public RenderStateCollection Add(RenderStateDescriptor descriptor, FieldCondition[] fieldConditions) { m_Items.Add(new Item(descriptor, fieldConditions)); return(this); }
public RenderStateCollection Add(RenderStateDescriptor descriptor) { m_Items.Add(new Item(descriptor, null)); return(this); }
public Item(RenderStateDescriptor descriptor, FieldCondition[] fieldConditions) { this.descriptor = descriptor; this.fieldConditions = fieldConditions; }
public void Add(RenderStateDescriptor descriptor, FieldCondition[] fieldConditions) { m_Items.Add(new Item(descriptor, fieldConditions)); }
public void Add(RenderStateDescriptor descriptor, FieldCondition fieldCondition) { m_Items.Add(new Item(descriptor, new FieldCondition[] { fieldCondition })); }
public void Add(RenderStateDescriptor descriptor) { m_Items.Add(new Item(descriptor, null)); }