// Function used only to check performance of data with and without tessellation //[MenuItem("Internal/HDRP/Test/Remove tessellation materials (not reversible)")] static void RemoveTessellationMaterials() { var materials = Resources.FindObjectsOfTypeAll <Material>(); var litShader = Shader.Find("HDRP/Lit"); var layeredLitShader = Shader.Find("HDRP/LayeredLit"); foreach (var mat in materials) { if (mat.shader.name == "HDRP/LitTessellation") { mat.shader = litShader; // We remove all keyword already present CoreEditorUtils.RemoveMaterialKeywords(mat); LitGUI.SetupLitKeywordsAndPass(mat); EditorUtility.SetDirty(mat); } else if (mat.shader.name == "HDRP/LayeredLitTessellation") { mat.shader = layeredLitShader; // We remove all keyword already present CoreEditorUtils.RemoveMaterialKeywords(mat); LayeredLitGUI.SetupLayeredLitKeywordsAndPass(mat); EditorUtility.SetDirty(mat); } } }
void DrawLayerListGUI() { bool layersChanged = false; var oldLabelWidth = EditorGUIUtility.labelWidth; // TODO: does not work with multi-selection Material material = materials[0]; float indentOffset = EditorGUI.indentLevel * 15f; float colorWidth = 5; float UVWidth = 30; float resetButtonWidth = 41; float padding = 4f; float endOffset = 2f; float labelWidth = 75f; EditorGUIUtility.labelWidth = labelWidth; Rect headerLineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); Rect headerLabelRect = new Rect(headerLineRect.x, headerLineRect.y, EditorGUIUtility.labelWidth - indentOffset + 15f, headerLineRect.height); Rect headerUVRect = new Rect(headerLineRect.x + headerLineRect.width - 37f - resetButtonWidth - endOffset, headerLineRect.y, UVWidth + 5, headerLineRect.height); Rect headerMaterialDropRect = new Rect(headerLineRect.x + headerLabelRect.width - 20f, headerLineRect.y, headerLineRect.width - headerLabelRect.width - headerUVRect.width, headerLineRect.height); EditorGUI.LabelField(headerLabelRect, Styles.layerNameHeader, EditorStyles.centeredGreyMiniLabel); EditorGUI.LabelField(headerMaterialDropRect, Styles.layerMaterialHeader, EditorStyles.centeredGreyMiniLabel); EditorGUI.LabelField(headerUVRect, Styles.uvHeader, EditorStyles.centeredGreyMiniLabel); for (int layerIndex = 0; layerIndex < numLayer; ++layerIndex) { using (new EditorGUILayout.HorizontalScope()) { EditorGUI.BeginChangeCheck(); Rect lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); Rect colorRect = new Rect(lineRect.x + 17f, lineRect.y + 7f, colorWidth, colorWidth); Rect materialRect = new Rect(lineRect.x + padding + colorRect.width, lineRect.y, lineRect.width - UVWidth - padding - 3 - resetButtonWidth + endOffset, lineRect.height); Rect uvRect = new Rect(lineRect.x + lineRect.width - resetButtonWidth - padding - UVWidth - endOffset, lineRect.y, UVWidth, lineRect.height); Rect resetRect = new Rect(lineRect.x + lineRect.width - resetButtonWidth - endOffset, lineRect.y, resetButtonWidth, lineRect.height); m_MaterialLayers[layerIndex] = EditorGUI.ObjectField(materialRect, Styles.layerLabels[layerIndex], m_MaterialLayers[layerIndex], typeof(Material), allowSceneObjects: true) as Material; if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(new UnityEngine.Object[] { material, m_MaterialImporter }, "Change layer material"); LayeredLitGUI.SynchronizeLayerProperties(material, m_MaterialLayers, layerIndex, true); layersChanged = true; // Update external reference. foreach (var target in materialEditor.targets) { MaterialExternalReferences matExternalRefs = MaterialExternalReferences.GetMaterialExternalReferences(target as Material); matExternalRefs.SetMaterialReference(layerIndex, m_MaterialLayers[layerIndex]); } } EditorGUI.DrawRect(colorRect, kLayerColors[layerIndex]); m_WithUV[layerIndex] = EditorGUI.Toggle(uvRect, m_WithUV[layerIndex]); if (GUI.Button(resetRect, GUIContent.none)) { Undo.RecordObjects(new UnityEngine.Object[] { material, m_MaterialImporter }, "Reset layer material"); LayeredLitGUI.SynchronizeLayerProperties(material, m_MaterialLayers, layerIndex, !m_WithUV[layerIndex]); layersChanged = true; } //draw text above to not cut the last letter resetRect.x -= 12; resetRect.width = 50; EditorGUI.LabelField(resetRect, Styles.resetButtonIcon); } if (m_MaterialLayers[layerIndex] != null && m_MaterialLayers[layerIndex].shader != null) { var shaderName = m_MaterialLayers[layerIndex].shader.name; if (shaderName != "HDRP/Lit" && shaderName != "HDRP/LitTessellation") { EditorGUILayout.HelpBox("Selected material is not an HDRP Lit Material. Some properties may not be correctly imported.", MessageType.Info); } } } EditorGUIUtility.labelWidth = oldLabelWidth; if (layersChanged) { foreach (var mat in materials) { LayeredLitGUI.SetupLayeredLitKeywordsAndPass(mat); } // SaveAssetsProcessor the referenced material in the users data if (m_MaterialImporter != null) { LayeredLitGUI.SaveMaterialLayers(material, m_MaterialLayers); } // We should always do this call at the end materialEditor.serializedObject.ApplyModifiedProperties(); } }