コード例 #1
0
ファイル: VFXProperty.cs プロジェクト: Vollga/Vrij_III_Bakcup
 public VFXProperty(FieldInfo info)
 {
     name             = info.Name;
     m_serializedType = info.FieldType;
     attributes       = VFXPropertyAttribute.Create(info.GetCustomAttributes(true));
 }
コード例 #2
0
        public static object Load(System.Type type, string text, object oldValue)
        {
            if (type == null)
            {
                return(null);
            }

            if (type.IsPrimitive)
            {
                if (string.IsNullOrEmpty(text))
                {
                    try
                    {
                        return(Activator.CreateInstance(type));
                    }
                    catch (MissingMethodException)
                    {
                        Debug.LogError(type.Name + " Doesn't seem to have a default constructor");

                        throw;
                    }
                }

                return(Convert.ChangeType(text, type, CultureInfo.InvariantCulture));
            }
            else if (typeof(UnityEngine.Object).IsAssignableFrom(type))
            {
                object obj = new ObjectWrapper();
                EditorJsonUtility.FromJsonOverwrite(text, obj);

                return(((ObjectWrapper)obj).obj);
            }
            else if (type.IsAssignableFrom(typeof(AnimationCurve)))
            {
                AnimCurveWrapper sac = new AnimCurveWrapper();

                JsonUtility.FromJsonOverwrite(text, sac);

                AnimationCurve curve = oldValue != null ? (AnimationCurve)oldValue : new AnimationCurve();

                if (sac.frames != null)
                {
                    Keyframe[] keys = new UnityEngine.Keyframe[sac.frames.Length];
                    for (int i = 0; i < sac.frames.Length; ++i)
                    {
                        keys[i].time       = sac.frames[i].time;
                        keys[i].value      = sac.frames[i].value;
                        keys[i].inTangent  = sac.frames[i].inTangent;
                        keys[i].outTangent = sac.frames[i].outTangent;
                        if (sac.version == 1)
                        {
                            AnimationUtility.SetKeyLeftTangentMode(ref keys[i], sac.frames[i].leftTangentMode);
                            AnimationUtility.SetKeyRightTangentMode(ref keys[i], sac.frames[i].rightTangentMode);
                            AnimationUtility.SetKeyBroken(ref keys[i], sac.frames[i].broken);
                        }
                        else
                        {
                            AnimationUtility.SetKeyLeftTangentMode(ref keys[i], (TangentMode)((sac.frames[i].tangentMode & kLeftTangentMask) >> 1));
                            AnimationUtility.SetKeyRightTangentMode(ref keys[i], (TangentMode)((sac.frames[i].tangentMode & kRightTangentMask) >> 5));
                            AnimationUtility.SetKeyBroken(ref keys[i], (sac.frames[i].tangentMode & kBrokenMask) != 0);
                        }
                    }
                    curve.keys         = keys;
                    curve.preWrapMode  = sac.preWrapMode;
                    curve.postWrapMode = sac.postWrapMode;
                }

                return(curve);
            }
            else if (type.IsAssignableFrom(typeof(Gradient)))
            {
                GradientWrapper gw       = new GradientWrapper();
                Gradient        gradient = oldValue != null ? (Gradient)oldValue : new Gradient();

                JsonUtility.FromJsonOverwrite(text, gw);

                gradient.mode = gw.gradientMode;

                GradientColorKey[] colorKeys = null;
                if (gw.colorKeys != null)
                {
                    colorKeys = new GradientColorKey[gw.colorKeys.Length];
                    for (int i = 0; i < gw.colorKeys.Length; ++i)
                    {
                        colorKeys[i].color = gw.colorKeys[i].color;
                        colorKeys[i].time  = gw.colorKeys[i].time;
                    }
                }
                else
                {
                    colorKeys = new GradientColorKey[0];
                }

                GradientAlphaKey[] alphaKeys = null;

                if (gw.alphaKeys != null)
                {
                    alphaKeys = new GradientAlphaKey[gw.alphaKeys.Length];
                    for (int i = 0; i < gw.alphaKeys.Length; ++i)
                    {
                        alphaKeys[i].alpha = gw.alphaKeys[i].alpha;
                        alphaKeys[i].time  = gw.alphaKeys[i].time;
                    }
                }
                else
                {
                    alphaKeys = new GradientAlphaKey[0];
                }

                gradient.SetKeys(colorKeys, alphaKeys);
                return(gradient);
            }
            else if (type == typeof(string))
            {
                if (string.IsNullOrEmpty(text))
                {
                    return("");
                }
                return(text.Substring(1, text.Length - 2).Replace("\\\"", "\""));
            }
            else if (type == typeof(SerializableType))
            {
                var obj = new SerializableType(text.Substring(1, text.Length - 2));
                return(obj);
            }
            else if (type.IsArrayOrList())
            {
                List <string> elements = ParseArray(text);

                if (elements == null)
                {
                    return(null);
                }
                if (type.IsArray)
                {
                    int listCount = elements.Count;

                    Array arrayObj = (Array)Activator.CreateInstance(type, new object[] { listCount });

                    for (int index = 0; index < listCount; index++)
                    {
                        arrayObj.SetValue(Load(type.GetElementType(), elements[index], null), index);
                    }

                    return(arrayObj);
                }
                else //List
                {
                    int   listCount = elements.Count;
                    IList listObj   = (IList)Activator.CreateInstance(type, new object[0]);
                    for (int index = 0; index < listCount; index++)
                    {
                        listObj.Add(Load(type.GetElementType(), elements[index], null));
                    }

                    return(listObj);
                }
            }
            else
            {
                try
                {
                    object obj = Activator.CreateInstance(type);
                    EditorJsonUtility.FromJsonOverwrite(text, obj);
                    return(obj);
                }
                catch (MissingMethodException)
                {
                    Debug.LogError(type.Name + " Doesn't seem to have a default constructor");

                    throw;
                }
            }
        }
コード例 #3
0
ファイル: VFXProperty.cs プロジェクト: Vollga/Vrij_III_Bakcup
 public VFXProperty(Type type, string name, params VFXPropertyAttribute[] attributes)
 {
     m_serializedType = type;
     this.name        = name;
     this.attributes  = attributes;
 }