Internal_StatusStrings() private method

private Internal_StatusStrings ( string assetsProjectPaths, bool recursively ) : Task
assetsProjectPaths string
recursively bool
return Task
コード例 #1
0
ファイル: Provider.cs プロジェクト: lsx6244413/UnityDecomplie
 public static Task Status(string asset, bool recursively)
 {
     return(Provider.Internal_StatusStrings(new string[]
     {
         asset
     }, recursively));
 }
コード例 #2
0
ファイル: Provider.cs プロジェクト: lsx6244413/UnityDecomplie
 public static Task Status(string asset)
 {
     return(Provider.Internal_StatusStrings(new string[]
     {
         asset
     }, true));
 }
コード例 #3
0
ファイル: Provider.cs プロジェクト: zlhtech/unity-decompiled
 /// <summary>
 ///   <para>Start a task that will fetch the most recent status from revision control system.</para>
 /// </summary>
 /// <param name="assets">The assets fetch new state for.</param>
 /// <param name="asset">The asset path to fetch new state for.</param>
 /// <param name="recursively">If any assets specified are folders this flag will get status for all descendants of the folder as well.</param>
 public static Task Status(string[] assets, bool recursively)
 {
     return(Provider.Internal_StatusStrings(assets, recursively));
 }
コード例 #4
0
ファイル: Provider.cs プロジェクト: zlhtech/unity-decompiled
 /// <summary>
 ///   <para>Start a task that will fetch the most recent status from revision control system.</para>
 /// </summary>
 /// <param name="assets">The assets fetch new state for.</param>
 /// <param name="asset">The asset path to fetch new state for.</param>
 /// <param name="recursively">If any assets specified are folders this flag will get status for all descendants of the folder as well.</param>
 public static Task Status(string[] assets)
 {
     return(Provider.Internal_StatusStrings(assets, true));
 }