { case CompletionAction.UpdatePendingWindow: case CompletionAction.OnCheckoutCompleted: windowPending.UpdateWindow(); break; case CompletionAction.OnChangeContentsPendingWindow: windowPending.OnChangeContents(task); break; case CompletionAction.OnIncomingPendingWindow: windowPending.OnIncoming(task); break; case CompletionAction.OnChangeSetsPendingWindow: windowPending.OnChangeSets(task); break; case CompletionAction.OnGotLatestPendingWindow: windowPending.OnGotLatest(task); break; } } if (completionAction != CompletionAction.OnSubmittedChangeWindow) { if (completionAction != CompletionAction.OnAddedChangeWindow) { if (completionAction == CompletionAction.OnCheckoutCompleted) { if (EditorUserSettings.showFailedCheckout) { WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList); } } } else { WindowChange.OnAdded(task); } } else { WindowChange.OnSubmitted(task); } task.Dispose(); }
private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction) { foreach (WindowPending windowPending in Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[]) { switch (completionAction) { case CompletionAction.UpdatePendingWindow: case CompletionAction.OnCheckoutCompleted: windowPending.UpdateWindow(); break; case CompletionAction.OnChangeContentsPendingWindow: windowPending.OnChangeContents(task); break; case CompletionAction.OnIncomingPendingWindow: windowPending.OnIncoming(task); break; case CompletionAction.OnChangeSetsPendingWindow: windowPending.OnChangeSets(task); break; case CompletionAction.OnGotLatestPendingWindow: windowPending.OnGotLatest(task); break; } } switch (completionAction) { case CompletionAction.OnSubmittedChangeWindow: WindowChange.OnSubmitted(task); break; case CompletionAction.OnAddedChangeWindow: WindowChange.OnAdded(task); break; case CompletionAction.OnCheckoutCompleted: if (EditorUserSettings.showFailedCheckout) { WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList); break; } break; } task.Dispose(); }
public static void OpenIfCheckoutFailed(AssetList assets) { UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure)); WindowCheckoutFailure x = (array.Length <= 0) ? null : (array[0] as WindowCheckoutFailure); bool flag = x != null; bool flag2 = flag; if (!flag2) { foreach (Asset current in assets) { if (!current.IsState(Asset.States.CheckedOutLocal)) { flag2 = true; break; } } } if (flag2) { WindowCheckoutFailure.GetWindow().DoOpen(assets, flag); } }
public static void OpenIfCheckoutFailed(AssetList assets) { UnityEngine.Object[] objArray = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure)); WindowCheckoutFailure failure = (objArray.Length <= 0) ? null : (objArray[0] as WindowCheckoutFailure); bool alreadyOpen = failure != null; bool flag2 = alreadyOpen; if (!flag2) { foreach (Asset asset in assets) { if (!asset.IsState(Asset.States.CheckedOutLocal)) { flag2 = true; break; } } } if (flag2) { GetWindow().DoOpen(assets, alreadyOpen); } }