public static void CreateNewSpriteShape() { UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset(); newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4)); newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3)); newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2)); newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1)); }
public static void CreateNewSpriteShape() { SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset(); newSpriteShape.angleRanges.Add(CreateAngleRange(-22.5f, 22.5f, 7)); newSpriteShape.angleRanges.Add(CreateAngleRange(22.5f, 67.5f, 6)); newSpriteShape.angleRanges.Add(CreateAngleRange(67.5f, 112.5f, 4)); newSpriteShape.angleRanges.Add(CreateAngleRange(112.5f, 157.5f, 2)); newSpriteShape.angleRanges.Add(CreateAngleRange(157.5f, 202.5f, 8)); newSpriteShape.angleRanges.Add(CreateAngleRange(-157.5f, -112.5f, 1)); newSpriteShape.angleRanges.Add(CreateAngleRange(-112.5f, -67.5f, 3)); newSpriteShape.angleRanges.Add(CreateAngleRange(-67.5f, -22.5f, 5)); }
public static void CreateNewSpriteStrip() { UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset(); newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0)); }
public static void CreateNewEmptySpriteShape() { SpriteShapeEditorUtility.CreateSpriteShapeAsset(); }