コード例 #1
0
        public void ResolveDependencies(ApplicationProxy application,
                                        SelectionProxy selection,
                                        UnityConnectProxy unityConnect,
                                        PackageFiltering packageFiltering,
                                        PackageManagerPrefs packageManagerPrefs,
                                        UpmClient upmClient,
                                        AssetStoreClient assetStoreClient,
                                        PackageDatabase packageDatabase,
                                        PackageManagerProjectSettingsProxy settingsProxy)
        {
            m_Application         = application;
            m_Selection           = selection;
            m_UnityConnect        = unityConnect;
            m_PackageFiltering    = packageFiltering;
            m_PackageManagerPrefs = packageManagerPrefs;
            m_UpmClient           = upmClient;
            m_AssetStoreClient    = assetStoreClient;
            m_PackageDatabase     = packageDatabase;
            m_SettingsProxy       = settingsProxy;

            foreach (var page in m_SerializedSimplePages)
            {
                page.ResolveDependencies(packageDatabase, packageFiltering);
            }
            foreach (var page in m_SerializedPaginatedPage)
            {
                page.ResolveDependencies(packageDatabase, assetStoreClient, packageFiltering, packageManagerPrefs);
            }
        }
コード例 #2
0
 public void ResolveDependencies(PackageManagerPrefs packageManagerPrefs,
                                 UpmCache upmCache,
                                 IOProxy IOProxy,
                                 PackageManagerProjectSettingsProxy settingsProxy)
 {
     m_PackageManagerPrefs = packageManagerPrefs;
     m_UpmCache            = upmCache;
     m_IOProxy             = IOProxy;
     m_SettingsProxy       = settingsProxy;
 }
コード例 #3
0
 private void ResolveDependencies(ResourceLoader resourceLoader,
                                  SelectionProxy selection,
                                  PackageFiltering packageFiltering,
                                  PackageManagerPrefs packageManagerPrefs,
                                  PackageDatabase packageDatabase,
                                  PageManager pageManager,
                                  PackageManagerProjectSettingsProxy settingsProxy)
 {
     m_ResourceLoader      = resourceLoader;
     m_Selection           = selection;
     m_PackageFiltering    = packageFiltering;
     m_PackageManagerPrefs = packageManagerPrefs;
     m_PackageDatabase     = packageDatabase;
     m_PageManager         = pageManager;
     m_SettingsProxy       = settingsProxy;
 }
コード例 #4
0
        public PackageManagerWindowRoot(ResourceLoader resourceLoader,
                                        SelectionProxy selection,
                                        PackageFiltering packageFiltering,
                                        PackageManagerPrefs packageManagerPrefs,
                                        PackageDatabase packageDatabase,
                                        PageManager pageManager,
                                        PackageManagerProjectSettingsProxy settingsProxy)
        {
            ResolveDependencies(resourceLoader, selection, packageFiltering, packageManagerPrefs, packageDatabase, pageManager, settingsProxy);

            styleSheets.Add(m_ResourceLoader.GetMainWindowStyleSheet());

            var root = m_ResourceLoader.GetTemplate("PackageManagerWindow.uxml");

            Add(root);
            cache = new VisualElementCache(root);
        }
コード例 #5
0
        public ServicesContainer()
        {
            // In the constructor we only need to worry about creating a brand new instance.
            // In the case of assembly reload, a deserialize step will automatically happen after the constructor
            // to restore all the serializable states/services and we don't need to worry about that
            m_HttpClientFactory  = new HttpClientFactory();
            m_UnityOAuthProxy    = new UnityOAuthProxy();
            m_SelectionProxy     = new SelectionProxy();
            m_AssetDatabaseProxy = new AssetDatabaseProxy();
            m_UnityConnectProxy  = new UnityConnectProxy();
            m_ApplicationProxy   = new ApplicationProxy();
            m_IOProxy            = new IOProxy();
            m_SettingsProxy      = new PackageManagerProjectSettingsProxy();

            m_ResourceLoader = new ResourceLoader();

            m_AssetStoreCache           = new AssetStoreCache();
            m_AssetStoreClient          = new AssetStoreClient();
            m_AssetStoreOAuth           = new AssetStoreOAuth();
            m_AssetStoreUtils           = new AssetStoreUtils();
            m_AssetStoreRestAPI         = new AssetStoreRestAPI();
            m_AssetStoreDownloadManager = new AssetStoreDownloadManager();

            m_UpmCache  = new UpmCache();
            m_UpmClient = new UpmClient();

            m_PackageFiltering    = new PackageFiltering();
            m_PackageManagerPrefs = new PackageManagerPrefs();

            m_PackageDatabase = new PackageDatabase();
            m_PageManager     = new PageManager();

            // Since dictionaries doesn't survive through serialization, we always re-create the default registration
            m_RegisteredObjects = new Dictionary <Type, object>();
            RegisterDefaultServices();

            m_DependenciesResolved = false;
        }