void GetAndSetActiveRenderPipelineSettings() { ToolboxHelper.RenderPipeline m_ActiveRenderPipeline = ToolboxHelper.GetRenderPipeline(); m_VisualizationMaterial = AssetDatabase.LoadAssetAtPath <Material>("Packages/com.unity.terrain-tools/editor/terraintoolbox/materials/terrainvisualization.mat"); switch (m_ActiveRenderPipeline) { case ToolboxHelper.RenderPipeline.HD: m_VisualizationMaterial.shader = AssetDatabase.LoadAssetAtPath <Shader>(k_HDRPShaderPath); break; case ToolboxHelper.RenderPipeline.Universal: m_VisualizationMaterial.shader = AssetDatabase.LoadAssetAtPath <Shader>(k_URPShaderPath); break; default: if (m_Terrains == null || m_Terrains.Count == 0) { break; } #if UNITY_2019_2_OR_NEWER #else m_TerrainMaterialType = m_Terrains[0].materialType; if (m_TerrainMaterialType == Terrain.MaterialType.BuiltInLegacySpecular) { m_TerrainLegacyShininess = m_Terrains[0].legacyShininess; m_TerrainLegacySpecular = m_Terrains[0].legacySpecular; } #endif m_VisualizationMaterial.shader = Shader.Find("Hidden/Builtin_TerrainVisualization"); break; } }
void GetAndSetActiveRenderPipelineSettings() { ToolboxHelper.RenderPipeline m_ActiveRenderPipeline = ToolboxHelper.GetRenderPipeline(); switch (m_ActiveRenderPipeline) { case ToolboxHelper.RenderPipeline.HD: m_MaxLayerCount = kMaxLayerHD; break; case ToolboxHelper.RenderPipeline.LW: m_MaxLayerCount = kMaxNoLimit; break; default: m_MaxLayerCount = kMaxNoLimit; break; } }