// material main surface inputs public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material); DrawEmissionProperties(material, true); DrawTileOffset(materialEditor, baseMapProp); }
public override void DrawAdvancedOptions(Material material) { SimpleLitGUI.Advanced(shadingModelProperties); EditorGUI.BeginChangeCheck(); { materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true); } base.DrawAdvancedOptions(material); }
public override void DrawAdvancedOptions(Material material) { SimpleLitGUI.Advanced(shadingModelProperties); base.DrawAdvancedOptions(material); }