private void Init() { if (this.m_TransitionsEditor == null) { this.m_TransitionsEditor = new SourceNodeTransitionEditor(UnityEditor.Graphs.AnimationStateMachine.TransitionType.eAnyState, this); } }
private void Init() { if (this.m_TransitionsEditor == null) { this.m_TransitionsEditor = new SourceNodeTransitionEditor(TransitionType.eAnyState, this); } }
private void Init() { if (this.m_TransitionsEditor == null) { this.m_TransitionsEditor = new SourceNodeTransitionEditor((base.target as EntryNode).undoableObject as AnimatorStateMachine, UnityEditor.Graphs.AnimationStateMachine.TransitionType.eEntry, this); } }
private void Init() { if (this.m_TransitionsEditor == null) { this.m_TransitionsEditor = new SourceNodeTransitionEditor(this.state, this); } if (this.m_BehavioursEditor == null) { this.m_BehavioursEditor = new StateMachineBehaviorsEditor(this.state, this); } }
private void Init() { if ((this.m_TransitionEditor == null) && (this.m_ActiveStateMachine != (base.target as AnimatorStateMachine))) { this.m_TransitionEditor = new SourceNodeTransitionEditor(base.target as AnimatorStateMachine, UnityEditor.Graphs.AnimationStateMachine.TransitionType.eStateMachine, this); } if (this.m_BehavioursEditor == null) { this.m_BehavioursEditor = new StateMachineBehaviorsEditor(base.target as AnimatorStateMachine, this); } }
private void Init() { if (this.m_TransitionEditor == null && this.m_ActiveStateMachine != this.target as AnimatorStateMachine) { this.m_TransitionEditor = new SourceNodeTransitionEditor(this.target as AnimatorStateMachine, TransitionType.eStateMachine, this); } if (this.m_BehavioursEditor == null) { this.m_BehavioursEditor = new StateMachineBehaviorsEditor(this.target as AnimatorStateMachine, this); } }