public static FlowGameViewRenderWindow Show(WindowBase previewScreen) { var window = FlowGameViewRenderWindow.CreateInstance <FlowGameViewRenderWindow>(); window.previewScreen = previewScreen; window.ShowPopup(); window.SetRenderSize(Screen.width, Screen.height, Screen.dpi); return(window); }
public void ShowView(WindowBase previewScreen, System.Action onClose) { this.previewScreen = previewScreen; this.onClose = onClose; this.ShowPopup(); this.hided = false; this.minSize = new Vector2(this.minSize.x, 1f); this.progress = 1f; /*this.gameView = this.GetGameView(); * this.gameView.ShowPopup(); * this.gameView.Focus();*/ this.gameView = FlowGameViewRenderWindow.Show(this.previewScreen); this.Focus(); //this.selectedId = -1; //this.directoriesFoldOut = new List<bool>(); this.gameView.ShowNotification(new GUIContent("Double-Click on any item in left list to toggle between Portrait/Landscape orientation")); }
public void ShowView(WindowBase previewScreen, System.Action onClose) { this.previewScreen = previewScreen; this.onClose = onClose; this.ShowPopup(); this.hided = false; this.minSize = new Vector2(this.minSize.x, 1f); this.progress = 1f; /*this.gameView = this.GetGameView(); this.gameView.ShowPopup(); this.gameView.Focus();*/ this.gameView = FlowGameViewRenderWindow.Show(this.previewScreen); this.Focus(); //this.selectedId = -1; //this.directoriesFoldOut = new List<bool>(); this.gameView.ShowNotification(new GUIContent("Double-Click on any item in left list to toggle between Portrait/Landscape orientation")); }