internal void Initialize() { m_BoneGizmoController = new BoneGizmoController(new SkeletonView(new GUIWrapper()), new UnityEngineUndo(), new BoneGizmoToggle()); RegisterCallbacks(); }
internal void Initialize() { m_BoneGizmoController = new BoneGizmoController(new BoneGizmoView(new GUIWrapper()), new UndoObject(null), new BoneGizmoToggle()); RegisterCallbacks(); }