// material main surface inputs public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); BakedLitGUI.Inputs(shadingModelProperties, materialEditor); DrawTileOffset(materialEditor, baseMapProp); }
public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); BakedLitGUI.Inputs(shadingModelProperties, materialEditor); DrawEmissionProperties(material, true); }