public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (!editableBoneWeight.IsChannelEnabled(i)) { continue; } bool weightChanged = false; for (int j = i + 1; j < channelCount; ++j) { BoneWeightData otherData = editableBoneWeight.GetBoneWeightData(j); if (otherData.boneIndex == data.boneIndex) { weightChanged = true; data.weight += otherData.weight; editableBoneWeight.EnableChannel(j, false); } } if (weightChanged) { editableBoneWeight.SetBoneWeightData(i, data); editableBoneWeight.CompensateOtherChannels(i); } } }
private void ChannelsGUI() { for (int channelIndex = 0; channelIndex < 4; ++channelIndex) { bool channelEnabled; bool isChannelEnabledMixed; bool isBoneIndexMixed; bool isWeightMixed; BoneWeightData boneWeightData; spriteMeshData.GetMultiEditChannelData(selection, channelIndex, out channelEnabled, out boneWeightData, out isChannelEnabledMixed, out isBoneIndexMixed, out isWeightMixed); BoneWeightData newBoneWeightData = new BoneWeightData(); newBoneWeightData = boneWeightData; bool newChannelEnabled = channelEnabled; EditorGUI.BeginChangeCheck(); WeightChannelDrawer(ref newChannelEnabled, ref newBoneWeightData, isChannelEnabledMixed, isBoneIndexMixed, isWeightMixed); if (EditorGUI.EndChangeCheck()) { spriteMeshData.SetMultiEditChannelData(selection, channelIndex, channelEnabled, newChannelEnabled, boneWeightData, newBoneWeightData); } } }
public static void RemoveBone(this EditableBoneWeight editableBoneWeight, int boneIndex) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.boneIndex > boneIndex) { data.boneIndex -= 1; } else if (data.boneIndex == boneIndex) { data.boneIndex = 0; data.weight = 0f; editableBoneWeight.EnableChannel(i, false); } editableBoneWeight.SetBoneWeightData(i, data); } editableBoneWeight.NormalizeChannels(); editableBoneWeight.SortChannels(); }
public void SetBoneWeightData(int channelIndex, BoneWeightData boneWeightData) { if (channelIndex < 0 || channelIndex >= GetChannelCount()) { throw new IndexOutOfRangeException("channel index out of range"); } m_Channels[channelIndex].boneWeightData = boneWeightData; }
public static void GetMultiEditChannelData(this SpriteMeshData spriteMeshData, ISelection selection, int channelIndex, out bool channelEnabled, out BoneWeightData boneWeightData, out bool isChannelEnabledMixed, out bool isBoneIndexMixed, out bool isWeightMixed) { if (selection == null) { throw new ArgumentNullException("selection is null"); } bool first = true; channelEnabled = false; boneWeightData = new BoneWeightData(); isChannelEnabledMixed = false; isBoneIndexMixed = false; isWeightMixed = false; foreach (int i in selection) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; BoneWeightData otherBoneWeightData = editableBoneWeight.GetBoneWeightData(channelIndex); if (first) { channelEnabled = editableBoneWeight.IsChannelEnabled(channelIndex); boneWeightData.boneIndex = otherBoneWeightData.boneIndex; boneWeightData.weight = otherBoneWeightData.weight; first = false; } else { if (channelEnabled != editableBoneWeight.IsChannelEnabled(channelIndex)) { isChannelEnabledMixed = true; channelEnabled = false; } if (boneWeightData.boneIndex != otherBoneWeightData.boneIndex) { isBoneIndexMixed = true; boneWeightData.boneIndex = -1; } if (boneWeightData.weight != otherBoneWeightData.weight) { isWeightMixed = true; boneWeightData.weight = 0f; } } } }
public static void ValidateChannels(this EditableBoneWeight editableBoneWeight) { for (int channelIndex = 0; channelIndex < editableBoneWeight.GetChannelCount(); ++channelIndex) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(channelIndex); if (!editableBoneWeight.IsChannelEnabled(channelIndex)) { data.weight = 0f; } data.weight = Mathf.Clamp01(data.weight); editableBoneWeight.SetBoneWeightData(channelIndex, data); } }
private static EditableBoneWeight Lerp(EditableBoneWeight first, EditableBoneWeight second, float t) { EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= (1f - t); if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= t; if (data.weight > 0f) { result.AddChannel(data, true); } } result.UnifyChannelsWithSameBoneIndex(); if (result.GetWeightSum() > 1f) { result.NormalizeChannels(); } result.FilterChannels(0f); result.ClampChannels(4, true); return(result); }
public static float GetWeightSum(this EditableBoneWeight editableBoneWeight) { float sum = 0f; for (int i = 0; i < editableBoneWeight.GetChannelCount(); ++i) { if (editableBoneWeight.IsChannelEnabled(i)) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); sum += data.weight; } } return(sum); }
public static int GetChannelFromBoneIndex(this EditableBoneWeight editableBoneWeight, int boneIndex) { for (int i = 0; i < editableBoneWeight.GetChannelCount(); ++i) { if (editableBoneWeight.IsChannelEnabled(i)) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.boneIndex == boneIndex) { return(i); } } } return(-1); }
public static void CompensateOtherChannels(this EditableBoneWeight editableBoneWeight, int masterChannelIndex) { ValidateChannels(editableBoneWeight); int validChannelCount = 0; float sum = 0f; for (int i = 0; i < editableBoneWeight.GetChannelCount(); ++i) { if (i != masterChannelIndex && editableBoneWeight.IsChannelEnabled(i)) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); sum += data.weight; ++validChannelCount; } } if (validChannelCount == 0) { return; } BoneWeightData channelData = editableBoneWeight.GetBoneWeightData(masterChannelIndex); float targetSum = 1f - channelData.weight; for (int i = 0; i < editableBoneWeight.GetChannelCount(); ++i) { if (i != masterChannelIndex && editableBoneWeight.IsChannelEnabled(i)) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (sum == 0f) { data.weight = targetSum / validChannelCount; } else { data.weight = data.weight * targetSum / sum; } editableBoneWeight.SetBoneWeightData(i, data); } } }
private void SetWeight(float value, bool createNewChannel = true) { if (boneIndex == -1) { return; } Debug.Assert(selection != null); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { if (selection.Count == 0 && emptySelectionEditsAll || selection.Count > 0 && selection.IsSelected(i)) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; int channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); if (channel == -1) { if (createNewChannel) { editableBoneWeight.AddChannel(new BoneWeightData(boneIndex, 0f), true); channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); } else { continue; } } BoneWeightData data = editableBoneWeight.GetBoneWeightData(channel); data.weight += value; editableBoneWeight.SetBoneWeightData(channel, data); if (editableBoneWeight.GetWeightSum() > 1f) { editableBoneWeight.CompensateOtherChannels(channel); } editableBoneWeight.FilterChannels(0f); } } }
public static void FilterChannels(this EditableBoneWeight editableBoneWeight, float weightTolerance) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.weight <= weightTolerance) { data.boneIndex = 0; data.weight = 0f; editableBoneWeight.SetBoneWeightData(i, data); editableBoneWeight.EnableChannel(i, false); } } }
public static void SmoothWeights(BoneWeight[] boneWeightIn, IList <int> indices, int boneCount, BoneWeight[] boneWeightOut) { Debug.Assert(boneWeightIn != null); Debug.Assert(boneWeightOut != null); Debug.Assert(boneWeightIn != boneWeightOut); Debug.Assert(boneWeightIn.Length == boneWeightOut.Length); PrepareTempBuffers(boneWeightIn.Length, boneCount); EditableBoneWeight editableBoneWeight = new EditableBoneWeight(); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.SetFromBoneWeight(boneWeightIn[i]); for (int channelIndex = 0; channelIndex < editableBoneWeight.GetChannelCount(); ++channelIndex) { if (editableBoneWeight.IsChannelEnabled(channelIndex)) { BoneWeightData boneWeightData = editableBoneWeight.GetBoneWeightData(channelIndex); m_DataInTemp[i, boneWeightData.boneIndex] = boneWeightData.weight; } } } SmoothPerVertexData(indices, m_DataInTemp, m_DataOutTemp); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.Clear(); for (int boneIndex = 0; boneIndex < boneCount; ++boneIndex) { float weight = m_DataOutTemp[i, boneIndex]; int boneIndex2 = weight > 0f ? boneIndex : 0; editableBoneWeight.AddChannel(new BoneWeightData(boneIndex2, weight), weight > 0); } editableBoneWeight.ClampChannels(4); editableBoneWeight.NormalizeChannels(); boneWeightOut[i] = editableBoneWeight.ToBoneWeight(false); } }
private void WeightChannelDrawer( ref bool isChannelEnabled, ref BoneWeightData boneWeightData, bool isChannelEnabledMixed = false, bool isBoneIndexMixed = false, bool isWeightMixed = false) { EditorGUILayout.BeginHorizontal(); EditorGUIUtility.fieldWidth = 1f; EditorGUIUtility.labelWidth = 1f; EditorGUI.showMixedValue = isChannelEnabledMixed; isChannelEnabled = EditorGUILayout.Toggle(GUIContent.none, isChannelEnabled); EditorGUIUtility.fieldWidth = 30f; EditorGUIUtility.labelWidth = 30f; using (new EditorGUI.DisabledScope(!isChannelEnabled && !isChannelEnabledMixed)) { int tempBoneIndex = GUI.enabled ? boneWeightData.boneIndex : -1; EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = GUI.enabled && isBoneIndexMixed; tempBoneIndex = EditorGUILayout.Popup(tempBoneIndex, MeshModuleUtility.GetBoneNameList(spriteMeshData)); if (EditorGUI.EndChangeCheck()) { boneWeightData.boneIndex = tempBoneIndex; } EditorGUIUtility.fieldWidth = 45f; EditorGUI.showMixedValue = isWeightMixed; boneWeightData.weight = EditorGUILayout.Slider(GUIContent.none, boneWeightData.weight, 0f, 1f); } EditorGUILayout.EndHorizontal(); EditorGUI.showMixedValue = false; EditorGUIUtility.labelWidth = -1; EditorGUIUtility.fieldWidth = -1; }
public static void SetMultiEditChannelData(this SpriteMeshData spriteMeshData, ISelection selection, int channelIndex, bool referenceChannelEnabled, bool newChannelEnabled, BoneWeightData referenceData, BoneWeightData newData) { if (selection == null) { throw new ArgumentNullException("selection is null"); } bool channelEnabledChanged = referenceChannelEnabled != newChannelEnabled; bool boneIndexChanged = referenceData.boneIndex != newData.boneIndex; bool weightChanged = referenceData.weight != newData.weight; foreach (int i in selection) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; BoneWeightData data = editableBoneWeight.GetBoneWeightData(channelIndex); if (channelEnabledChanged) { editableBoneWeight.EnableChannel(channelIndex, newChannelEnabled); } if (boneIndexChanged) { data.boneIndex = newData.boneIndex; } if (weightChanged) { data.weight = newData.weight; } editableBoneWeight.SetBoneWeightData(channelIndex, data); if (channelEnabledChanged || weightChanged) { editableBoneWeight.CompensateOtherChannels(channelIndex); } } }
public static void NormalizeChannels(this EditableBoneWeight editableBoneWeight) { ValidateChannels(editableBoneWeight); float sum = editableBoneWeight.GetWeightSum(); if (sum == 0f || sum == 1f) { return; } for (int i = 0; i < editableBoneWeight.GetChannelCount(); ++i) { if (editableBoneWeight.IsChannelEnabled(i)) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); data.weight = data.weight / sum; editableBoneWeight.SetBoneWeightData(i, data); } } }
public BoneWeightChannel(BoneWeightData data, bool enabled) { m_Enabled = enabled; boneWeightData = data; }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MeshModuleUtility.ClampPositionToRect(position, spriteMeshData.frame); undoObject.RegisterCompleteObjectUndo("Create Vertex"); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (spriteMeshData.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = spriteMeshData.vertices[indices.x].editableBoneWeight; EditableBoneWeight bw2 = spriteMeshData.vertices[indices.y].editableBoneWeight; EditableBoneWeight bw3 = spriteMeshData.vertices[indices.z].editableBoneWeight; EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.x; if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.y; if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.z; if (data.weight > 0f) { result.AddChannel(data, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.ClampChannels(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = spriteMeshData.edges[edgeIndex]; Vector2 pos1 = spriteMeshData.vertices[edge.index1].position; Vector2 pos2 = spriteMeshData.vertices[edge.index2].position; Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = spriteMeshData.vertices[edge.index1].editableBoneWeight.ToBoneWeight(true); BoneWeight bw2 = spriteMeshData.vertices[edge.index2].editableBoneWeight.ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } spriteMeshData.CreateVertex(position, edgeIndex); spriteMeshData.vertices[spriteMeshData.vertices.Count - 1].editableBoneWeight.SetFromBoneWeight(boneWeight); spriteMeshData.Triangulate(triangulator); }
public void AddChannel(BoneWeightData boneWeightData, bool enabled) { m_Channels.Add(new BoneWeightChannel(boneWeightData, enabled)); }