public static void UpdatePlist(string path) { const string fileName = "Info.plist"; string appId = FBSettings.AppId; string fullPath = Path.Combine(path, fileName); if (string.IsNullOrEmpty(appId) || appId.Equals("0")) { Debug.LogError("You didn't specify a Facebook app ID. Please add one using the Facebook menu in the main Unity editor."); return; } var fbParser = new FBPListParser(fullPath); fbParser.UpdateFBSettings(appId, FBSettings.AllAppIds); fbParser.WriteToFile(); }