コード例 #1
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();
                        var          texelCtx        = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);
                        texelCtx.Cleanup();
                    }
                }
            }
        }
コード例 #2
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            commonUI.OnSceneGUI(terrain, editContext);

            Event evt = Event.current;

            if (evt.control && (evt.type == EventType.ScrollWheel))
            {
                const float k_mouseWheelToHeightRatio = -0.004f;
                stampToolProperties.stampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance;
                evt.Use();
                editContext.Repaint();
                SaveSetting();
            }

            // We're only doing painting operations, early out if it's not a repaint
            if (evt.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                        }
                        TerrainPaintUtility.ReleaseContextResources(paintContext);
                        texelCtx.Cleanup();
                    }
                }
            }
        }
コード例 #3
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    Material     previewMaterial = Utility.GetDefaultPreviewMaterial();
                    PaintContext ctx             = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                    var          texelCtx        = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                    Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                    TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                               editContext.brushTexture, brushXform, previewMaterial, 0);
                    texelCtx.Cleanup();
                }
            }
        }
コード例 #4
0
        public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
        {
            // We're only doing painting operations, early out if it's not a repaint
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (editContext.hitValidTerrain)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.raycastHit.textureCoord, editContext.brushSize, 0.0f);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

                Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
                TerrainPaintUtilityEditor.DrawBrushPreview(
                    paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, material, 0);

                // draw result preview
                {
                    ApplyBrushInternal(paintContext, editContext.brushStrength, editContext.brushTexture, brushXform);

                    // restore old render target
                    RenderTexture.active = paintContext.oldRenderTexture;

                    material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                    TerrainPaintUtilityEditor.DrawBrushPreview(
                        paintContext, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, material, 1);
                }

                TerrainPaintUtility.ReleaseContextResources(paintContext);
            }
        }
コード例 #5
0
        private void RemoveTrees(Terrain terrain, IOnPaint editContext, bool clearSelectedOnly)
        {
            PaintTreesDetailsContext ctx = PaintTreesDetailsContext.Create(terrain, editContext.uv);

            for (int i = 0; i < ctx.neighborTerrains.Length; ++i)
            {
                Terrain ctxTerrain = ctx.neighborTerrains[i];
                if (ctxTerrain != null)
                {
                    Vector2 ctxUV  = ctx.neighborUvs[i];
                    float   radius = 0.5f * brushSize / ctxTerrain.terrainData.size.x;

                    int treePrototype = kInvalidTree;
                    if (clearSelectedOnly && selectedTree != kInvalidTree)
                    {
                        treePrototype = PaintTreesUtils.FindTreePrototype(ctxTerrain, m_TargetTerrain, selectedTree);
                    }

                    if (!clearSelectedOnly || treePrototype != kInvalidTree)
                    {
                        TerrainPaintUtilityEditor.UpdateTerrainDataUndo(ctxTerrain.terrainData, "Terrain - Remove Trees");

                        ctxTerrain.RemoveTrees(ctxUV, radius, treePrototype);
                    }
                }
            }
        }
コード例 #6
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;

                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture))
                {
                    //draw brush circle
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext ctx             = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise
                            if (Event.current.shift)
                            {
                                finalTwistAmount *= -1.0f;
                            }

                            ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = ctx.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                        }

                        texelCtx.Cleanup();
                    }
                }
            }
        }
コード例 #7
0
 public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
 {
     if (m_MouseOnPatchIndex == -1 && editContext.hitValidTerrain && Event.current.type == EventType.Repaint)
     {
         BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.raycastHit.textureCoord, editContext.brushSize, 0.0f);
         PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
         TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
         TerrainPaintUtility.ReleaseContextResources(ctx);
     }
 }
コード例 #8
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushPreview =
                       new BrushRenderPreviewUIGroupUnderCursor(commonUI, "NoiseHeightTool", editContext.brushTexture))
            {
                float   brushSize     = commonUI.brushSize;
                float   brushStrength = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                Vector3 brushPosWS    = commonUI.raycastHitUnderCursor.point;

                brushPreview.CalculateBrushTransform(out var brushXform);

                PaintContext ctx = brushPreview.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                Material previewMaterial = Utility.GetDefaultPreviewMaterial();
                var      texelCtx        = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 0);

                ApplyBrushInternal(terrain, ctx, brushXform, brushPosWS, commonUI.brushRotation,
                                   brushStrength, brushSize, editContext.brushTexture);

                TerrainPaintUtility.SetupTerrainToolMaterialProperties(ctx, brushXform, previewMaterial);

                // restore old render target
                RenderTexture.active = ctx.oldRenderTexture;

                previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 1);
                texelCtx.Cleanup();

                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
コード例 #9
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                            ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                            texelCtx.Cleanup();
                        }
                    }
                }
            }
        }
コード例 #10
0
        private void DrawBrushPreviews(Terrain terrain, IOnSceneGUI editContext)
        {
            Vector2        sampleUV;
            BrushTransform sampleXform;
            PaintContext   sampleContext = null;
            Material       previewMat    = Utility.GetDefaultPreviewMaterial();

            // draw sample location brush and create context data to be used when drawing target brush previews
            if (m_SampleLocation.terrain != null)
            {
                sampleUV      = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
                sampleXform   = TerrainPaintUtility.CalculateBrushTransform(m_SampleLocation.terrain, sampleUV, commonUI.brushSize, commonUI.brushRotation);
                sampleContext = TerrainPaintUtility.BeginPaintHeightmap(m_SampleLocation.terrain, sampleXform.GetBrushXYBounds());
                var texelCtx = Utility.CollectTexelValidity(sampleContext.originTerrain, sampleXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(sampleContext, texelCtx, sampleXform, previewMat);
                TerrainPaintUtilityEditor.DrawBrushPreview(sampleContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, sampleXform, previewMat, 0);
                texelCtx.Cleanup();
            }

            // draw brush preview and mesh preview for current mouse position
            if (commonUI.isRaycastHitUnderCursorValid)
            {
                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, commonUI.raycastHitUnderCursor.textureCoord, commonUI.brushSize, commonUI.brushRotation);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                var            texelCtx   = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMat);

                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMat, 0);

                if (sampleContext != null && cloneToolProperties.m_PaintHeightmap)
                {
                    ApplyHeightmap(sampleContext, ctx, brushXform, terrain, editContext.brushTexture, commonUI.brushStrength);
                    RenderTexture.active = ctx.oldRenderTexture;
                    previewMat.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                    TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                               editContext.brushTexture, brushXform, previewMat, 1);
                }

                // Restores RenderTexture.active
                ctx.Cleanup();
                texelCtx.Cleanup();
            }

            // Restores RenderTexture.active
            sampleContext?.Cleanup();
        }
コード例 #11
0
        public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
        {
            // We're only doing painting operations, early out if it's not a repaint
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (editContext.hitValidTerrain)
            {
                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.raycastHit.textureCoord, editContext.brushSize, 0.0f);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
コード例 #12
0
 public void RenderBrushPreview(PaintContext paintContext, TerrainBrushPreviewMode previewTexture, BrushTransform brushTransform, Material material, int pass)
 {
     TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, previewTexture, brushTexture, brushTransform, material, pass);
 }
コード例 #13
0
        private void PlaceTrees(Terrain terrain, IOnPaint editContext)
        {
            if (m_TargetTerrain == null ||
                selectedTree == kInvalidTree ||
                selectedTree >= m_TargetTerrain.terrainData.treePrototypes.Length)
            {
                return;
            }

            PaintTreesDetailsContext ctx = PaintTreesDetailsContext.Create(terrain, editContext.uv);

            int placedTreeCount = 0;

            int treePrototype = PaintTreesUtils.FindTreePrototype(terrain, m_TargetTerrain, selectedTree);

            if (treePrototype == kInvalidTree)
            {
                treePrototype = PaintTreesUtils.CopyTreePrototype(terrain, m_TargetTerrain, selectedTree);
            }

            if (PaintTreesUtils.ValidateTreePrototype(terrain, treePrototype))
            {
                // When painting single tree
                // And just clicking we always place it, so you can do overlapping trees
                Vector3 position          = new Vector3(editContext.uv.x, 0, editContext.uv.y);
                bool    checkTreeDistance = Event.current.type == EventType.MouseDrag || brushSize > 1;
                if (!checkTreeDistance || TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, position, treePrototype, spacing))
                {
                    TerrainPaintUtilityEditor.UpdateTerrainDataUndo(terrain.terrainData, "Terrain - Place Trees");

                    var instanceHeight = GetTreeHeight();
                    PaintTreesUtils.PlaceTree(terrain, treePrototype, position, GetTreeColor(), instanceHeight, GetTreeWidth(instanceHeight), GetTreeRotation());
                    ++placedTreeCount;
                }
            }

            for (int i = 0; i < ctx.neighborTerrains.Length; ++i)
            {
                Terrain ctxTerrain = ctx.neighborTerrains[i];
                if (ctxTerrain != null)
                {
                    Vector2 ctxUV = ctx.neighborUvs[i];

                    treePrototype = PaintTreesUtils.FindTreePrototype(ctxTerrain, m_TargetTerrain, selectedTree);
                    if (treePrototype == kInvalidTree)
                    {
                        treePrototype = PaintTreesUtils.CopyTreePrototype(ctxTerrain, m_TargetTerrain, selectedTree);
                    }

                    if (PaintTreesUtils.ValidateTreePrototype(ctxTerrain, treePrototype))
                    {
                        Vector3 size = TerrainInspectorUtil.GetPrototypeExtent(ctxTerrain.terrainData, treePrototype);
                        size.y = 0;
                        float treeCountOneAxis = brushSize / (size.magnitude * spacing * .5f);
                        int   treeCount        = (int)((treeCountOneAxis * treeCountOneAxis) * .5f);
                        treeCount = Mathf.Clamp(treeCount, 0, 100);
                        // Plant a bunch of trees
                        for (int j = ctxTerrain == terrain ? 1 : 0; j < treeCount && placedTreeCount < treeCount; ++j)
                        {
                            Vector2 randomOffset = 0.5f * Random.insideUnitCircle;
                            randomOffset.x *= brushSize / ctxTerrain.terrainData.size.x;
                            randomOffset.y *= brushSize / ctxTerrain.terrainData.size.z;
                            Vector3 position = new Vector3(ctxUV.x + randomOffset.x, 0, ctxUV.y + randomOffset.y);
                            if (position.x >= 0 && position.x <= 1 && position.z >= 0 && position.z <= 1 &&
                                TerrainInspectorUtil.CheckTreeDistance(ctxTerrain.terrainData, position, treePrototype, spacing * .5f))
                            {
                                TerrainPaintUtilityEditor.UpdateTerrainDataUndo(ctxTerrain.terrainData, "Terrain - Place Trees");

                                var instanceHeight = GetTreeHeight();
                                PaintTreesUtils.PlaceTree(ctxTerrain, treePrototype, position, GetTreeColor(), instanceHeight, GetTreeWidth(instanceHeight), GetTreeRotation());
                                ++placedTreeCount;
                            }
                        }
                    }
                }
            }
        }
コード例 #14
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (m_TargetTerrain == null ||
                selectedDetail == kInvalidDetail ||
                selectedDetail >= m_TargetTerrain.terrainData.detailPrototypes.Length)
            {
                return(false);
            }

            Texture2D brush = editContext.brushTexture as Texture2D;

            if (brush == null)
            {
                Debug.LogError("Brush texture is not a Texture2D.");
                return(false);
            }

            if (m_BrushRep == null)
            {
                m_BrushRep = new BrushRep();
            }

            PaintTreesDetailsContext ctx = PaintTreesDetailsContext.Create(terrain, editContext.uv);

            for (int t = 0; t < ctx.terrains.Length; ++t)
            {
                Terrain ctxTerrain = ctx.terrains[t];
                if (ctxTerrain != null)
                {
                    int detailPrototype = PaintDetailsUtils.FindDetailPrototype(ctxTerrain, m_TargetTerrain, selectedDetail);
                    if (detailPrototype == kInvalidDetail)
                    {
                        detailPrototype = PaintDetailsUtils.CopyDetailPrototype(ctxTerrain, m_TargetTerrain, selectedDetail);
                    }

                    TerrainData terrainData = ctxTerrain.terrainData;

                    TerrainPaintUtilityEditor.UpdateTerrainDataUndo(terrainData, "Terrain - Detail Edit");

                    int size = (int)Mathf.Max(1.0f, editContext.brushSize * ((float)terrainData.detailResolution / terrainData.size.x));

                    m_BrushRep.CreateFromBrush(brush, size);

                    Vector2 ctxUV = ctx.uvs[t];

                    int xCenter = Mathf.FloorToInt(ctxUV.x * terrainData.detailWidth);
                    int yCenter = Mathf.FloorToInt(ctxUV.y * terrainData.detailHeight);

                    int intRadius   = Mathf.RoundToInt(size) / 2;
                    int intFraction = Mathf.RoundToInt(size) % 2;

                    int xmin = xCenter - intRadius;
                    int ymin = yCenter - intRadius;

                    int xmax = xCenter + intRadius + intFraction;
                    int ymax = yCenter + intRadius + intFraction;

                    if (xmin >= terrainData.detailWidth || ymin >= terrainData.detailHeight || xmax <= 0 || ymax <= 0)
                    {
                        continue;
                    }

                    xmin = Mathf.Clamp(xmin, 0, terrainData.detailWidth - 1);
                    ymin = Mathf.Clamp(ymin, 0, terrainData.detailHeight - 1);

                    xmax = Mathf.Clamp(xmax, 0, terrainData.detailWidth);
                    ymax = Mathf.Clamp(ymax, 0, terrainData.detailHeight);

                    int width  = xmax - xmin;
                    int height = ymax - ymin;

                    float targetStrength = m_DetailsStrength;
                    if (Event.current.shift || Event.current.control)
                    {
                        targetStrength = -targetStrength;
                    }

                    int[] layers = { detailPrototype };
                    if (targetStrength < 0.0F && !Event.current.control)
                    {
                        layers = terrainData.GetSupportedLayers(xmin, ymin, width, height);
                    }

                    for (int i = 0; i < layers.Length; i++)
                    {
                        int[,] alphamap = terrainData.GetDetailLayer(xmin, ymin, width, height, layers[i]);

                        for (int y = 0; y < height; y++)
                        {
                            for (int x = 0; x < width; x++)
                            {
                                int   xBrushOffset = (xmin + x) - (xCenter - intRadius + intFraction);
                                int   yBrushOffset = (ymin + y) - (yCenter - intRadius + intFraction);
                                float opa          = detailOpacity * m_BrushRep.GetStrengthInt(xBrushOffset, yBrushOffset);

                                float targetValue = Mathf.Lerp(alphamap[y, x], targetStrength * terrainData.maxDetailScatterPerRes, opa);
                                alphamap[y, x] = Mathf.Min(Mathf.RoundToInt(targetValue - .5f + Random.value), terrainData.maxDetailScatterPerRes);
                            }
                        }

                        terrainData.SetDetailLayer(xmin, ymin, layers[i], alphamap);
                    }
                }
            }

            return(false);
        }
コード例 #15
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (m_TargetTerrain == null ||
                selectedDetail == kInvalidDetail ||
                selectedDetail >= m_TargetTerrain.terrainData.detailPrototypes.Length)
            {
                return(false);
            }

            Texture2D brush = editContext.brushTexture as Texture2D;

            if (brush == null)
            {
                Debug.LogError("Brush texture is not a Texture2D.");
                return(false);
            }

            if (m_BrushRep == null)
            {
                m_BrushRep = new DetailBrushRepresentation();
            }

            PaintTreesDetailsContext ctx = PaintTreesDetailsContext.Create(terrain, editContext.uv);

            for (int t = 0; t < ctx.neighborTerrains.Length; ++t)
            {
                Terrain ctxTerrain = ctx.neighborTerrains[t];
                if (ctxTerrain != null)
                {
                    int detailPrototype = PaintDetailsToolUtility.FindDetailPrototype(ctxTerrain, m_TargetTerrain, selectedDetail);
                    if (detailPrototype == kInvalidDetail)
                    {
                        detailPrototype = PaintDetailsToolUtility.CopyDetailPrototype(ctxTerrain, m_TargetTerrain, selectedDetail);
                    }

                    TerrainData terrainData = ctxTerrain.terrainData;

                    TerrainPaintUtilityEditor.UpdateTerrainDataUndo(terrainData, "Terrain - Detail Edit");

                    int size = (int)Mathf.Max(1.0f, editContext.brushSize * ((float)terrainData.detailResolution / terrainData.size.x));

                    m_BrushRep.Update(brush, size);

                    float targetStrength = m_DetailsStrength;
                    if (Event.current.shift || Event.current.control)
                    {
                        targetStrength = -targetStrength;
                    }

                    DetailBrushBounds brushBounds = new DetailBrushBounds(terrainData, ctx, size, t);

                    int[] layers = { detailPrototype };
                    if (targetStrength < 0.0F && !Event.current.control)
                    {
                        layers = terrainData.GetSupportedLayers(brushBounds.min, brushBounds.bounds.size);
                    }

                    for (int i = 0; i < layers.Length; i++)
                    {
                        int[,] alphamap = terrainData.GetDetailLayer(brushBounds.min, brushBounds.bounds.size, layers[i]);

                        for (int y = 0; y < brushBounds.bounds.height; y++)
                        {
                            for (int x = 0; x < brushBounds.bounds.width; x++)
                            {
                                Vector2Int brushOffset = brushBounds.GetBrushOffset(x, y);
                                float      opa         = detailOpacity * m_BrushRep.GetStrength(brushOffset.x, brushOffset.y);

                                float targetValue = Mathf.Lerp(alphamap[y, x], targetStrength * terrainData.maxDetailScatterPerRes, opa);
                                alphamap[y, x] = Mathf.Min(Mathf.RoundToInt(targetValue - .5f + Random.value), terrainData.maxDetailScatterPerRes);
                            }
                        }

                        terrainData.SetDetailLayer(brushBounds.min, layers[i], alphamap);
                    }
                }
            }

            return(false);
        }
コード例 #16
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);
#if UNITY_2019_1_OR_NEWER
            // Don't paint if eyedropper is selected
            if (m_EyedropperSelected)
            {
                EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.CustomCursor);
                editContext.Repaint();
                return;
            }
#endif

            // We're only doing painting operations, early out if it's not a repaint
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // Don't render preview if this isn't a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            Texture brushTexture = editContext.brushTexture;

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintTextureTool", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) //cute.
                {
                    RenderTexture tmpRT            = RenderTexture.active;
                    Rect          brushBounds      = brushTransform.GetBrushXYBounds();
                    PaintContext  heightmapContext = brushRender.AcquireHeightmap(false, brushBounds, 1);
                    Material      brushMaterial    = GetBrushPreviewMaterial();
                    brushMaterial.SetFloat("_BrushStrength", commonUI.brushStrength);
                    var defaultPreviewMaterial = Utility.GetDefaultPreviewMaterial();

                    var texelCtx = Utility.CollectTexelValidity(heightmapContext.originTerrain, brushTransform.GetBrushXYBounds());
                    Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, defaultPreviewMaterial);

                    if (commonUI.brushMaskFilterStack.filters.Count > 0)
                    {
                        // Evaluate the brush mask filter stack
                        var brushMask = RTUtils.GetTempHandle(heightmapContext.sourceRenderTexture.width, heightmapContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
                        commonUI.GetBrushMask(heightmapContext.sourceRenderTexture, brushMask);

                        RenderTexture.active = tmpRT;

                        Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, brushMaterial);
                        brushMaterial.SetTexture("_FilterTex", brushMask);
                        TerrainPaintUtilityEditor.DrawBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushTransform, brushMaterial, 0);
                        RTUtils.Release(brushMask);
                    }

                    brushRender.RenderBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, brushTransform, defaultPreviewMaterial, 0);
                    texelCtx.Cleanup();
                }
            }
        }
コード例 #17
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            Init();

            // m_rtCollection.OnSceneGUI( EditorWindow.GetWindow<SceneView>().position.height / 4 );

            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse && !m_editTransform && !debugOrtho)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            bool justPressedEditKey = m_editTransform && !m_prevEditTransform;
            bool justReleaseEditKey = m_prevEditTransform && !m_editTransform;

            m_prevEditTransform = m_editTransform;

            if (justPressedEditKey)
            {
                (commonUI as MeshBrushUIGroup).LockTerrainUnderCursor(true);
                m_baseHandlePos        = commonUI.raycastHitUnderCursor.point;
                m_handleHeightOffsetWS = 0;
            }
            else if (justReleaseEditKey)
            {
                (commonUI as MeshBrushUIGroup).UnlockTerrainUnderCursor();
                m_handleHeightOffsetWS = 0;
            }

            // don't render mesh previews, etc. if the mesh field has not been populated yet
            if (activeMesh == null)
            {
                return;
            }

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type == EventType.Repaint)
            {
                Terrain currTerrain   = commonUI.terrainUnderCursor;
                Vector2 uv            = commonUI.raycastHitUnderCursor.textureCoord;
                float   brushSize     = commonUI.brushSize;
                float   brushRotation = commonUI.brushRotation;

                if (commonUI.isRaycastHitUnderCursorValid)
                {
                    BrushTransform brushTransform  = TerrainPaintUtility.CalculateBrushTransform(currTerrain, uv, brushSize, brushRotation);
                    PaintContext   ctx             = TerrainPaintUtility.BeginPaintHeightmap(commonUI.terrainUnderCursor, brushTransform.GetBrushXYBounds(), 1);
                    Material       previewMaterial = Utility.GetDefaultPreviewMaterial();

                    var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushTransform.GetBrushXYBounds());
                    Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushTransform, previewMaterial);

                    // don't draw the brush mask preview
                    // but draw the resulting mesh stamp preview
                    {
                        ApplyBrushInternal(terrain, ctx, brushTransform);

                        RenderTexture.active = ctx.oldRenderTexture;

                        previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                        TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                   editContext.brushTexture, brushTransform, previewMaterial, 1);

                        TerrainPaintUtility.ReleaseContextResources(ctx);
                        m_rtCollection.ReleaseRTHandles();
                    }

                    texelCtx.Cleanup();
                }
            }

            if (m_editTransform)
            {
                EditorGUI.BeginChangeCheck();
                {
                    Vector3 prevHandlePosWS = m_baseHandlePos + Vector3.up * m_handleHeightOffsetWS;

                    // draw transform handles
                    float      handleSize    = HandleUtility.GetHandleSize(prevHandlePosWS);
                    Quaternion brushRotation = Quaternion.AngleAxis(commonUI.brushRotation, Vector3.up);
                    Matrix4x4  brushRotMat   = Matrix4x4.Rotate(brushRotation);
                    Matrix4x4  toolRotMat    = Matrix4x4.Rotate(toolSettings.rotation);
                    Quaternion handleRot     = MeshUtils.QuaternionFromMatrix(brushRotMat * toolRotMat);
                    Quaternion newRot        = Handles.RotationHandle(handleRot, prevHandlePosWS);
                    toolSettings.rotation = MeshUtils.QuaternionFromMatrix(brushRotMat.inverse * Matrix4x4.Rotate(newRot));

                    toolSettings.scale = Handles.ScaleHandle(toolSettings.scale, prevHandlePosWS, handleRot, handleSize * 1.5f);

                    Vector3 currHandlePosWS = Handles.Slider(prevHandlePosWS, Vector3.up, handleSize, Handles.ArrowHandleCap, 1f);
                    float   deltaHeight     = (currHandlePosWS.y - prevHandlePosWS.y);
                    m_handleHeightOffsetWS   += deltaHeight;
                    toolSettings.stampHeight += deltaHeight;
                }

                if (EditorGUI.EndChangeCheck())
                {
                    SaveSettings();
                    editContext.Repaint();
                }
            }
        }