public static void FixFiles(string[] filesToFix) { foreach (string fileName in filesToFix) { try { PragmaFixing30.FixPragmasInFile(fileName); } catch (Exception ex) { UnityEngine.Debug.LogError((object)("Failed to fix pragmas in file '" + fileName + "'.\n" + ex.Message)); } } }
public static void FixFiles(string[] filesToFix) { for (int i = 0; i < filesToFix.Length; i++) { string text = filesToFix[i]; try { PragmaFixing30.FixPragmasInFile(text); } catch (Exception ex) { UnityEngine.Debug.LogError("Failed to fix pragmas in file '" + text + "'.\n" + ex.Message); } } }