private void DrawLayoutBounds(MeshGenerationContext mgc) { m_LayoutOverlay.ClearOverlay(); m_LayoutOverlay.selectedElement = m_DebuggerSelection.element; AddLayoutBoundOverlayRecursive(visualTree); m_LayoutOverlay.Draw(mgc); }
private void DrawLayoutBounds(Rect clipRect) { m_LayoutOverlay.ClearOverlay(); m_LayoutOverlay.selectedElement = m_DebuggerSelection.element; AddLayoutBoundOverlayRecursive(visualTree); m_LayoutOverlay.Draw(clipRect); }