public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (!editableBoneWeight.IsChannelEnabled(i)) { continue; } bool weightChanged = false; for (int j = i + 1; j < channelCount; ++j) { BoneWeightData otherData = editableBoneWeight.GetBoneWeightData(j); if (otherData.boneIndex == data.boneIndex) { weightChanged = true; data.weight += otherData.weight; editableBoneWeight.EnableChannel(j, false); } } if (weightChanged) { editableBoneWeight.SetBoneWeightData(i, data); editableBoneWeight.CompensateOtherChannels(i); } } }
public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight) { for (var i = 0; i < editableBoneWeight.Count; ++i) { if (!editableBoneWeight[i].enabled) { continue; } bool weightChanged = false; for (var j = i + 1; j < editableBoneWeight.Count; ++j) { if (editableBoneWeight[j].boneIndex == editableBoneWeight[i].boneIndex) { weightChanged = true; editableBoneWeight[i].weight += editableBoneWeight[j].weight; editableBoneWeight[j].enabled = false; } } if (weightChanged) { editableBoneWeight.CompensateOtherChannels(i); } } }
private void SetWeight(float value, bool createNewChannel = true) { if (boneIndex == -1) { return; } Debug.Assert(selection != null); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { if (selection.Count == 0 && emptySelectionEditsAll || selection.Count > 0 && selection.IsSelected(i)) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; int channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); if (channel == -1) { if (createNewChannel) { editableBoneWeight.AddChannel(new BoneWeightData(boneIndex, 0f), true); channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); } else { continue; } } BoneWeightData data = editableBoneWeight.GetBoneWeightData(channel); data.weight += value; editableBoneWeight.SetBoneWeightData(channel, data); if (editableBoneWeight.GetWeightSum() > 1f) { editableBoneWeight.CompensateOtherChannels(channel); } editableBoneWeight.FilterChannels(0f); } } }
public static void SetMultiEditChannelData(this SpriteMeshData spriteMeshData, ISelection selection, int channelIndex, bool referenceChannelEnabled, bool newChannelEnabled, BoneWeightData referenceData, BoneWeightData newData) { if (selection == null) { throw new ArgumentNullException("selection is null"); } bool channelEnabledChanged = referenceChannelEnabled != newChannelEnabled; bool boneIndexChanged = referenceData.boneIndex != newData.boneIndex; bool weightChanged = referenceData.weight != newData.weight; foreach (int i in selection) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; BoneWeightData data = editableBoneWeight.GetBoneWeightData(channelIndex); if (channelEnabledChanged) { editableBoneWeight.EnableChannel(channelIndex, newChannelEnabled); } if (boneIndexChanged) { data.boneIndex = newData.boneIndex; } if (weightChanged) { data.weight = newData.weight; } editableBoneWeight.SetBoneWeightData(channelIndex, data); if (channelEnabledChanged || weightChanged) { editableBoneWeight.CompensateOtherChannels(channelIndex); } } }