コード例 #1
0
        internal static void MaterialShaderReferences(CustomObjectIndexerTarget context, ObjectIndexer indexer)
        {
            var material = context.target as Material;

            if (material == null)
            {
                return;
            }

            if (material.shader)
            {
                var fullShaderName = material.shader.name.ToLowerInvariant();
                indexer.AddReference(context.documentIndex, fullShaderName);
            }

            if (!indexer.settings.options.properties)
            {
                return;
            }

            var properties = MaterialEditor.GetMaterialProperties(new Material[] { material });

            foreach (var property in properties)
            {
                var propertyName = property.name.ToLowerInvariant();
                if (propertyName.Length > 0 && propertyName[0] == '_')
                {
                    propertyName = propertyName.Substring(1);
                }
                switch (property.type)
                {
                case MaterialProperty.PropType.Color:
                    IndexColor(propertyName, property.colorValue, indexer, context.documentIndex);
                    break;

                case MaterialProperty.PropType.Vector:
                    IndexVector(propertyName, property.vectorValue, indexer, context.documentIndex);
                    break;

                case MaterialProperty.PropType.Float:
                    indexer.AddNumber(propertyName, property.floatValue, indexer.settings.baseScore, context.documentIndex);
                    break;

                case MaterialProperty.PropType.Range:
                    IndexVector(propertyName, property.rangeLimits, indexer, context.documentIndex);
                    break;

                case MaterialProperty.PropType.Texture:
                    if (property.textureValue)
                    {
                        indexer.AddReference(context.documentIndex, AssetDatabase.GetAssetPath(property.textureValue));
                        if (!string.IsNullOrEmpty(property.textureValue.name))
                        {
                            indexer.AddProperty(propertyName, property.textureValue.name.ToLowerInvariant(), context.documentIndex);
                        }
                    }
                    break;
                }
            }
        }
コード例 #2
0
        internal static void IndexMeshRendererMaterials(CustomObjectIndexerTarget context, ObjectIndexer indexer)
        {
            var c = context.target as MeshRenderer;

            if (!c)
            {
                return;
            }

            if (indexer.settings.options.properties)
            {
                indexer.AddNumber("materialcount", c.sharedMaterials.Length, indexer.settings.baseScore + 2, context.documentIndex);
            }
            foreach (var m in c.sharedMaterials)
            {
                if (!m)
                {
                    continue;
                }

                if (!string.IsNullOrEmpty(m.name) && indexer.settings.options.types)
                {
                    indexer.AddProperty("material", m.name.Replace(" (Instance)", "").ToLowerInvariant(), context.documentIndex, saveKeyword: false, exact: false);
                }

                if (indexer.settings.options.dependencies)
                {
                    var mp = AssetDatabase.GetAssetPath(m);
                    if (!string.IsNullOrEmpty(mp))
                    {
                        indexer.AddReference(context.documentIndex, mp);
                    }
                }

                if (m.shader != null)
                {
                    // Index shader name reference
                    if (indexer.settings.options.types)
                    {
                        indexer.AddProperty("shader", m.shader.name.ToLowerInvariant(), context.documentIndex, exact: false);
                    }

                    if (indexer.settings.options.dependencies)
                    {
                        var sp = AssetDatabase.GetAssetPath(m.shader);
                        if (!string.IsNullOrEmpty(sp))
                        {
                            indexer.AddReference(context.documentIndex, sp);
                        }
                    }
                }
            }
        }
コード例 #3
0
        internal static void IndexPrefabProperties(int documentIndex, GameObject prefab, ObjectIndexer indexer)
        {
            var prefabType = PrefabUtility.GetPrefabAssetType(prefab);

            indexer.IndexProperty(documentIndex, "prefab", prefabType.ToString(), saveKeyword: true, exact: true);

            if (prefabType != PrefabAssetType.NotAPrefab)
            {
                indexer.IndexProperty(documentIndex, "prefab", "any", saveKeyword: true, exact: true);
            }

            var rootPrefab = PrefabUtility.GetOriginalSourceOrVariantRoot(prefab);

            if (rootPrefab != null && rootPrefab != prefab)
            {
                indexer.AddReference(documentIndex, "root", rootPrefab, "Root Prefab", typeof(GameObject));
            }

            var source = PrefabUtility.GetCorrespondingObjectFromSource(prefab);

            if (source != null && source != prefab)
            {
                indexer.AddReference(documentIndex, "base", source, "Base Prefab", typeof(GameObject));
            }

            if (rootPrefab == null || source == null)
            {
                indexer.IndexProperty(documentIndex, "prefab", "base", saveKeyword: true, exact: true);
            }

            if (PrefabUtility.HasPrefabInstanceAnyOverrides(prefab, false))
            {
                indexer.IndexProperty(documentIndex, "prefab", "modified", saveKeyword: true, exact: true);
            }

            if (PrefabUtility.HasPrefabInstanceAnyOverrides(prefab, true))
            {
                indexer.IndexProperty(documentIndex, "prefab", "altered", saveKeyword: true, exact: true);
            }
        }
コード例 #4
0
        internal static void MaterialShaderReferences(CustomObjectIndexerTarget context, ObjectIndexer indexer)
        {
            var material = context.target as Material;

            if (material == null || !material.shader)
            {
                return;
            }

            indexer.AddReference(context.documentIndex, "shader", material.shader);

            if (!indexer.settings.options.properties)
            {
                return;
            }

            var ownerPropertyType = typeof(Shader);
            var shaderName        = $"{material.shader.name}/" ?? string.Empty;
            var properties        = MaterialEditor.GetMaterialProperties(new Material[] { material });

            foreach (var property in properties)
            {
                var flags = (ShaderPropertyFlags)property.flags;
                if ((flags & (ShaderPropertyFlags.HideInInspector | ShaderPropertyFlags.NonModifiableTextureData)) != 0)
                {
                    continue;
                }

                var upn = property.name;
                if (upn == null)
                {
                    continue;
                }

                // Keep some property name patterns
                if (s_IgnorePropertyNameRx.IsMatch(upn))
                {
                    continue;
                }

                var propertyName = upn.ToLowerInvariant();
                if (propertyName.Length > 0 && propertyName[0] == '_')
                {
                    propertyName = propertyName.Substring(1);
                }
                if (propertyName.Length < 3)
                {
                    continue;
                }

                var shaderPropName = $"{shaderName}{property.displayName}";
                switch (property.type)
                {
                case MaterialProperty.PropType.Color:
                    IndexColor(propertyName, property.colorValue, indexer, context.documentIndex, shaderPropName, ownerPropertyType);
                    break;

                case MaterialProperty.PropType.Vector:
                    IndexVector(propertyName, property.vectorValue, indexer, context.documentIndex, shaderPropName, ownerPropertyType);
                    break;

                case MaterialProperty.PropType.Int:
                    indexer.AddNumber(propertyName, property.intValue, indexer.settings.baseScore, context.documentIndex);
                    indexer.MapProperty(propertyName, shaderPropName, null, "Number", ownerPropertyType.AssemblyQualifiedName, false);
                    break;

                case MaterialProperty.PropType.Float:
                    indexer.AddNumber(propertyName, property.floatValue, indexer.settings.baseScore, context.documentIndex);
                    indexer.MapProperty(propertyName, shaderPropName, null, "Number", ownerPropertyType.AssemblyQualifiedName, false);
                    break;

                case MaterialProperty.PropType.Range:
                    indexer.AddNumber(propertyName, property.floatValue, indexer.settings.baseScore, context.documentIndex);
                    indexer.MapProperty(propertyName, shaderPropName, null, "Number", ownerPropertyType.AssemblyQualifiedName, false);
                    break;

                case MaterialProperty.PropType.Texture:
                    if (property.textureValue)
                    {
                        indexer.AddReference(context.documentIndex, propertyName, property.textureValue, shaderPropName, ownerPropertyType);
                    }
                    break;
                }
            }
        }