コード例 #1
0
        protected override void OnMouseMove(MouseMoveEvent e)
        {
            base.OnMouseMove(e);

            if (!e.isPropagationStopped)
            {
                return;
            }

            VFXView view = m_Anchor.GetFirstAncestorOfType <VFXView>();

            if (view == null)
            {
                return;
            }

            s_PickedList.Clear();
            view.panel.PickAll(e.mousePosition, s_PickedList);

            VFXDataAnchor anchor = s_PickedList.OfType <VFXDataAnchor>().FirstOrDefault();

            if (anchor != null)
            {
                view.StartEdgeDragInfo(this.edgeDragHelper.draggedPort as VFXDataAnchor, anchor);
            }
            else
            {
                view.StopEdgeDragInfo();
            }
        }
コード例 #2
0
        void SyncAnchors(ReadOnlyCollection <VFXDataAnchorController> ports, VisualElement container)
        {
            var existingAnchors = container.Children().Cast <VFXDataAnchor>().ToDictionary(t => t.controller, t => t);


            Profiler.BeginSample("VFXNodeUI.SyncAnchors Delete");
            var deletedControllers = existingAnchors.Keys.Except(ports).ToArray();

            foreach (var deletedController in deletedControllers)
            {
                //Explicitely remove edges before removing anchor.
                GetFirstAncestorOfType <VFXView>().RemoveAnchorEdges(existingAnchors[deletedController]);
                container.Remove(existingAnchors[deletedController]);
                existingAnchors.Remove(deletedController);
            }
            Profiler.EndSample();

            Profiler.BeginSample("VFXNodeUI.SyncAnchors New");
            var order = ports.Select((t, i) => new KeyValuePair <VFXDataAnchorController, int>(t, i)).ToDictionary(t => t.Key, t => t.Value);

            var newAnchors = ports.Except(existingAnchors.Keys).ToArray();

            foreach (var newController in newAnchors)
            {
                Profiler.BeginSample("VFXNodeUI.InstantiateDataAnchor");
                var newElement = InstantiateDataAnchor(newController, this);
                Profiler.EndSample();

                (newElement as VFXDataAnchor).controller = newController;

                container.Add(newElement);
                existingAnchors[newController] = newElement;
            }
            Profiler.EndSample();

            Profiler.BeginSample("VFXNodeUI.SyncAnchors Reorder");
            //Reorder anchors.
            if (ports.Count > 0)
            {
                var correctOrder = new VFXDataAnchor[ports.Count];
                foreach (var kv in existingAnchors)
                {
                    correctOrder[order[kv.Key]] = kv.Value;
                }

                correctOrder[0].SendToBack();
                correctOrder[0].AddToClassList("first");
                for (int i = 1; i < correctOrder.Length; ++i)
                {
                    if (container.ElementAt(i) != correctOrder[i])
                    {
                        correctOrder[i].PlaceInFront(correctOrder[i - 1]);
                    }
                    correctOrder[i].RemoveFromClassList("first");
                }
            }
            Profiler.EndSample();
        }
コード例 #3
0
ファイル: VFXDataAnchor.cs プロジェクト: wayneyip/Graphics
        public static VFXDataAnchor Create(VFXDataAnchorController controller, VFXNodeUI node)
        {
            var anchor = new VFXDataAnchor(controller.orientation, controller.direction, controller.portType, node);
            anchor.m_EdgeConnector = new VFXEdgeConnector(anchor);
            anchor.controller = controller;

            anchor.AddManipulator(anchor.m_EdgeConnector);
            return anchor;
        }
コード例 #4
0
 public void StartEdgeDragInfo(VFXDataAnchor draggedAnchor, VFXDataAnchor overAnchor)
 {
     if (m_Displaying)
     {
         DisplayEdgeDragInfo(draggedAnchor, overAnchor);
     }
     else if (m_ScheduledItem == null)
     {
         m_ScheduledItem = m_View.schedule.Execute(t => DisplayEdgeDragInfo(draggedAnchor, overAnchor)).StartingIn(1000);
     }
 }
コード例 #5
0
 public VFXEdgeConnector(VFXDataAnchor anchor) : base(anchor)
 {
     m_Anchor = anchor;
 }
コード例 #6
0
        public void DisplayEdgeDragInfo(VFXDataAnchor draggedAnchor, VFXDataAnchor overAnchor)
        {
            if (m_ScheduledItem != null)
            {
                m_ScheduledItem.Pause();
                m_ScheduledItem = null;
            }
            string error = null;

            if (draggedAnchor != overAnchor)
            {
                if (draggedAnchor.direction == overAnchor.direction)
                {
                    if (draggedAnchor.direction == Direction.Input)
                    {
                        error = "You must link an input to an output";
                    }
                    else
                    {
                        error = "You must link an output to an input";
                    }
                }
                else if (draggedAnchor.controller.connections.Any(t => draggedAnchor.direction == Direction.Input ? t.output == overAnchor.controller : t.input == overAnchor.controller))
                {
                    error = "An edge with the same input and output already exists";
                }
                else if (!draggedAnchor.controller.model.CanLink(overAnchor.controller.model))
                {
                    error = "The input and output have incompatible types";
                }
                else
                {
                    bool can = draggedAnchor.controller.CanLink(overAnchor.controller);

                    if (!can)
                    {
                        if (!draggedAnchor.controller.CanLinkToNode(overAnchor.controller.sourceNode, null))
                        {
                            error = "The edge would create a loop in the operators";
                        }
                        else
                        {
                            error = "Link impossible for an unknown reason";
                        }
                    }
                }
            }
            if (error == null)
            {
                m_Displaying = false;

                style.display = DisplayStyle.None;
            }
            else
            {
                m_Displaying  = true;
                m_Text.text   = error;
                style.display = DisplayStyle.Flex;
            }

            Rect anchorLayout = overAnchor.connector.parent.ChangeCoordinatesTo(m_View, overAnchor.connector.layout);

            style.top  = anchorLayout.yMax + 16;
            style.left = anchorLayout.xMax;


            //make sure the info is within the view
            Rect    viewLayout = m_View.layout;
            Vector2 size       = layout.size;

            if (style.top.value.value < 0)
            {
                style.top = 0;
            }
            if (style.left.value.value < 0)
            {
                style.left = 0;
            }
            if (style.top.value.value + size.y > viewLayout.yMax)
            {
                style.top = viewLayout.yMax - size.y;
            }
            if (style.left.value.value + size.x > viewLayout.xMax)
            {
                style.left = viewLayout.xMax - size.x;
            }
        }