public static BonePose Create(Pose p, float l) { var pose = new BonePose() { pose = p, length = l }; return(pose); }
public void SetDefaultPose() { m_DefaultPose = localPose; if (IsUnscaled()) { m_BindPose = worldPose.pose; } else { throw new Exception("BindPose cannot be set under global scale"); } }