private void InstantiateBlock(VFXBlockController blockController) { Profiler.BeginSample("VFXContextUI.InstantiateBlock"); Profiler.BeginSample("VFXContextUI.new VFXBlockUI"); var blockUI = new VFXBlockUI(); Profiler.EndSample(); blockUI.controller = blockController; m_BlockContainer.Add(blockUI); Profiler.EndSample(); }
private VFXBlockUI InstantiateBlock(VFXBlockController blockController) { Profiler.BeginSample("VFXContextUI.InstantiateBlock"); Profiler.BeginSample("VFXContextUI.new VFXBlockUI"); var blockUI = new VFXBlockUI(); Profiler.EndSample(); blockUI.controller = blockController; blocks[blockController] = blockUI; Profiler.EndSample(); return(blockUI); }
private void SyncControllers() { var m_NewControllers = new List <VFXBlockController>(); foreach (var block in model.children) { var newController = m_BlockControllers.Find(p => p.model == block); if (newController == null) // If the controller does not exist for this model, create it { newController = new VFXBlockController(block, this); newController.ForceUpdate(); } m_NewControllers.Add(newController); } foreach (var deletedController in m_BlockControllers.Except(m_NewControllers)) { deletedController.OnDisable(); } m_BlockControllers = m_NewControllers; }
private void RegisterContexts(VFXViewController viewController) { for (int i = 0; i < newContexts.Count; ++i) { if (newContexts[i].Key != null) { VFXContextController controller = viewController.GetNodeController(newContexts[i].Key, 0) as VFXContextController; newControllers[ContextFlag | (uint)i] = controller; for (int j = 0; j < newContexts[i].Value.Count; ++j) { var block = newContexts[i].Value[j]; if (block != null) { VFXBlockController blockController = controller.blockControllers.First(t => t.model == block); if (blockController != null) { newControllers[GetBlockID((uint)i, (uint)j)] = blockController; } } } } } }
public int FindBlockIndexOf(VFXBlockController controller) { return(m_BlockControllers.IndexOf(controller)); }