public static DevicePreviewWindow ShowEditor(System.Action onClose) { var editor = DevicePreviewWindow.CreateInstance <DevicePreviewWindow>(); var title = "UIW Preview"; #if !UNITY_4 editor.titleContent = new GUIContent(title, UnityEngine.Resources.Load <Texture2D>("UI.Windows/Icons/FlowIcon")); #else editor.title = title; #endif editor.position = new Rect(0f, 0f, 1f, 1f); editor.autoRepaintOnSceneChange = true; editor.wantsMouseMove = true; editor.gameView = new GameView(editor); editor.onClose = onClose; editor.Show(); editor.Focus(); Parser.Collect(forced: false); return(editor); }
public static DevicePreviewWindow ShowEditor(System.Action onClose) { var editor = DevicePreviewWindow.CreateInstance <DevicePreviewWindow>(); editor.title = "UI.Windows: Device Preview"; editor.position = new Rect(0f, 0f, 1f, 1f); editor.gameView = new GameView(editor); editor.onClose = onClose; editor.Show(); editor.Focus(); Parser.Collect(forced: false); return(editor); }