protected virtual void OnDisable() { m_AutomaticGraphProcessor?.StopTimer(); CommandDispatcher.UnregisterObserver(m_AutomaticGraphProcessor); CommandDispatcher.UnregisterObserver(m_GraphProcessingStatusObserver); CommandDispatcher.UnregisterObserver(m_SidePanelObserver); UnloadGraph(); if (m_ErrorToolbar != null) { m_GraphView.Remove(m_ErrorToolbar); } rootVisualElement.Remove(m_GraphContainer); if (m_MainToolbar != null) { rootVisualElement.Remove(m_MainToolbar); } m_GraphView = null; m_MainToolbar = null; m_ErrorToolbar = null; m_BlankPage = null; // Calling Dispose() manually to clean things up now, not at GC time. CommandDispatcher.Dispose(); CommandDispatcher = null; PluginRepository?.Dispose(); PluginRepository = null; }
protected virtual void OnEnable() { // When we open a window (including when we start the Editor), a new GUID is assigned. // When a window is opened and there is a domain reload, the GUID stays the same. if (m_GUID == default) { m_GUID = SerializableGUID.Generate(); } var initialState = CreateInitialState(); CommandDispatcher = new CommandDispatcher(initialState); PluginRepository = new PluginRepository(this); rootVisualElement.Clear(); rootVisualElement.pickingMode = PickingMode.Ignore; m_GraphContainer = new VisualElement { name = "graphContainer" }; m_GraphView = CreateGraphView(); m_MainToolbar = CreateMainToolbar(); m_ErrorToolbar = CreateErrorToolbar(); m_BlankPage = CreateBlankPage(); m_BlankPage?.CreateUI(); if (m_MainToolbar != null) { rootVisualElement.Add(m_MainToolbar); } // AddTracingTimeline(); rootVisualElement.Add(m_GraphContainer); if (m_ErrorToolbar != null) { m_GraphView.Add(m_ErrorToolbar); } m_GraphContainer.Add(m_GraphView); rootVisualElement.name = "gtfRoot"; rootVisualElement.AddStylesheet("GraphViewWindow.uss"); // PF FIXME: Use EditorApplication.playModeStateChanged / AssemblyReloadEvents ? Make sure it works on all domain reloads. // After a domain reload, all loaded objects will get reloaded and their OnEnable() called again // It looks like all loaded objects are put in a deserialization/OnEnable() queue // the previous graph's nodes/edges/... might be queued AFTER this window's OnEnable // so relying on objects to be loaded/initialized is not safe // hence, we need to defer the loading command rootVisualElement.schedule.Execute(() => { var lastGraphFilePath = CommandDispatcher.State.WindowState.LastOpenedGraph.GetGraphAssetModelPath(); var lastGraphId = CommandDispatcher.State.WindowState.LastOpenedGraph.AssetLocalId; if (!string.IsNullOrEmpty(lastGraphFilePath)) { try { CommandDispatcher.Dispatch(new LoadGraphAssetCommand( lastGraphFilePath, lastGraphId, PluginRepository, CommandDispatcher.State.WindowState.LastOpenedGraph.BoundObject, LoadGraphAssetCommand.LoadStrategies.KeepHistory)); } catch (Exception e) { Debug.LogError(e); } } }).ExecuteLater(0); m_GraphProcessingPendingLabel = new Label("Graph Processing Pending") { name = "graph-processing-pending-label" }; if (WithSidePanel) { m_SidePanel = CreateModelInspectorView(); } if (m_SidePanel != null) { m_GraphContainer.Add(m_SidePanel); } rootVisualElement.RegisterCallback <AttachToPanelEvent>(OnEnterPanel); rootVisualElement.RegisterCallback <DetachFromPanelEvent>(OnLeavePanel); // that will be true when the window is restored during the editor startup, so OnEnterPanel won't be called later if (rootVisualElement.panel != null) { OnEnterPanel(null); } titleContent = new GUIContent("Graph Tool"); m_LockTracker.lockStateChanged.AddListener(OnLockStateChanged); m_AutomaticGraphProcessor = new AutomaticGraphProcessor(PluginRepository); CommandDispatcher.RegisterObserver(m_AutomaticGraphProcessor); rootVisualElement.RegisterCallback <MouseMoveEvent>(ResetGraphProcessorTimer); m_GraphProcessingStatusObserver = new GraphProcessingStatusObserver(m_GraphProcessingPendingLabel, m_ErrorToolbar); CommandDispatcher.RegisterObserver(m_GraphProcessingStatusObserver); m_SidePanelObserver = new SidePanelObserver(this); CommandDispatcher.RegisterObserver(m_SidePanelObserver); }
public GraphProcessingStatusObserver(Label statusLabel, ErrorToolbar errorToolbar) : base(nameof(GraphToolState.GraphProcessingState)) { m_StatusLabel = statusLabel; m_ErrorToolbar = errorToolbar; }