private static void UpdateEditorCurves(AnimationClip clip, List <EditorCurveBinding> bindings, List <AnimationCurve> curves) { if (curves.Count != 0) { for (int i = 0; i < curves.Count; i++) { CurveEditUtility.UpdateEditorCurve(clip, bindings[i], curves[i]); } EditorUtility.SetDirty(clip); } }