コード例 #1
0
        static public VFXExpression Sequential3D(VFXExpression origin, VFXExpression axisX, VFXExpression axisY, VFXExpression axisZ, VFXExpression index, VFXExpression countX, VFXExpression countY, VFXExpression countZ)
        {
            index = VFXOperatorUtility.Modulo(index, countX * countY * countZ);
            var z = new VFXExpressionCastUintToFloat(VFXOperatorUtility.Modulo(index, countZ));
            var y = new VFXExpressionCastUintToFloat(VFXOperatorUtility.Modulo(index / countZ, countY));
            var x = new VFXExpressionCastUintToFloat(index / (countY * countZ));

            VFXExpression volumeSize = new VFXExpressionCombine(new VFXExpressionCastUintToFloat(countX), new VFXExpressionCastUintToFloat(countY), new VFXExpressionCastUintToFloat(countZ));

            volumeSize = volumeSize - VFXOperatorUtility.OneExpression[VFXValueType.Float3];
            var scaleAxisZero = Saturate(volumeSize); //Handle special case for one count => lead to be centered on origin (instead of -axis)

            volumeSize = new VFXExpressionMax(volumeSize, VFXOperatorUtility.OneExpression[VFXValueType.Float3]);
            var dt = new VFXExpressionCombine(x, y, z) / volumeSize;

            dt = dt * VFXOperatorUtility.TwoExpression[VFXValueType.Float3] - VFXOperatorUtility.OneExpression[VFXValueType.Float3];

            var r = origin;

            r += dt.xxx * scaleAxisZero.xxx * axisX;
            r += dt.yyy * scaleAxisZero.yyy * axisY;
            r += dt.zzz * scaleAxisZero.zzz * axisZ;

            return(r);
        }
コード例 #2
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        public static VFXExpression ApplyToExpressionGraph(VFXPropertyAttribute[] attributes, VFXExpression exp)
        {
            if (attributes != null)
            {
                foreach (VFXPropertyAttribute attribute in attributes)
                {
                    switch (attribute.m_Type)
                    {
                    case Type.kRange:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(attribute.m_Min), VFXValue.Constant(attribute.m_Max));
                        break;

                    case Type.kMin:
                        exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(attribute.m_Min), exp.valueType));
                        break;

                    case Type.kNormalize:
                        exp = VFXOperatorUtility.Normalize(exp);
                        break;

                    case Type.kTooltip:
                    case Type.kAngle:
                    case Type.kColor:
                    case Type.kRegex:
                    case Type.kDelayed:
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }
            }

            return(exp);
        }
コード例 #3
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        static public VFXExpression ApplyAddressingMode(VFXExpression index, VFXExpression count, SequentialAddressingMode mode)
        {
            VFXExpression r = null;

            if (mode == SequentialAddressingMode.Wrap)
            {
                r = Modulo(index, count);
            }
            else if (mode == SequentialAddressingMode.Clamp)
            {
                var countMinusOne = count - OneExpression[VFXValueType.Uint32];
                r = new VFXExpressionMin(index, countMinusOne);
            }
            else if (mode == SequentialAddressingMode.Mirror)
            {
                var two   = TwoExpression[VFXValueType.Uint32];
                var cycle = count * two - two;
                cycle = new VFXExpressionMax(cycle, OneExpression[VFXValueType.Uint32]);
                var modulo = Modulo(index, cycle);
                //var compare = new VFXExpressionCondition(VFXCondition.Less, new VFXExpressionCastUintToFloat(modulo), new VFXExpressionCastUintToFloat(count)); <= Use this line for 7.x.x/8.x.x/9.x.x backport
                var compare = new VFXExpressionCondition(VFXValueType.Uint32, VFXCondition.Less, modulo, count);
                r = new VFXExpressionBranch(compare, modulo, cycle - modulo);
            }
            return(r);
        }
コード例 #4
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        static public VFXExpression SequentialLine(VFXExpression start, VFXExpression end, VFXExpression index, VFXExpression count)
        {
            VFXExpression dt   = new VFXExpressionCastUintToFloat(VFXOperatorUtility.Modulo(index, count));
            var           size = new VFXExpressionCastUintToFloat(count) - VFXOperatorUtility.OneExpression[VFXValueType.Float];

            size = new VFXExpressionMax(size, VFXOperatorUtility.OneExpression[VFXValueType.Float]);
            dt   = dt / size;
            dt   = new VFXExpressionCombine(dt, dt, dt);
            return(VFXOperatorUtility.Lerp(start, end, dt));
        }
コード例 #5
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        protected override VFXExpression Reduce(VFXExpression[] reducedParents)
        {
            VFXExpression inputSaturateExpression = null;

            if (VFXExpressionMax.CanBeReducedToSaturate(this, reducedParents, out inputSaturateExpression))
            {
                return(new VFXExpressionSaturate(inputSaturateExpression));
            }
            return(base.Reduce(reducedParents));
        }
コード例 #6
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        static public VFXExpression Clamp(VFXExpression input, VFXExpression min, VFXExpression max, bool autoCast)
        {
            //Max(Min(x, max), min))
            if (autoCast)
            {
                min = CastFloat(min, input.valueType);
                max = CastFloat(max, input.valueType);
            }
            var maxExp = new VFXExpressionMax(input, min);

            return(new VFXExpressionMin(maxExp, max));
        }
コード例 #7
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        public static VFXExpression ApplyToExpressionGraph(VFXPropertyAttribute[] attributes, VFXExpression exp)
        {
            if (attributes != null)
            {
                foreach (VFXPropertyAttribute attribute in attributes)
                {
                    switch (attribute.m_Type)
                    {
                    case Type.kRange:
                        switch (exp.valueType)
                        {
                        case VFXValueType.Int32:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((int)attribute.m_Min), VFXValue.Constant((int)attribute.m_Max), false);
                            break;

                        case VFXValueType.Uint32:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((uint)attribute.m_Min), VFXValue.Constant((uint)attribute.m_Max), false);
                            break;

                        case VFXValueType.Float:
                        case VFXValueType.Float2:
                        case VFXValueType.Float3:
                        case VFXValueType.Float4:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(attribute.m_Min), VFXValue.Constant(attribute.m_Max));
                            break;

                        default:
                            throw new NotImplementedException(string.Format("Cannot use RangeAttribute on value of type: {0}", exp.valueType));
                        }
                        break;

                    case Type.kMin:
                        switch (exp.valueType)
                        {
                        case VFXValueType.Int32:
                            exp = new VFXExpressionMax(exp, VFXValue.Constant((int)attribute.m_Min));
                            break;

                        case VFXValueType.Uint32:
                            exp = new VFXExpressionMax(exp, VFXValue.Constant((uint)attribute.m_Min));
                            break;

                        case VFXValueType.Float:
                        case VFXValueType.Float2:
                        case VFXValueType.Float3:
                        case VFXValueType.Float4:
                            exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(attribute.m_Min), exp.valueType));
                            break;

                        default:
                            throw new NotImplementedException(string.Format("Cannot use MinAttribute on value of type: {0}", exp.valueType));
                        }
                        break;

                    case Type.kNormalize:
                        exp = VFXOperatorUtility.Normalize(exp);
                        break;

                    case Type.kTooltip:
                    case Type.kAngle:
                    case Type.kColor:
                    case Type.kRegex:
                    case Type.kDelayed:
                    case Type.kBitField:
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }
            }

            return(exp);
        }
コード例 #8
0
        public VFXExpression ApplyToExpressionGraph(VFXExpression exp)
        {
            if (m_GraphAttributes == null)
            {
                return(exp);
            }

            foreach (PropertyAttribute attribute in m_GraphAttributes)
            {
                if (attribute is RangeAttribute)
                {
                    var rangeAttribute = (RangeAttribute)attribute;
                    switch (exp.valueType)
                    {
                    case VFXValueType.Int32:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((int)rangeAttribute.min), VFXValue.Constant((int)rangeAttribute.max), false);
                        break;

                    case VFXValueType.Uint32:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((uint)rangeAttribute.min), VFXValue.Constant((uint)rangeAttribute.max), false);
                        break;

                    case VFXValueType.Float:
                    case VFXValueType.Float2:
                    case VFXValueType.Float3:
                    case VFXValueType.Float4:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(rangeAttribute.min), VFXValue.Constant(rangeAttribute.max));
                        break;

                    default:
                        throw new NotImplementedException(string.Format("Cannot use RangeAttribute on value of type: {0}", exp.valueType));
                    }
                }
                else if (attribute is MinAttribute)
                {
                    var minAttribute = (MinAttribute)attribute;
                    switch (exp.valueType)
                    {
                    case VFXValueType.Int32:
                        exp = new VFXExpressionMax(exp, VFXValue.Constant((int)minAttribute.min));
                        break;

                    case VFXValueType.Uint32:
                        exp = new VFXExpressionMax(exp, VFXValue.Constant((uint)minAttribute.min));
                        break;

                    case VFXValueType.Float:
                    case VFXValueType.Float2:
                    case VFXValueType.Float3:
                    case VFXValueType.Float4:
                        exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(minAttribute.min), exp.valueType));
                        break;

                    default:
                        throw new NotImplementedException(string.Format("Cannot use MinAttribute on value of type: {0}", exp.valueType));
                    }
                }
                else if (attribute is NormalizeAttribute)
                {
                    exp = VFXOperatorUtility.Normalize(exp);
                }
                else if (attribute is EnumAttribute)
                {
                    var enumAttribute = (EnumAttribute)attribute;
                    exp = new VFXExpressionMin(exp, VFXValue.Constant((uint)enumAttribute.values.Length - 1));
                }
                else
                {
                    throw new NotImplementedException("Unrecognized expression attribute: " + attribute);
                }
            }

            return(exp);
        }