public static void RestoreBindPose(this SpriteCache sprite) { var skinningCache = sprite.skinningCache; var skeleton = sprite.GetSkeleton(); Debug.Assert(skeleton != null); skeleton.RestoreDefaultPose(); skinningCache.events.skeletonPreviewPoseChanged.Invoke(skeleton); }
public static BoneCache[] GetBonesFromMode(this SpriteCache sprite) { var skinningCache = sprite.skinningCache; if (skinningCache.mode == SkinningMode.SpriteSheet) { return(sprite.GetSkeleton().bones); } var characterPart = sprite.GetCharacterPart(); Debug.Assert(characterPart != null); return(characterPart.bones); }