public ShaderStringBuilder() { m_StringBuilder = new StringBuilder(); m_ScopeStack = new Stack <ScopeType>(); m_Mappings = new List <ShaderStringMapping>(); m_CurrentMapping = new ShaderStringMapping(); }
public ShaderStringBuilder(int indentationLevel = 0, int stringBuilderSize = 8192, bool humanReadable = false) { IncreaseIndent(indentationLevel); m_StringBuilder = new StringBuilder(stringBuilderSize); m_ScopeStack = new Stack <ScopeType>(); m_Mappings = new List <ShaderStringMapping>(); m_CurrentMapping = new ShaderStringMapping(); m_HumanReadable = humanReadable; }